linuxgurugamer 17,822 Posted August 5, 2018 Share Posted August 5, 2018 59 minutes ago, tomf said: New release! I've finally got round to fixing the things found by linuxgurugamer So it works in GPP now? Quote Link to post Share on other sites
tomf 451 Posted August 5, 2018 Author Share Posted August 5, 2018 58 minutes ago, linuxgurugamer said: So it works in GPP now? It ought to Quote Link to post Share on other sites
TheOrqwithVagrant 18 Posted October 19, 2018 Share Posted October 19, 2018 I just crashed one of Dres's asteroids (class C) into Dres... and instead of generating an impact, it reached 'g-limits' and just 'popped' when it hit. Neither landed bangometers nor the orbiting flashometer registered anything. I was quite disappointed. I strongly doubt this is Impact!'s fault - mostly putting this here as a 'warning' to others that their hard work to de-orbit an asteroid may not produce any useful data for this mod's science instruments. Quote Link to post Share on other sites
U-ru-Ru 0 Posted December 20, 2018 Share Posted December 20, 2018 is it work correctly in 1.5.1? Quote Link to post Share on other sites
elbuglione 4 Posted March 10, 2019 Share Posted March 10, 2019 1.6 news? Quote Link to post Share on other sites
theonegalen 1,091 Posted January 15, 2020 Share Posted January 15, 2020 It's updated to 1.8 on GitHub now. Quote Link to post Share on other sites
tomf 451 Posted January 16, 2020 Author Share Posted January 16, 2020 10 hours ago, theonegalen said: It's updated to 1.8 on GitHub now. Yup I have finally given up waiting for Kopernicus and recompiled for KSP 1.8. A few minor code changes but nothing affecting functionality. Quote Link to post Share on other sites
Drew Kerman 2,137 Posted February 23, 2020 Share Posted February 23, 2020 @tomf is this EXC an actual problem? Spoiler [EXC 02:24:56.112] MissingMethodException: Default constructor not found for type kerbal_impact.ImpactContract System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Activator.CreateInstance (System.Type type) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) Contracts.Contract.Generate (System.Type contractType, Contracts.Contract+ContractPrestige difficulty, System.Int32 seed, Contracts.Contract+State state) (at <9d71e4043e394d78a6cf9193ad011698>:0) Contracts.ContractSystem.GenerateContract (System.Int32 seed, Contracts.Contract+ContractPrestige difficulty, System.Type contractType) (at <9d71e4043e394d78a6cf9193ad011698>:0) Contracts.ContractSystem.GenerateContract (System.Int32& seed, Contracts.Contract+ContractPrestige difficulty) (at <9d71e4043e394d78a6cf9193ad011698>:0) Contracts.ContractSystem.GenerateContracts (System.Int32& seed, Contracts.Contract+ContractPrestige difficulty, System.Int32 count) (at <9d71e4043e394d78a6cf9193ad011698>:0) Contracts.ContractSystem.RefreshContracts () (at <9d71e4043e394d78a6cf9193ad011698>:0) Contracts.ContractSystem+<UpdateDaemon>d__47.MoveNext () (at <9d71e4043e394d78a6cf9193ad011698>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) KSP Log. Quote Link to post Share on other sites
Stone Blue 2,030 Posted August 15, 2020 Share Posted August 15, 2020 On 2/23/2020 at 2:41 AM, Drew Kerman said: @tomf is this EXC an actual problem? It appears so... Quote Link to post Share on other sites
1332020 0 Posted February 1 Share Posted February 1 great i love it but the parts ugly XD Quote Link to post Share on other sites
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