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[WIP] KSP Sanity


Whitecat106

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KSP Sanity

A modification based on Taranis Elsu's Thunder Aerospace Corporation (TAC) Life Support and Libraries code which adds two new resources and a habitable part:

-Good Thoughts which are required to keep a Kerbal mentally healthy.

-Bad Thoughts which accumulate over time at a rate determined by the distance from Kerbin and the number of Kerbals aboard a vessel.

-Recreation Module which allows for the generation of Good Thoughts and the reduction of Bad Thoughts.

If the level of Good Thoughts is too low, a Kerbal aboard the vessel will begin to show signs of madness. After a set time If Good Thoughts are not replenished by returning to Kerbin Orbit or by use of the included Recreation Module, the said Kerbal will die.

I hold no responsibility for mod conflicts / save breaking issues that may arise from installing this modification. Expect errors!

Future Plans:

  • Make Kerbals uncontrollable / cause random actions to take place on the craft after succumbing to madness.
  • Balancing of the Recreation Module converter.
  • Remove & rewrite some features of the code reliant on TAC Utilities modules.
  • Further Module Manager Integration and individual Kerbal mental states based on 'courage' & 'stupidity'.

Release V0.1 (GitHub): Here

Source V0.1 (GitHub): Here

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This project is released under the same license as Taranis Elsu's original code

  • Attribution-NonCommercial-ShareAlike 3.0 (CC BY-NC-SA 3.0) creative commons license

Original Code © Copyright Taranis Elsu

Modified Code © Copyright Whitecat106

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If you looking for inspiration, I suggest you read Battlestations: Deep Ones in Deep Space which is all about maintianing your crew sanity while in space. This is an extenstion to a leasure tabletop rpg in which you have 3 player classes (pilot, engereer and scientist) to complete a contract in deep space.

Edited by FreeThinker
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