Jump to content

(Solved) Pixelated edges on textures.


Recommended Posts

I'm trying to make spaceplane textures, but for some reason they appear very pixelated when zooming out. What's wrong?

Not bad when up close:

p8fZTfr.png

Very pixelated in distance:

ETFqj8a.png

I'm not using normals for the exterior.

Here's my texture without the specular mask:

https://www.dropbox.com/s/29v9al46ciz0fvp/SPR_hangar.png?dl=0

I'm using OPT spaceplane textures for reference (spaceship body in the middle), here's one of those:

https://www.dropbox.com/s/nac8rcououyqupy/texture_jk_7m_adaptor.png?dl=0

Edited by Enceos
Link to comment
Share on other sites

Enceos: The game converts textures to DDS during runtime anyway (MBM is literally "convert to DDS, then convert to raw again...then convert to DDS again when the game loads") so...

As long as I know 1.0 will support DDS textures natively.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...