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(Solved) Pixelated edges on textures.


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I'm trying to make spaceplane textures, but for some reason they appear very pixelated when zooming out. What's wrong?

Not bad when up close:

p8fZTfr.png

Very pixelated in distance:

ETFqj8a.png

I'm not using normals for the exterior.

Here's my texture without the specular mask:

https://www.dropbox.com/s/29v9al46ciz0fvp/SPR_hangar.png?dl=0

I'm using OPT spaceplane textures for reference (spaceship body in the middle), here's one of those:

https://www.dropbox.com/s/nac8rcououyqupy/texture_jk_7m_adaptor.png?dl=0

Edited by Enceos
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Enceos: The game converts textures to DDS during runtime anyway (MBM is literally "convert to DDS, then convert to raw again...then convert to DDS again when the game loads") so...

As long as I know 1.0 will support DDS textures natively.

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