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Kerbal Space Program 1.0 Enters Experimental Testing


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<figure data-orig-width="494" data-orig-height="186" class="tmblr-full"><img data-orig-width="494" data-orig-height="186" src="https://40.media.tumblr.com/d596c3006d99f40161ed2658d0e79a73/tumblr_inline_nm79atCAcG1rr2wit_540.png"/></figure><p>It’s official: Kerbal Space Program version 1.0 is leaving the QA testing stage and we’re moving to the final stage of testing: experimentals! </p><p>

The builds will soon be in the hands of a 100 person testing team who

will put the update through its paces before release to ensure we catch

all the bugs we can. </p><p> Are you interested in how the process works? Read more in <a href="http://forum.kerbalspaceprogram.com/content/303"><b>this article</b></a> by Ted, our QA Lead.<a href="http://l.facebook.com/l.php?u=http%3A%2F%2Fforum.kerbalspaceprogram.com%2Fcontent%2F303&h=nAQGJRidt&enc=AZPYbP60LGix5qnqLDCEymmQypVj6P8U3caoGKALA0Bor1w6AMyjCh-B51wiRstoaJBs6WSaFSdRTBk9yEqpvH5vtcVzwH7QgmdDK_hsDFfE8MwnjvUmuZ-AeW0UwL1lgzJ0djLcnRvdMTmscHHkzulhj9vNpzxhEGyftjaUkMtEcQ&s=1"></a></p>

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heh, you figure theres a good couple tens of thousands of players, if not hundreds in all, now think of 1 in a thousands a tester, and you got your hundred, also good job guys, heres hoping to a smooth testing cycle ( ooh if it just wasn't a lil smoother coming together we could have had a easter gift, oh well, hope its done before mothers day n,n

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Can we please have another episode of Ted's Build (Mis) Adventures showcasing the best bugs found (time providing of course)?

Even a brief rundown on the bugs squashed, be they old, new, hilarious, serious or otherwise?

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Thinking about April Fool's, I was digging through the older posts for "The Daily Kerbal" and I happen to remember a particular release showed up on April Fool's Day last year. :P

The Asteroid Redirect Mission Update (23.5).

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awesome :D

Also: 100 tester? I didn't thought there was so much testers :o

(also, first :P )

Internally at SQUAD's QA, 100 testers would be doubtful. This game is developed by a very small team.

This is the point where SQUAD first starts letting a very few select trusted users outside the company get their hands on it and beat on it to see what they can break.

That's where that 100 figure is coming from, I assume. High profile members of the user community who've agreed to some special terms. (For example, developers of popular high-profile mods, who'd like a head start at seeing what update will do to their mods *before* the official release is out.)

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