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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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28 minutes ago, Drew Kerman said:

Sure if you like navigating through menus and having to hit Apply to see the results of every tweak

Turn off "real sky reflections" in the main menu options and then Mod+F11 to open the settings window in the flight scene and mess around with all the water settings. Try changing the colors.

I've looked at the water settings via the scatterer menu by hitting alt-F11 but unfortunately I have no idea which value changes the water color.....or what to change it to... 

Why would you change real reflections off if I want the moon and stars to reflect light onto the water?

Edited by JoE Smash
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31 minutes ago, JoE Smash said:

Why would you change real reflections off if I want the moon and stars to reflect light onto the water?

They don't do that. Galileo already said it's not supported yet (I doubt the skybox reflection ever will be but planetshine is a thing that could be coming eventually)

It only reflects the sky color. So if you don't want black water then you definitely don't want it reflecting a black sky

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1 hour ago, Drew Kerman said:

They don't do that. Galileo already said it's not supported yet (I doubt the skybox reflection ever will be but planetshine is a thing that could be coming eventually)

It only reflects the sky color. So if you don't want black water then you definitely don't want it reflecting a black sky

oh ok, thanks...

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Hi, I've run into an issue twice now and was hoping someone could help me diagnose an Exception that's getting spammed to my log and then hangs the game?

Here's the error:

[EXC 14:00:36.717] NullReferenceException
	scatterer.DisableEffectsForTextureReplacer.OnPostRender ()
	UnityEngine.Camera:RenderToCubemap(RenderTexture, Int32)
	TextureReplacer.Script:Update(Boolean)
	TextureReplacer.Script:UpdateScripts()
	TextureReplacer.TRReflectionUpdater:Update()

I'm not sure if this is a Scatterer issue since it also references Texture Replacer (which I've posted in that thread as well). It doesn't CTD, but Windows then errors out saying KSP isn't responding, etc.

Can anyone shine a light on this issue? It's happened when I crossed into a new biome driving a rover on Minmus, then using [x] Science! it provides buttons to click on experiments. Then it hangs.

For support, here's my most recent log: KSP Log 082218

Also, here's my current modlist (see below):

Spoiler

Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.7.2)
[x] Science! (xScience vV5.17)
Action Groups Extended (AGExt 2.3.35)
Airplane Plus (AirplanePlus 23.0)
AutoLoadGame (AutoLoadGame 1.0.7)
B9 Part Switch (B9PartSwitch v2.3.3)
Better Science Labs Continued (BetterScienceLabsContinued 0.1.9.3)
BetterBurnTime (BetterBurnTime 1.6.1)
BetterCrewAssignment (BetterCrewAssignment 1.3.2)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.10.1)
ClickThrough Blocker (ClickThroughBlocker 0.1.6.7)
CommNet Constellation (CommNetConstellation 1.2.1)
Community Category Kit (CommunityCategoryKit 3.0.0.0)
Community Resource Pack (CommunityResourcePack 0.10.0.0)
Community Tech Tree (CommunityTechTree 1:3.3.2)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.3)
Community Trait Icons (CommunityTraitIcons v1.0.0)
Contract Configurator (ContractConfigurator 1.25.0)
Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1)
Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.1)
Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 8.0)
Contracts Window + (ContractsWindowPlus 9.2)
Craft Manager (CraftManager 1.1.3)
Crowd Sourced Science (CrowdSourcedScience v4.1.2)
Decoupler Shroud (DecouplerShroud 0.6.0)
Distant Object Enhancement (DistantObject v1.9.1)
Distant Object Enhancement default config (DistantObject-default v1.9.1)
DMagic Orbital Science (DMagicOrbitalScience 1.3.12)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.2)
Draggable Altimeter (DraggableAltimeter v1.0.1)
Draggable Navball (DraggableNavball v1.0.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:1.3.2.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 1.8)
Editor Extensions Redux (EditorExtensionsRedux 3.3.19.5)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.4.2-2)
Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Firespitter Core (FirespitterCore v7.9.0)
Firespitter Resources config (FirespitterResourcesConfig v7.9.0)
HangerExtender (HangerExtenderExtended 3.5.3.2)
Heat Control (HeatControl 0.4.5)
HyperEdit (HyperEdit 1.5.8.0)
IndicatorLights (IndicatorLights 1.3.1)
IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.3.1)
Keep It Straight (KeepItStraight 1.0.4)
Kerbal Alarm Clock (KerbalAlarmClock v3.9.1.0)
Kerbal Attachment System (KAS 0.6.4.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.5.3)
Kerbal Foundries2 (KerbalFoundriesContinued 2.2.6.16)
Kerbal Improved Save System (KerbalImprovedSaveSystem v2.3.0)
Kerbal Inventory System (KIS 1.14)
Kerbalism (Kerbalism BP-1.4.3)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.4.5-4)
KSP AVC (KSP-AVC 1.2.0.2)
KSP Wheel (KSPWheel 0.11.9.27)
KW Rocketry Rebalanced (KWRocketryRebalanced 3.2.5.5)
MechJeb 2 (MechJeb2 2.7.3.0)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.2)
Mini Airbrakes (MiniAirbrakes 1.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.5.0)
MSP-3000 Material Science Pod (MSP3000 V1.0)
NavHud (NavHudRenewed 1.3.5.1)
Near Future Electrical (NearFutureElectrical 0.10.2)
Near Future Electrical Core (NearFutureElectrical-Core 0.10.2)
Near Future IVA Props (NearFutureProps 1:0.3.3)
Near Future Launch Vehicles (NearFutureLaunchVehicles 1.1.6)
Near Future Propulsion (NearFuturePropulsion 1.0.2)
Near Future Solar (NearFutureSolar 0.8.12)
Near Future Solar Core (NearFutureSolar-Core 0.8.12)
Near Future Spacecraft (NearFutureSpacecraft 0.7.10)
Outer Planets Mod (OuterPlanetsMod 2:2.2.1)
PlanetShine (PlanetShine 0.2.6.1)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1)
Precise Node (PreciseNode 1.2.9.1)
Progress Parser (ProgressParser 10.0)
RCS Build Aid Continued (RCSBuildAidCont 9.9.7.2)
Real Plume (RealPlume 2:v11.0.0)
Real Plume - Stock Configs (RealPlume-StockConfigs v1.2.0)
RecoveryController (RecoveryController 0.0.3.2)
scatterer (Scatterer 2:v0.0331b)
scatterer - default config (Scatterer-config 2:v0.0331b)
scatterer - sunflare (Scatterer-sunflare 2:v0.0331b)
Science Relay (ScienceRelay 5.1)
Ship Manifest (ShipManifest 5.2.1.0)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.0.0)
SpacetuxSA (SpacetuxSA 0.3.12.3)
TAC Fuel Balancer (TacFuelBalancer v2.20)
TakeCommandContinued (TakeCommandContinued 1.4.12.2)
TextureReplacer (TextureReplacer v3.2)
The Janitor's Closet (JanitorsCloset 0.3.4.1)
Tokamak Refurbished Parts (TokamakRefurbishedParts 0.1.15.3)
Toolbar (Toolbar 1.7.17.11)
Toolbar Controller (ToolbarController 1:0.1.6.14)
Tracking Station Evolved (TrackingStationEvolved 4.0)
Trajectories (Trajectories vKSP1.4.2-v2.2.0)
Transfer Window Planner (TransferWindowPlanner v1.6.3.0)
TRP-Hire (TRPHire 0.6.8.6)
Universal Storage (UniversalStorage 1.4.0.0)
USI Tools (USITools 0.12.0.0)
Ven's Stock Part Revamp (VenStockRevamp v1.9.6)
WorldStabilizer (WorldStabilizer 0.9.2)

 

Edited by scottadges
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18 hours ago, 1990eam said:

Hello. My settings are not saved between sessions. Things like Ocean reflection, terrain shadows, etc. always appear turned off. Why could this be happening?

It's possible that you have another mod that sets that. I know Stock Visual Enhancements and GPP both do this. Check out their folders to see if there's one for scatterer; if so, check out the config & see what it's doing.

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Hi, I'm running scatterer on 1.3.1 with a RO/RSS save. For some reason, earth appears to be covered in some white sheet. Is there a fix for this? Thanks!

Edit: Sorry, did not see the format for bug reporting. 

KSP: 1.3.1 Windows 64bit

Problem: Everything but the ground is white

Mods installed:

Scatterer 0.0324

Various part mods and Realism Overhaul + required mods. No other visual mods except RSS textures

Reproduction steps:

Literally just start a new game. The sky is white, and when in map view, the planet is covered in a very opaque white sheet. 

Log:

Image: https://imgur.com/a/P80BCaE

Log: https://www.dropbox.com/s/i0vleh0p582wgqs/output_log.txt?dl=0

Edited by dafidge9898
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On 8/26/2018 at 10:43 PM, dafidge9898 said:

Hi, I'm running scatterer on 1.3.1 with a RO/RSS save. For some reason, earth appears to be covered in some white sheet. Is there a fix for this? Thanks!

Edit: Sorry, did not see the format for bug reporting. 

KSP: 1.3.1 Windows 64bit

Problem: Everything but the ground is white

Mods installed:

Scatterer 0.0324

Various part mods and Realism Overhaul + required mods. No other visual mods except RSS textures

Reproduction steps:

Literally just start a new game. The sky is white, and when in map view, the planet is covered in a very opaque white sheet. 

Log:

Image: https://imgur.com/a/P80BCaE

Log: https://www.dropbox.com/s/i0vleh0p582wgqs/output_log.txt?dl=0

Go there and open the spoiler, it seems RSS is tested with another version of scatterer: 0.0320b

 

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So I have been having an issue where in space the terrain disappears. Images: https://imgur.com/gallery/teb2jSF

The strange thing is this only happens around Kerbin, not Laythe or Eve. I checked inside the config settings menu and it said that Kerbin was using Laythe atmosphere configs. I tried to change it to Kerbin, but it wouldn't let me type.

This is honestly really confusing me and i don't know whats causing it. Any help is appreciated. Thanks!

My visual mods: Scatterer 0.0331b, Spectra V1.1.7, realplume, planetshine, distant object enhancement.

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I came across this post while searching for a solution to my issue with the skybox day/night transition.   

   When searching I see my own post inquiring about hard transitions of the skybox in atmosphere. Following the post down to the one I linked I see blackrack supplied a .dll to fix it. Thats the one im currently using however the issue persists. Is there by chance anymore insight to be had on this?

Edited by Motokid600
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19 hours ago, thedown1 said:

Have this problem. I've tried messing with graphics setting and messing with options in the scatterer menu. Current visual enhancements mods are: SVT, SVE, Scatterer, EVE, Kop ryWzK12.jpg

Dont take my word for it to work but i recently had something bit similar. Try deleting your settings.cfg file in ksp directory (back up first of course), it may work.

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On 4/4/2018 at 3:56 PM, Pointblank66 said:

I noticed that Scatterer and Galileo's rescale have this kind of problem where the effects of scatterer kind of disappears between 160km and 220km of altitude when using Rescale x0.64. And I know Galileo has put up a notice of it on his rescale mod page, but I felt like checking out around which altitude the problem occured.

 I made screenshot of it at around 205km, just around the altitude where the problem starts to disappear gradually

https://drive.google.com/open?id=1_1DU4XAXA8h8fVYJe_y6zy725Oe10rji  <-Screenshot

EDIT: forgot to mention, this is on ksp 1.3.1

So I got this same problem again, now in KSP 1.4.5.

I am using scatterer v0.0331b in combination with AVP, EVE(Dependency for AVP) and Rescale 6.4x with it's latest dependencies. The altitude where it starts and stops is the same.

 

If I need to add some sort of log file, let me know where I can find it(if has to be a specific log) of if it can just be the standard ksp log.

Edited by Pointblank66
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I have issues regrding looking at jool (or the other moons) from laythe, scatterer stops rendering them when the camera is bellow ~5000m

This only affects laythe, as i've hyperedited multiple atmosphered objects into a similar orbit and they all lack the problem.

Edited by Neldonax
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On 9/8/2018 at 8:58 PM, Motokid600 said:

I came across this post while searching for a solution to my issue with the skybox day/night transition.   

   When searching I see my own post inquiring about hard transitions of the skybox in atmosphere. Following the post down to the one I linked I see blackrack supplied a .dll to fix it. Thats the one im currently using however the issue persists. Is there by chance anymore insight to be had on this?

The DLL posted was to fix an issue with missing stars/skybox at night when in-atmosphere. The *hard* transitions from day-night night-day in a chronological sense still persist, and are a stock game issue. Which are you referring to?

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Hi, first off: Scatterer is definitely a mod that is worth a try. It looks beautiful and adds what stock KSP lacks.
But I do have a question related to performance: What options can I disable that allow the game to run better, yet don't impair the visuals too much?

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12 minutes ago, Delay said:

Hi, first off: Scatterer is definitely a mod that is worth a try. It looks beautiful and adds what stock KSP lacks.
But I do have a question related to performance: What options can I disable that allow the game to run better, yet don't impair the visuals too much?

Scatterer uses screen space post processing, like every other game out there except Kerbal Space Program for the past 15+ years. Unless you've got a really low end system, I wouldn't worry about it.

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23 minutes ago, Starwaster said:

Unless you've got a really low end system, I wouldn't worry about it.

The game is running just fine with it; I just want to get the best out of it, though, in both performance and in the visuals.

Edited by Delay
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