Jump to content

[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

Recommended Posts

5 minutes ago, Jimbodiah said:

http://dasher.nl/kerbal/output_log.txt

Only red line in the debugger is an entry for Laythe (didn't know which planet it was replaced by, so left it in).

It seems like you don't have a PlanetsList.cfg file in the config folder or it's badly formatted. Check again.

Edited: Also, what happens when you press Alt+f10 in flight? What appears in the UI?

Edited by blackrack
Link to comment
Share on other sites

Alt-F10 says Planet loaded: false

 

Spoiler

scattererCelestialBodies
{
    Item
    {
        celestialBodyName = Earth
        transformName = Kerbin
        loadDistance =50000000
        unloadDistance = 100000000
    }
    Item
    {
        celestialBodyName = Mars
        transformName = Duna
        loadDistance = 50000000
        unloadDistance = 100000000
    }
    Item
    {
        celestialBodyName = Laythe
        transformName = Laythe
        loadDistance = 50000000
        unloadDistance = 100000000
    }        
    Item
    {
        celestialBodyName = Jupiter
        transformName = Jool
        loadDistance = 50000000
        unloadDistance = 100000000
    }

    Item
    {
        celestialBodyName = Venus
        transformName = Eve
        loadDistance = 50000000
        unloadDistance = 100000000
    }
}

render24bitDepthBuffer=true        //renders a 24 bit depth buffer, gets rid of artifacts that appear in opengl and directx11 between the 60-160km altitudes, will not take effect in dx9 as it's not needed.
forceDisableDefaultDepthBuffer=false    //increases performance but may causes issues with EVE and other mods, don't use this if you're using directx 9 or if you're not using the 24 bit depth buffer

 

 

Link to comment
Share on other sites

Post a screen of the UI, but yeah this is weird.

Try 

    Item
    {
        celestialBodyName = Earth
        transformName = Kerbin
        loadDistance =50000000
        unloadDistance = 100000000
    }
    Item
    {
        celestialBodyName = Mars
        transformName = Mars
        loadDistance = 50000000
        unloadDistance = 100000000
    }

And rename the folders Kerbin to Earth and Duna to Mars.

Link to comment
Share on other sites

24 minutes ago, blackrack said:

 

I think that mod may be renaming the planets to something weird or changing something else. No idea what's going on, I'll have to check it later.

If you need help with this stuff, let me know. I've finally got a loading system in-place that addresses mods that rename bodies (have to use their new names).

Link to comment
Share on other sites

2 minutes ago, rbray89 said:

If you need help with this stuff, let me know. I've finally got a loading system in-place that addresses mods that rename bodies (have to use their new names).

 

15 minutes ago, Jimbodiah said:

OK, thanks... Never had much luck with the real solar systems for some reason, glitchy as hell to land on Jupiter moons etc.

Alright, let me just finish up what I have now first. RSS/planet mods haven't really been a priority for me so far.

Link to comment
Share on other sites

I love EVE with Scatterer on the stock system, my only wish is to fly in a real solar system without all the extra sizes or the RO packs as I love the real planets and their RSS textures and flying real rockets with mods like SSTU/FASA/SpaceX. If you guys could make a config for S^3 and RSS than I think a lot of people would be happy. RSS itself look so fake with just the plastic textures, there is no depth or realism.

Link to comment
Share on other sites

4 minutes ago, Jimbodiah said:

I love EVE with Scatterer on the stock system, my only wish is to fly in a real solar system without all the extra sizes or the RO packs as I love the real planets and their RSS textures and flying real rockets with mods like SSTU/FASA/SpaceX. If you guys could make a config for S^3 and RSS than I think a lot of people would be happy. RSS itself look so fake with just the plastic textures, there is no depth or realism.

Check out RVE, it's a fairly gorgeous visual pack for RSS and I know pingopete has been experimenting with Scatterer as part of it.

Link to comment
Share on other sites

Just now, Jimbodiah said:

Did a clean install for RVE; crashes on startup every single time.

- RVE
- EVE files
- Kopernicus
- RSS 10.4...
- RSS textures
- assets9 file to KSP_Data

Get rid of that asset9 file, put the stock one back in, and do without the sunflare for now.   This was causing 1.0.4 RVE not to load on 1.0.5 for me.

 

PS: Probably the wrong thread to ask about RVE/RSS installs :P

Edited by Chris P. Bacon
Link to comment
Share on other sites

35 minutes ago, Jimbodiah said:

Did a clean install for RVE; crashes on startup every single time.

- RVE
- EVE files
- Kopernicus
- RSS 10.4...
- RSS textures
- assets9 file to KSP_Data

As I've said before I'm not a psychic, post relevant scatterer errors or take this to the RVE thread.

 

30 minutes ago, TaintedLion said:

I installed this and it won't work for me. I have EVE installed with Avg's cloud pack, but it still won't work. I have tried both CKAN and installing manually.

Post symptomps, try without any other mods.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...