This will be a long post so grab some snacks I have been working on implementing a new godray technique:   Some of you might remember I used to have godrays in scatterer a while back, well that implementation was flawed and had many issues, here is a direct comparison between the old and new technique.   The old technique was only getting the "outer surface", and couldn't handle overlapping rays and get the real depth, it also often had gaps. The new
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