Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program.
The mod was subsequently extended with other graphical effects that add to the game's atmosphere and now covers the following:
Ocean shaders (with transparency, sky reflections, foam, refractions and underwater effects)
Better sunflare rendering
Godrays and terrain shadows
Visible eclipse shadows
So, I’ve been working on some performance and rendering improvements.
If you remember earlier versions of Scatterer, they used used the depth buffer to apply the main scattering effect. This was a big source of issues, low depth-precision, no anti-aliasing support, depth artifacts etc… Let me just jog your memory with this one image:
A few versions back I switched to using a “projector” and got rid of the depth buffer. It’s essentially just a way to re-render all opaque objects in th