So, I’ve been working on some performance and rendering improvements. If you remember earlier versions of Scatterer, they used used the depth buffer to apply the main scattering effect. This was a big source of issues, low depth-precision, no anti-aliasing support, depth artifacts etc… Let me just jog your memory with this one image: A few versions back I switched to using a “projector” and got rid of the depth buffer. It’s essentially just a way to re-render all opaque objects in th
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