Magic Smoke Industries presents:
For all your actuation needs!
This mod introduces robotics parts to the game, letting you create moving or spinning contraptions that just aren't possible under stock KSP.
How do I use Infernal Robotics parts?
What does Infernal Robotics let me do?
(robotics parts in this video came from the Model Rework & Expansion)
Do not
Hey I just played around with this today. Fire up Notepad++ and change these two lines for the Magnet / Grasper. I set them to 999 to make then almost unbreakable.
Magnet
name = KASModuleMagnet
breakForce = 999
Mechanical Grasper
name = KASModuleHarpoon
partBreakForce = 999
staticBreakForce = 999
And because I know it's coming....
For those having install / KJR issues
List of IR download files to work with KSP 1.2.2 courtesy of: @Agustin @V8jester