RoverDude

[1.7.x] USI Life Support [0.5.0]

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1 minute ago, Drakenred65@Gmail.com said:

Do any of them?

The only one I know of that does anything explicitly with gravity is Kerbal Health:

Note that many LS mods - USI-LS included - have some rotating parts with high bonuses to some life support stat, so it's often tracked indirectly to an extent.

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1 hour ago, goldenpsp said:

No

Oh darn.  Do any of them do that?  Like you need to have a rotating chamber for them to live in or they go nutso or get unhealthy?

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2 minutes ago, jpinard said:

Oh darn.  Do any of them do that?  Like you need to have a rotating chamber for them to live in or they go nutso or get unhealthy?

I don't know if any "require" it.  However MKS does have a rotating part that give them lots of habitation, which is a requirement for USI-LS.  You can roleplay that part of that habitation comes from gravity.

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2 hours ago, goldenpsp said:

I don't know if any "require" it.  However MKS does have a rotating part that give them lots of habitation, which is a requirement for USI-LS.  You can roleplay that part of that habitation comes from gravity.

USI requires ample housing space over and above vanilla?  If so that's fantastic.

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A sugestion : A ground experiment (akin to those introduced in Breakign ground DLC) to study plant growth. I know there is such a thing in the nom-o-matics, but it hink its better fit as a long term experiment.

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This might be a stupid question but is there a reason why stock station parts dont have habitation values? For example this one:

k5ePoqv.png

Or is something with my install incorrect? Version 1.7.3

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1 hour ago, Azalen said:

This might be a stupid question but is there a reason why stock station parts dont have habitation values? For example this one:

That's from Stockalike Station Parts Expansion Redux, not stock (try saying that ten times fast). The patch to make those parts work with USI LS is included in the station parts mod, but it doesn't patch any parts that have no crew capacity. I could see an argument for why crew tubes should add a small amount of hab multiplier, but I'm not aware of any parts that increase hab time without having crew capacity.

Also, if nobody's welcomed you to the forums yet, welcome to the forums!

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Thanks for the welcome :)

I mean it is called "Crew Tube" and when you play with USI Life Support this part has no value, right? The whole point of building bigger space stations is for habitation (at least in my current view (early game, first station orbiting kerbin))?

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Well, if a part is just for the movement of Kerbals, air and EC then it's arguable whether it should add to habitation.  It could be considered like a corridor in your house - it allows you to move between rooms but you don't sleep, recreate, relax, or work (i.e. live) there.

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