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yopeasants

What's up with parachutes in 1.0?

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Parachutes seem quite overpowered in 1.0. A typical reentry happens at about 1.8 km/s, right? It seems like I can instantly decelerate from these speeds at dozens of Gs with a single parachute and seemingly bypass the requirements for reentry entirely, with no drawbacks; parachutes neither burn up, nor do the insane G-forces have any adverse effect on the kerbals.

Am I missing something here?

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At least Squad gave the parachutes some attention. On the other hand... Why do it? I wait until the very last minute to pop my chutes so I don't have to wait so long to land.

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I thinked they buffed them since you will likely be going faster at lower altitudes during reentry. I got caught off gaurd with my first reentry about how fast I was going under 15K altitude.

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I'm just bamboozled at how they thought increasing the semi-deployed drag to stupidly high levels was a good idea.

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I'm just bamboozled at how they thought increasing the semi-deployed drag to stupidly high levels was a good idea.

my guess is that this is to make up for parachute spam, and to hold larger vessels straighter, but still, tiny vessels do get yanked at about 11 gs and slow down at like 20km XP

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I thinked they buffed them since you will likely be going faster at lower altitudes during reentry. I got caught off gaurd with my first reentry about how fast I was going under 15K altitude.

I think so too. If they had kept them the same as before, I doubt they would have worked at all.

I mostly like the change to the parachutes so far, actually. But they are a little overpowered. I bet a tweak will be coming.

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I'm fairly certain you're supposed to use a drogue chute to slow down now before switching to your main chute for landing. Of course you'd get a big jolt and slow down fast if you went from none to main. The only real problem is that chutes (the actual chute and not the base part) isn't affected by heat or g-forces, and high-g's don't kill kerbals.

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Actually after my 2nd orbit in v1.0, my chute was overheating during reentry because of a too steap angle, but luckily for Bob it did not fail .. ;)

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I'm fairly certain you're supposed to use a drogue chute to slow down now before switching to your main chute for landing.

Except drogue chutes are nowhere in the early part of the tech tree, as far as I've seen.

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I'm fairly certain you're supposed to use a drogue chute to slow down now before switching to your main chute for landing.

That might make sense for sandbox, but in career, you don't start with drogues.

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Set the atmosphere pressure to .5 and they pop at just over 4km. Which is fairly real life. You still give your crew whiplash tho :)

Or, get real chute where the deployment isn't instantaneous.

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Deployment doesn't seem to be instantaneous now either... but the semi-deployed drag is too high.... its like a combo drogue + main chute. I don't see that a drogue is needed at all now. Maybe on Duna, where the semi-deploy altitude is a bit higher.

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Set the atmosphere pressure to .5 and they pop at just over 4km. Which is fairly real life. You still give your crew whiplash tho :)

Or, get real chute where the deployment isn't instantaneous.

Any list of compatible mods from .90 that can be used straight away?

Or do we need to wait till Modders can re engineer thier wonderful creations?

Anyone know?

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Hard to say. Best bet is simply to keep an eye on the mod threads over the next few days or so, see when they release new versions.

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The chutes can be ripped off in 1.0. I'm not sure what you are talking about, exactly.

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The chutes can be ripped off in 1.0. I'm not sure what you are talking about, exactly.

Can they ? Id like to see that. Can you give pictures/video and steps to reproduce please ?

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Can they ? Id like to see that. Can you give pictures/video and steps to reproduce please ?

Yes, they can. Just go fast enough and they will.

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ok i ve exprienced it too and waitiing for a thread like this: parachutes in 1.0 ARE AN ASBOLUTE MESS. re entry with 2km/s? no problem it only takes 3 seconds to decelerate to 50 m/s. no matter how big the craft is a single chute is the GOD of carrying weight. not only that, doing all the insane stunts and absolutely wrecking re entry situations, no damage ever coves to parachutes. NEVER. what is this?

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the semi-deployed drag is too high....

This exactly is the problem. With the current chutes I need no heat shields whatsoever since I can decelerate almost instantaneously. Actually they saved one of my missions already. This was my first sub-orbital flight and I didn't know about capsule flipping issue so it flipped. I hit space as the last resort and guess what? The craft decelerated nearly instantly.

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