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Kerbonautical

Will mods use pre-converted assets going forward?

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Since the 1.0 update is now upon us, one of the greatest advantages I noticed instantly was just how much of an improvement was gained by having the assets pre-converted rather than having to convert them as the game opens. This could of course be an even better improvement for heavily modded games which can take 5 minutes and up to load previously on even the best of PC's. So, do you think this will become the standard in the future?

Obviously this is more of a question for the modders, and personally I have no understanding of the complications of having it pre-converted, my skills begin and end at modelling and texturing so I apologize in advance if such a suggestion would be a huge complication to implement.

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Given you can save a dds file straight from a bitmap package it's now considerably easier than using the old proprietary .mbm format, so yes I'd imagine so.

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