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P.E.W (A BDArmory Addon)Reactivated Development


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Just a quick question: Has anyone done any sort of torpedo yet? I was just thinking about it and thought that it'd be an excellent weapon for use against crafts made with the "Maritime Pack". Just an idea...

From what I've gathered, unless someone gets REALLY creative, there is no way they're happening

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the new textures and remade models are amazing, i also really like the folding wings on some of the missiles

i also found a few bugs

the KH-38 appears to be GPS guided, not infrared and the KH-29 and RIM-174 are both unusually large in the part menu thingy

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the new textures and remade models are amazing, i also really like the folding wings on some of the missiles

i also found a few bugs

the KH-38 appears to be GPS guided, not infrared and the KH-29 and RIM-174 are both unusually large in the part menu thingy

I switched the KH-38 to GPS since it wasn't working well as infrared and I cant determine the cause of thd visual but but it still works fine

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Hi LORDPrometheus,

I started my own addition based on your missile tutorial today!

(of course i had to have some more info but i got most of it)

view it here: http://forum.kerbalspaceprogram.com/threads/134038-WIP-1-0-4-Q-Armory-BDA-addon-0-00?p=2190561#post2190561

glad to see i could help out if you run into any snags feel free to PM me

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Hey LORDPrometheus, great tutorial! I'm just encountering a small problem...

I have a missile I'm making that has fins that fold forward, like such:

SS8TO1h.png

Now I've gotten the top/bottom and left/right fins to work well but the two 45, and -45 fins aren't cooperating so much. I was wondering if there is a way I can get them to fold down into their slots nicely. Thanks in advance!

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Hey LORDPrometheus, great tutorial! I'm just encountering a small problem...

I have a missile I'm making that has fins that fold forward, like such:

http://i.imgur.com/SS8TO1h.png

Now I've gotten the top/bottom and left/right fins to work well but the two 45, and -45 fins aren't cooperating so much. I was wondering if there is a way I can get them to fold down into their slots nicely. Thanks in advance!

reset their relative orientation in the 1st keyframe and rotate along both the x and z axis and it should be more even

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Quick question for you Prometheus. When making those textures for the model, after I put them in gimp and move my color layer behind the texture, the color doesnt bleed through! Maybe the occlusion has no transparency? Any ideas?

No you just forgot to set the ao layer to multiply instead of normal

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