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[Solved] Point (Nearest) texture filtering problems.


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Working on making it so I people can add basic patterns onto the parts I made, but in Linux(even on the same computer), the filtering does not take effect and just blends the colors together because i'm using smaller textures to conserve memory usage. The only thing I can think of is that the graphic drivers are different. I would like to work around this without having to resort to bigger textures, any Ideas?

Pics of the same craft in the different OSs:

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Edit: I was able to solve this problem by changing the texture format to RGB24 instead of being a floating point texture, because apparently point filtering with opengl doesn't work on some hardware if you are using them.

Edited by SuperRedNova
Problem Solved
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