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Configuring mechjeb for Launch in 1.0


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I have found success in setting force roll to 10deg and 90deg pitch and setting AOA between 5-10 percent works well, in the accent profile I have set the turn to start at 0 end at 40km with 45%, so far so good.

How are you all doing it now?

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  • 2 weeks later...

Force Roll's two boxes change the roll in different stages of flight. The left one is the roll angle you want to turn to ASAP after launch. The right box (labled turn) is the roll angle you want after entering the gravity turn phase.

The latest default ascent profile starts to turn very soon after launch. If you're still getting the turn that starts at 7KM, delete the cfg files MechJeb generates. Since the souposphere is gone, horizontal velocity has become more important to gain sooner than it was before.

Dev build 446 is finally capable of landing with an atmosphere, at least on Kerbin, if your craft doesn't behave like a lawn dart. It must either have the aerodynamics to drop in a stable, engines forward orientation, enough control power for MechJeb to overcome aero forces trying to make it lawn dart, or use parachutes. It was able to set my lander down without crashing, within walking distance of KSC.

Build 447 is now the latest as I type, I haven't tried it yet.

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