FreeThinker

[1.4.2 - 1.7.3, 1.8.1] Interstellar Fuel Switch (IFS) 3.14.0

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HyperPlutonium and Neptinium are two resoueces from the High Tech Sci-Fi Pack add on. Its a high powered but heavier propellant that gives you good ISP but at the expense of weight so it has its uses in places. Neptiunium engines in the pack is specifically an engine developed to air breath on Eve taking advantage of the Eve atmosphere in combination with LF to create an atmospheric engine. For me the HyperPlutonium storage abiliy would be great because it gives me a propellant to use on my long range satellites or as a fuel for small probes to the Lower Blue Light Level worlds light years away. Its a really cool resource and it comes with some awesome engines.

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Hey folks! I'm climbing back in the KSP saddle after a couple of years away and am trying to knock the dust off.

Does anyone know why I might be getting an "incompatible version" message with the latest IFS mod? I'm using KSP 1.9.1 and IFS 3.16.0.5.

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is there a way to prioritize b9 part swith, i dont really like the ui for this mod but want to use IE, help?

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Hello everyone. I'm playing RSS/RO

I got the following installed mods without any errors,

https://imgur.com/RYKjMXN https://i.imgur.com/RYKjMXN.jpg

I use interstellar fuel switch and most of all the parts can be configured but the making history parts are not configurable and they lost their default fuel options,  thus only work as structural parts/adapters.

Does anybody know what requirements I should need for getting the "making history" parts usable?

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Posted (edited)

Hello I recently installed this as well as many other mods in a fresh 1.9.1 install.  I'm having trouble getting the fuel switching feature to work.  In the VAB when I right click on a tank (random tank from either stock or other mods) I don't get the option to switch fuels.  I want to be able to debug this and get it working in my career play.  What suggestions do you have?  What dependencies does this mod have?  I noticed outside the VAB that IFS has an option to load and add various setups.  But adding/applying and reloading does not seem to do much.  I very well might have another conflicting addon such as B9PartSwitch or a cfg that forces liquid/oxidizer from near future tech.

Any help would be very appreciated. 

EDIT: It's also worth noting that right clicking on a tank in the VAB does not provide any option for tweak scale or B9 or anything aside from reducing the default tank resources. 

Edited by Cornholio

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On 5/7/2020 at 6:11 PM, FreeThinker said:

Yes its a dependancy

Just found this, could you update the OP to mention this?  I was going crazy for a while until I found this post.

Thanks

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1 hour ago, linuxgurugamer said:

Just found this, could you update the OP to mention this?  I was going crazy for a while until I found this post.

It's embedded on the Distribution file!

kTBNx2m.png

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7 hours ago, Lisias said:

It's embedded on the Distribution file!

kTBNx2m.png

It needs to be mentioned.  I was unaware of the dependency and only found that post by accident.

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13 hours ago, linuxgurugamer said:

It needs to be mentioned.  I was unaware of the dependency and only found that post by accident.

I have added it to the OP, along with Module Manager

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2 hours ago, FreeThinker said:

I have added it to the OP, along with Module Manager

Thank you.

Just for curiosity, why is TS a required dependency?

Asking because I don't like or use TS most of the time, would rather not have it in my game to avoid temptation

Edited by linuxgurugamer

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23 minutes ago, linuxgurugamer said:

Thank you.

Just for curiosity, why is TS a required dependency?

Asking because I don't like or use TS most of the time, would rather not have it in my game to avoid temptation

Well technically IFS only needs 999_Scale_Redist.dll to be present (because it has a dll dependancy). You could remove the Tweakscale folder and it should work

Edited by FreeThinker

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