You're in luck. I finally updated my "real" copy of KSP to 1.0.5 today (the one I actually use to play the game, not develop for it), and this mod was mostly working but throwing a lot of exceptions, so I recompiled and made a few other changes: Respect resource lock Don't operate on NO_FLOW resources. Break up config file, add support for CRP resources, fuel switch, procedural tanks Updated to 16 pump levels (my game already had this, but source code had 8?)
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