Jump to content

Game crashes while re-entering atmosphere


Recommended Posts

So... KSP 32 bit crashes each time I try to enter the atmosphere. I'm running the game stock (unmodded) v1.0.2. I've tried reloading KSP about four different times to reattempt entry at around 25k. Each time I get the KSP has stopped working message from Windows as soon as my ship's heat shield has stopped ablating and I've entered thicker atmosphere. The first couple of times, it crashed when I was deploying chutes. The second couple of times, I didn't open my chutes and it crashed anyway.

Where the heck is crash data saved now with 1.0 anyway? I can post to my google drive and share it.

Details:

KSP Version: KSP Windows 32 bit (steam) v1.0.2, build id = 00842

2015.05.01 at 21:02:12 CEST

Branch: master

Screenshot: (working on it)

Craft file: https://drive.google.com/file/d/0B9ezkeeOoeF-RjJ0SEp5TWVoMHc/view?usp=sharing

Save file: https://drive.google.com/file/d/0B9ezkeeOoeF-bktHd0ZpQ2FyaWs/view?usp=sharing

Crash Log file: https://drive.google.com/file/d/0B9ezkeeOoeF-Vl90bG1RZl9MMnc/view?usp=sharing

System Specs: https://drive.google.com/file/d/0B9ezkeeOoeF-R1JtODVWYmRGZ1k/view?usp=sharing

- - - Updated - - -

Steps to replicate:

1) load my save game

2) enter the atmosphere with a PE of 29,789

3) When the ship starts to catch fire, detach propulsion stages (crashes with both staging / right clicking the decouplers)

4) Keep the ship centered with the heat shield pointed directly at direction of travel

5) When the flames begin to subside, the game crashes, doesn't matter if parachutes are deployed or not

Screenshots are located here: https://drive.google.com/folderview?id=0B9ezkeeOoeF-RFk3aVdRSlNQcW8&usp=sharing

Edited by digitalsingularity
adding details
Link to comment
Share on other sites

Ha! I found out how to work around the issue. Here's what I did:

1) Decouple everything but the capsule lander at the apogee

2) enter the atmosphere

By the time I got the atmosphere, the decoupled parts of my ship were no longer within range to be left in the rendering engine (beyond 4k... not sure how far things render in 1.x). The game didn't crash (wahoo, only took about 8 attempts to figure out how to work around this) and my kerbal and ship successfully landed. Now... I still think the bug needs to be fixed, whatever it was.

Link to comment
Share on other sites

I removed and replaced the radial chutes on my SSTO that was doing the same thing going out and back into the atmo (when I finally got it to not crash before getting out of the atmo)

I've had 2 OOM crashes (from mods, oh well) but I did get the thing there and back fine without lockup (KSP.exe has stopped working) crashes.

The base of the SSTO was built in 1.0.0, so maybe some chutes from previous versions don't like the atmo/part changes in 1.0.1&2?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...