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[WIP] Never Enuff Dakka:- A BDArmory expansion [Release 3]


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Little David's shells were smaller, Gustav/Dora's shells weighed about the same as your average bus (7.1 tonnes). I tried using these values in game but it just explodes upon firing.

And the Gustav's model has been polished, and it actually works now:

2015_05_15_00001.jpg

And a warhead from a UGM-96 Trident, because modular missiles need a bit of fleshing out.

2015_05_15_00004.jpg

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Do you have a date that the WIP parts pack will come out? It looks like alot of fun!

Nope, I don't know when it'll be ready for release, right now there's only one engine, one intake, and a handful of manned and unmanned cockpits.

Though I am working on an armed cockpit like the one in Spanner's for this pack.

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Nope, I don't know when it'll be ready for release, right now there's only one engine, one intake, and a handful of manned and unmanned cockpits.

Though I am working on an armed cockpit like the one in Spanner's for this pack.

If only we could have a cockpit with an integrated m230 for helicopters though I don't think having a moving Un on a stationary cockpit would work very well.

Anyway can we get a teaser pic of the cockpits?

Also what theme are you going with for them? If you do integrated weapons go for no ammo storage or very low since the weight gets crazy just check how heavy the Spanner's cockpit is of was before I tweaked it down to hold 1000rds instead of 5000rds

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Cockpits:

Unmanned:

UC-18 "Thunderbird", supersonic drone core

2015_05_19_00001.jpg

UA-26 "Chipmunk", subsonic combat core

2015_05_19_00002.jpg

And the XU-1 "Lucifer", hopefully will feature a retracting 40mm autocannon, deploy animation works fine, but doesn't retract after de-activation.

2015_05_19_00004.jpg

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Manned cockpits:

SA-32 "Hawk"

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SF-13 "Sparrowhawk"

2015_05_19_00008.jpg

And one for space craft, the SE-10 Pug, nobody has caught the joke to this one yet:

2015_05_17_00003.jpg

And some other things:

2015_05_19_00010.jpg

2015_05_19_00012.jpg

Edited by PrototypeTheta
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I myself solved the issue with the excess shells by manually changing the configs. Also, guns imported from minecraft? Does that mean there is a KV-2 mod for minecraft?

Yes, ever heard of Flan's mod? Has about every damn tank going.

Sadly that KV-2 model was never released, I just know the guy who made it, but there is another KV-2 out there.

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