Ezriilc

[Part] [1.3] Graphotron [v0.4.3, May 27, 2017] - Track & Plot Sensor & Flight Data

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I've never noticed before, but Graphotron uses EC when it is plotting. I think this should be something made known very plainly and perhaps even include an option to disable EC draw.

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2 minutes ago, Drew Kerman said:

I've never noticed before, but Graphotron uses EC when it is plotting. I think this should be something made known very plainly and perhaps even include an option to disable EC draw.

I assume you mean Electric Charge, and yes, I agree that should be made known - and perhaps even done away with entirely.

https://github.com/Ezriilc/KSP-Graphotron/issues/10

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1 minute ago, Stone Blue said:

User switchable option would be great... I prefer to have such mods use EC for realism...

Thanks for your input!  :cool:

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As an example, VOID has a user toggle button for using EC or not... :wink:
 

 

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19 hours ago, Stone Blue said:

As an example, VOID has a user toggle button for using EC or not... :wink:

yea that's what I was thinking of too, would go nice in the Graphotron options window

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Hi @Ezriilc! Do you have plan to update this wonderful mod?

Thank you!

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Posted (edited)

Yes, eventually.  I'm having some IDE issues.

In the meantime, you can use the BETA-3 we have up, as it seems to also work in KSP 1.4.2.

EDIT:  I think I was conflating this thread with my other mod's.  I'm not currently aware of any problems with Graphotron on the latest version of KSP,  but then I haven't done any testing.  This doesn't mean I don't intent to, I simply overlooked it and didn't get any support requests.

Edited by Ezriilc
wrong thread

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On 4/17/2018 at 12:15 PM, Ezriilc said:

In the meantime, you can use the BETA-3 we have up, as it seems to also work in KSP 1.4.2.

I don't see a link for a beta on the Kerbaltek page

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4 minutes ago, Drew Kerman said:

I don't see a link for a beta on the Kerbaltek page

I see several Zip links, perhaps you should try those

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35 minutes ago, FreeThinker said:

I see several Zip links, perhaps you should try those

I see them too, and they are all very specifically labeled for older KSP versions and in the Archives section. I've seen how they post their beta builds on the site and there isn't one there

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2 minutes ago, Drew Kerman said:

I see them too, and they are all very specifically labeled for older KSP versions and in the Archives section. I've seen how they post their beta builds on the site and there isn't one there

I guess then you simply have to recompile the source files

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2 minutes ago, FreeThinker said:

I guess then you simply have to recompile the source files

Nah, I'll wait for Ezriilc. He's still around. It's not a high priority need for me right now. Thx tho

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On 4/17/2018 at 11:09 AM, rawghi said:

Hi @Ezriilc! Do you have plan to update this wonderful mod?

Thank you!

Have you tried Graphotron with the latest version of KSP?  It may actually work.

On 4/17/2018 at 12:15 PM, Ezriilc said:

Yes, eventually.  I'm having some IDE issues.

In the meantime, you can use the BETA-3 we have up, as it seems to also work in KSP 1.4.2.

I now believe that I had thought this was my other mod's thread.  :blush:  Sorry for the mix-up!

4 hours ago, Drew Kerman said:

I don't see a link for a beta on the Kerbaltek page

@Drew Kerman is correct.  There isn't/wasn't a BETA.

I apologize.  To be honest, I haven't done any testing with the new version(s) of KSP recently.  Any input ya'all might have is more than welcome.

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Posted (edited)
1 hour ago, Ezriilc said:

To be honest, I haven't done any testing with the new version(s) of KSP recently.  Any input ya'all might have is more than welcome.

Stand by! I will load up the latest version after some lunch

Welp, it almost works. Everything seems fine except for exporting to PNG:

Quote

[EXC 13:45:22.879] MissingMethodException: Method not found: 'UnityEngine.Texture2D.EncodeToPNG'.
    Graphotron.ModuleEnviroSensorPlotter.DrawWindowMain (Int32 windowID)
    UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
    UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)

Hopefully that is something you can tackle Ezriilc!

Edited by Drew Kerman

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Posted (edited)
On 8/10/2018 at 12:38 PM, Drew Kerman said:

Stand by! I will load up the latest version after some lunch

Welp, it almost works. Everything seems fine except for exporting to PNG:

Hopefully that is something you can tackle Ezriilc!

Sorry, I'm just now seeing this.

I appreciate your encouragement, even if it's misplaced.  :blink:

I will take a look and try my best, but I'm betting I'll need some help.  Specifically, which method should be used in place of the one that doesn't exist any longer.

I've created an issue for this in our GitHub repo.  EDIT:  https://github.com/Ezriilc/KSP-Graphotron/issues/12

Edited by Ezriilc

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