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RCS Wheel Large (stock) no Node attach


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Hi

The title says it all. The large RCS Wheel (Advanced Reaction Wheel Module large) does not attach to other parts. When it is green and i click. Instead of gettting attached, the attach node vanishes and the part stays semi-tranparent/red.

I think here is the snippet of the relevant player.log.

(Filename: Line: 4294967295)

asasmodule1-2 added to ship - part count: 2

(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SAFix.onPartAttach(): Host = asasmodule1-2 | Target = FTT.SAS.500 | Symmetry Count = 0

(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SAFix.onPartAttach(): 1x symmetry in VAB detected. Radial symmetry set.

(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InvalidOperationException: Operation is not valid due to the current state of the object

at System.Linq.Enumerable.Single[urlConfig] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable.Single[urlConfig] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0

at TweakScale.TweakScale.get_PartNode () [0x00000] in <filename unknown>:0

at TweakScale.TweakScale.get_ModuleNode () [0x00000] in <filename unknown>:0

at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0

at TweakScale.TweakScale.GetModuleCost (Single defaultCost) [0x00000] in <filename unknown>:0

at Part.GetModuleCosts (Single defaultCost) [0x00000] in <filename unknown>:0

at ShipConstruct.SaveShip () [0x00000] in <filename unknown>:0

at ShipConstruction.CreateBackup (.ShipConstruct ship) [0x00000] in <filename unknown>:0

at EditorLogic.SetBackup () [0x00000] in <filename unknown>:0

at EditorLogic.<SetupFSM>m__CD () [0x00000] in <filename unknown>:0

at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0

at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0

at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0

at EditorLogic.Update () [0x00000] in <filename unknown>:0

(Filename: Line: 4294967295)

I already tried the fix in the Help forum and starting my KSP like this:

#!/bin/bash

cd /mnt/data/games/linux/steam/Steam/SteamApps/common/KSP

echo ""

echo "nvidia optimized -> Steam Version!"

echo ""

export __GL_SYNC_TO_VBLANK=0

export __GL_THREADED_OPTIMIZATIONS=1

export LD_PRELOAD="libpthread.so.0 libGL.so.1"

export LC_ALL=C

LANG=C

LC_ALL=C

LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 LC_ALL=C ./KSP.x86_64

But it did not help with the node issue.

For reproduction.

Put one root part into the VAB. Try to attach the large Reaction wheel.

Also a similar behaviour happens if i use small parts, then the parts turn only green when im over then in a bit of a distance and not directly over them. But this might be a different issue.

Need to go now but if you need more things/ i will read the support instructions more clearly tomorrow.

Tweakscale and KER are the latest versions (forKSP 1.02)

I just want to put it out there :-)

Thanks for looking into this,.

UPDATE:

Thanks i will look into it. I think i remeber that this also happend on pure stock with decouplers. But i will test this now.

For now here are some screenshots of the problem and the KSP.log/player.log

https://imgur.com/6TdZdTZ

https://imgur.com/vwRJI6a

http://s000.tinyupload.com/index.php?file_id=00678532179350634076 (KSP)

http://s000.tinyupload.com/index.php?file_id=89126131041207357118 (Player log)

Thanks

Edited by ManuxKerb
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