In lot of tutorials & discussions floating around I almost universally see suggestion that you *should* aerobrake if possible (basically any time you want to slow down while under SOI of body with atmosphere).
However, yesterday I played "make orbital station @Gilly" contract, built specially designed craft to withstand Eve aerobraking, did several attempts to find proper braking altitude, etc.
And after quite some time spent I now suspect it was wasted effort - why? Because I had to spend a lot of dV on *raising periapsis* after successful aerobraking (and Gilly is in quite high orbit). I now suspect that I would've been better just capturing to high orbit by burning.
I googled it a bit but cant find any previous guide/discussion on topic,- basically when it makes sense *not* to aerobrake? (because it will be less efficient this way). Anybody encountered/discussed this issue before?
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RidingTheFlow
In lot of tutorials & discussions floating around I almost universally see suggestion that you *should* aerobrake if possible (basically any time you want to slow down while under SOI of body with atmosphere).
However, yesterday I played "make orbital station @Gilly" contract, built specially designed craft to withstand Eve aerobraking, did several attempts to find proper braking altitude, etc.
And after quite some time spent I now suspect it was wasted effort - why? Because I had to spend a lot of dV on *raising periapsis* after successful aerobraking (and Gilly is in quite high orbit). I now suspect that I would've been better just capturing to high orbit by burning.
I googled it a bit but cant find any previous guide/discussion on topic,- basically when it makes sense *not* to aerobrake? (because it will be less efficient this way). Anybody encountered/discussed this issue before?
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