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Are LV-N's still worth it?


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I've recently been playing with some unmanned probe designs in 1.0.2, and I happened to notice that for my initial designs, nuclear engines seem to give me less delta-V per weight, cost, and part than Terriers or Poodles, even when I dump the oxidizer. Is there something I'm doing wrong? Anyone else find a good home for LV-N's in their designs?

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While writing this, my 9-man duna expedition is orbiting duna with its lander slowing down in the upper atmosphere. The mothership consists of mostly MK3 parts (because I only need oxidizer for the lander), equipped with 2x LV-Ns, and what I noticed is this:

1) They're not as efficient as they used to be (at least not in my use case), so I'll have to use another fuel tank for future designs.

2) I will need to upgrade to 4x LV-Ns, as its TWR is horrible as it is.

They're worth it, but not as much as before, in my opinion. Personally, I think this is a good thing, because that will give other engines some attention too. In pre-1.0, pretty much all interplanetary ships used LV-Ns after a while, and its efficiency allowed you to go almost anywhere. Now, combinations and careful considerations dictate the engine choice rather than just choosing how many LV-Ns to stick on there.

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Good answers, thanks! I'll probably stick with the lighter engines for my travel stage on probes, and try to make the LV-Ns work on motherships. I guess if inter-planetary travel is too efficient, there's no incentive to play around with mining bases. I'm enjoying the fact that setting up stations now makes sense in career mode (so far, I like the structure). But I've been really looking forward to building a monstrocity to go "colonize" Jool's SOI.

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I still can't quite get a grasp on the attraction to the Skipper. According to my calculations, in 1.0 it's both less efficient and has an inferior TWR to a cluster of LV-T30/45 engines, while the Mainsail, which unlocks one node later, is far more powerful and efficient.

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They are worth it for heavy crafts. IMO 20 ton is a good limit: lv-909 (or others) are better under 20t, and the lv-n is better over 20t.

If that's your heavy....

Previous versions my ultralightweight ships were 20t. What would you recommend for the 700t ship I used to run? :cool:

And yes, I attend the grand holy church of whackjob.

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I still can't quite get a grasp on the attraction to the Skipper. According to my calculations, in 1.0 it's both less efficient and has an inferior TWR to a cluster of LV-T30/45 engines, while the Mainsail, which unlocks one node later, is far more powerful and efficient.

Not sure where you get that from. skippers ISP is tied with T30 in atmo, tied with the T45 in vacuum and has a better twr than either in any circumstance (except maybe Eve surface)

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I just sent a station to interplanetary orbit, and the LV-N gave me less dV than the poodle I ended up with. Maybe I forgot to drain the oxidizer? I don't know, but it felt wrong.

Edit: Whoops, I just checked on that ship (dry mass 18,440kg), and if I drain all the oxidizer out I get 4637 m/s with an LV-N (.18 TWR though...gag) and 3755 with the poodle and the ox back in. If I use 2 extra LV-Ns on the drop tanks, my TWR goes up to .46(max .63) (then .32(max .40) after dropping) and my dV goes down to 4,111 m/s. Those suckers are HEAVY. Incidentally, the poodle got me a TWR from .51 to 1.80. For about 1km/s.

So LV-Ns can still be worth while, but you have to accept the really low TWR or else you cut into your dV savings. Plus, you have to think about cooling them because they're HOT.

Edited by saskwach
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NOte that when building LV-N designs, it's most efficient to use the spaceplane parts. While LF/O tanks have a 9:1 ratio, that's only if you're using the oxidizer. As an example, a FL-T800 has a dry mass of 0.5, and carries 4t of LF/O, or 1.8t of LF. Those are mass ratios of 9:1 and 3.6:1 respectively. By comparison, even the crappy mk1 jet fuel tank has a ratio of 6:1, and the better mk2 parts have 8:1. Using only LF simulates the bulky, inefficient tankage of H2 in a real NTR.

I'd support toggle-able tanks, but only if they obey these ratios (ex. for a T800, it should hold 4T of LF+O, or be toggle-able to hold 3.5t of LF-only).

(I'm not sure why the jet fuel tank's ratio is lower ratio than the mk2 or mk3 parts though)

I still can't quite get a grasp on the attraction to the Skipper. According to my calculations, in 1.0 it's both less efficient and has an inferior TWR to a cluster of LV-T30/45 engines, while the Mainsail, which unlocks one node later, is far more powerful and efficient.

Wat? While the Mainsail has some TWR advantage, it's about three percent less efficient in terms of specific impulse and double the mass of the Skipper.

The T30 comes nowhere near in terms of TWR (and the T45 even less so), and only the T45 can match the Skipper's specific impulse. Granted if you have a small, light ship, the mass difference for the T30/45 may become important at some point..but that point might not exist as the 909 may overrun it. I scribbled up simple software that can make charts like Tavert's, but I haven't updated it with 1.0.x stats yet (due to lazy. Also due to busy but the lazy answer is sillier).

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B-b-but... the Skipper, man

I don't know what it is, but something about the Skipper is just awesome :P

I know what you mean, sometimes it is not the best choice on paper but I do like the skipper.

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The Skipper has been a good general-purpose since the engine rebalancing in 0.24. It has good TWR, good sea level Isp, and good vacuum Isp, and the size is also about right. You can use it as the main engine when launching small payloads, in the upper stage when launching medium payloads, and as a vacuum engine in large ships. No other engine is as widely useful as the Skipper.

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Gotta agree that the Skipper is a good mid-stage engine with decent TWR and efficiency. The mainsail is a better lifter for anything not ultra-light, but when I'm playing career and don't have the ARM rockets yet, it's also my favorite asparagus.

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