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Updating to 1.0? Mods, crafts compatibility etc.


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Hello. I had been playing for quite some time, until a few months ago. Now with the release of 1.0 I've decided to restart. However, I have some questions.

First and foremost, what will happen to the 400+ crafts I've made over time? Most, if not all include mod parts, from mods such as tweakscale, firespitter, mechjeb, spaceplane plus etc. For one, I know spaceplane has been integrated to the full game. What about the rest. If I were to reinstall them, would I be able to play?

Secondly, has anything changed considering non-steam updates? I had purchased from the website and wasn't able to transfer over to steam, for better or worse!

Thanks a bunch!

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Well, I'd back up all my saves and craft first.

Modded craft and saves may break if the mods they use have not been updated or have changed significantly, even stock saves and craft may break which is why it's important to make back-ups.

The patcher is AWOL so non-Steam updates require a full re-download.

Hope this helps :)

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And where does one shop for mods these days? Google says curse, and "kerbalstuff"? What the 2nd?

Ad one last thing. I hear that the new aerodynamic model is pretty challenging. How does it match up to stock pre-1.0 KSP and Far pre-1.0

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Curse is providing addon hosting for Squad, and there's player provided sites like Kerbalstuff and KerbalX for craft and the Comprehensive Kerbal Archive Network.

Aero is changed yes, you won't be able to wing-spam as drag will keep your speed down, and there's no infiniglide anymore, it's best you just try it for yourself :)

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