This actually is our first game project. Squad started out as an interactive marketing company. I was hired as part of the in-house development team, and we developed software and hardware for interactive installations. Some of those were almost games. Now, the company wants to get out of marketing (thankfully), and they were very enthusiastic about KSP when I pitched the idea to them. They gave me the go-ahead, and 7 months later, well, here we are But yeah, I'm still in a daze here, no one
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