SuicidalInsanity

[1.6.X] Mk2 Expansion v1.8.3.5 [update 1/212019]

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On 11/20/2017 at 10:46 PM, kerbalfreak said:

I'm having a problem with all the cockpits in this mod. It shows the correct mass in the part selector, but the real mass is much lower.

TweakableEverything perhaps? Sounds like a familiar problem reported with OPT Spaceplane Parts

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5 hours ago, JadeOfMaar said:

TweakableEverything perhaps? Sounds like a familiar problem reported with OPT Spaceplane Parts

I don't use this mod. Only Tweakscale, but not rescaled any cockpit. Used some cockpits from OPT, haven't noticed any problem.

I'm not using any cockpit from Mk2 expansion right now, but since it seems to be a common problem, I hope you guys can find the cause.

I can support any additional info. My Gamedata folder with 1.3.0 (many, many parts are pruned with Janitor):

eGX0rYx.png

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Just out of curiosity I was wondering how based on realism the liquid fuel/oxidizer burning vtols (banshee)  are and what search terms I would even use to find out more about it.

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Question for @SuicidalInsanity or any keen users - is there support for Advanced Jet Engine in this mod?  I see discussion about it in this thread in 2015, but going through the mod configs I can't find anything relevant.  There's a long list of patches but none for AJE.  Thank you

PS - same question for Mk3X

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Not at present for either M2X or M3X. There was AJE support at one point for M2X (1.7.01-pre?), but it got removed for some reason. I think it was due to the AJE patch being kludged together; too many 'best-guess' approximations for Mk2 jets that lacked convenient real-world counterparts to grab stats from, combined with not really knowing what I was doing re: AJE at the time, so it got pulled until it could get fixed, which never happened. I think there was an issue with AJE being unable to handle nuclear thermal jets as well, no idea it that's still true.

This is the latest version of the AJE patch I could find. I've corrected part names and added in post-1.7.01 engines, but It's 2 years out of date, so it will need an overhaul, but maybe it can serve as a starting point for someone who knows what they're doing:

Spoiler

@PART[M2X_InlineIntake]:NEEDS[AJE]:AFTER[AJE]
{
	@mass = 0.45
	@MODULE[ModuleResourceIntake]
	{
		@name = AJEInlet
		Area = 1.2
		#@AJE_TPR_CURVE_DEFAULTS/DSI/TPRCurve {}
		
		inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/DSI/title$
		inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/DSI/description$
	}
}
@PART[M2X_Shockcone]:NEEDS[AJE]:AFTER[AJE]
{
	@mass = 0.25
	@MODULE[ModuleResourceIntake]
	{
		@name = AJEInlet
		Area = 1.65
		#@AJE_TPR_CURVE_DEFAULTS/FixedCone/TPRCurve {}
		
		inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/FixedCone/title$
		inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/FixedCone/description$
	}
}
@PART[M2X_MantaIntake]:NEEDS[AJE]:AFTER[AJE]
{
	
	@MODULE[ModuleResourceIntake]
	{
		@name = AJEInlet
		Area = 2.1
		#@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/TPRCurve {}
		
		inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/title$
		inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/description$
	}
}
@PART[M2X_ViperCockpit]:NEEDS[AJE]:AFTER[AJE]
{
	
	@MODULE[ModuleResourceIntake]
	{
		@name = AJEInlet
		Area = 0.6
		#@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/TPRCurve {}
		
		inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/title$
		inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/AdjustableSupersonic/description$
	}
}
@PART[M2X_AtomicJet]:NEEDS[AJE]:AFTER[AJE]
{
	@MODULE[ModuleEngines*]
	{
		@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		@maxThrust=78.7
		
		Area = 0.232
		BPR = 0.27
		CPR = 26
		FPR = 2.3
		Mdes = 0.9
		Tdes = 250
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.7
		FHV = 22500000
		bird = 1500
		TAB = 2200
		exhaustMixer = False
		thrustUpperLimit = 150
		maxT3 = 1000
		
		defaultTPR = 0.95
		dryThrust = 53.16
		drySFC = 0.82
		wetThrust = 53.16
	}
}


@PART[M2X_Jumpjet]:NEEDS[AJE]:AFTER[AJE]
{
	
	@MODULE[ModuleResourceIntake]
	{
		@name = AJEInlet
		Area = 0.16
		#@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {}
		
		inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$
		inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$
	}
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		@maxThrust=40.3	
		Area = 0.11
		BPR = 6.24
		CPR = 20
		FPR = 1.5
		Mdes = 0.5
		Tdes = 270
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.9
		FHV = 24000000
		bird = 1250
		TAB = 0
		exhaustMixer = False
		adjustableNozzle = False
		thrustUpperLimit = 50
		maxT3 = 800
		intakeMatchArea = True
		
		defaultTPR = 0.95
		drySFC = 0.37
		dryThrust = 40.3
	}
}

@PART[M2X_Turbofan]:NEEDS[AJE]:AFTER[AJE]
{
		
	@MODULE[ModuleEnginesAJEJet]
	{
		@name = ModuleEnginesAJEJet
		@maxThrust=93.4
		@Area = 0.35
		@BPR = 1.72
		@CPR = 20
		@FPR = 1.9
		@Mdes = 0.8
		@Tdes = 250
		@eta_c = 0.95
		@eta_t = 0.98
		@eta_n = 0.9
		@FHV = 28000000
		@bird = 1350
		@TAB = 0
		@exhaustMixer = True
		@adjustableNozzle = False
		@thrustUpperLimit = 120
		@maxT3 = 800
		@intakeMatchArea = True
		
		@defaultTPR = 0.95
		@drySFC = 0.519
		@dryThrust = 93.4
	}
}


@PART[M2X_Turbojet]:NEEDS[AJE]
{
	
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		@maxThrust=155.4
		Area = 0.35
		BPR = 0.45
		CPR = 35
		FPR = 3
		Mdes = 0.9
		Tdes = 250
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.7
		FHV = 27000000
		bird = 1970
		TAB = 2350
		exhaustMixer = True
		thrustUpperLimit = 250
		maxT3 = 1200
		
		defaultTPR = 0.85
		dryThrust = 115.7
		wetThrust = 155.7
	}


}
@PART[M2X_Pegasus]:NEEDS[AJE]
{

	!MODULE[ModuleGimbal]
	{
	}

	
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		Area=0.29
		BPR=0.36
		CPR=32
		FPR=3.8
		Mdes=0.9
		Tdes=250
		eta_c=0.95
		eta_t=0.98
		eta_n=0.7
		FHV=22.5E6
		bird=1620
		TAB=2850
		exhaustMixer=false
		maxThrust = 100
		maxT3 = 1100
	}	
}
@PART[M2X_Siddeley]:NEEDS[AJE]
{

	!MODULE[ModuleGimbal]
	{
	}

	
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		Area=0.29
		BPR=0.36
		CPR=32
		FPR=3.8
		Mdes=0.9
		Tdes=250
		eta_c=0.95
		eta_t=0.98
		eta_n=0.7
		FHV=22.5E6
		bird=1620
		TAB=2850
		exhaustMixer=true
		maxThrust = 100
		maxT3 = 1100
	}
	
@PART[M2X_Ramjet]:NEEDS[AJE]
{
	@title = H-07 "Afterburn" Ramjet Engine
	@mass = 0.8
	%CoMOffset = 0, 1.5, 0
	@description = A highly advanced ramjet engine using space-grade materials for very high performance. Built for the blazing fast speeds Mk2 spaceplanes deserve, this engine is designed to operate best at higher altitudes and speeds; it will not produce thrust under mach 0.3!
	

	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		@maxThrust = 700
		@useEngineResponseTime = False
		
		Area = 0.36
		BPR = 0
		CPR = 1
		FPR = 0
		Mdes = 0.9
		Tdes = 250
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.9
		FHV = 28000000
		bird = 1800
		TAB = 0
		exhaustMixer = True
		thrustUpperLimit = 900
		maxT3 = 1200
	}
	
}

@PART[M2X_ESTOC]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*]:HAS[#engineID[AirBreathing]]
	{
		@name = ModuleEnginesAJEJet
		Area = 0.9
		BPR = 0
		CPR = 12
		FPR = 0
		Mdes = 1
		Tdes = 280
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.9
		FHV = 36000000
		bird = 900
		TAB = 3800
		exhaustMixer = True
		maxThrust = 700
		maxT3 = 2000
	}

}
@PART[M2X_MATTOCK]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*]:HAS[#engineID[AirBreathing]]
	{
		@name = ModuleEnginesAJEJet
		Area = 0.9
		BPR = 0
		CPR = 12
		FPR = 0
		Mdes = 1
		Tdes = 280
		eta_c = 0.95
		eta_t = 0.98
		eta_n = 0.9
		FHV = 36000000
		bird = 900
		TAB = 3800
		exhaustMixer = True
		maxThrust = 700
		maxT3 = 2000
	}

}
@PART[M2X_AugmentedRocket]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*] 
	{
		@MODULE[ModuleEngines*]:HAS[#engineID[AirBreathing]]		
		Area = 0.36 //??
		BPR = 0 //??
		CPR = 1 //??
		FPR = 0 //??
		Mdes = 0.9 //??
		Tdes = 250 //??
		eta_c = 0.95 //??
		eta_t = 0.98 //??
		eta_n = 0.9 //??
		FHV = 28000000 //??
		bird = 1800 //??
		TAB = 0 //??
		exhaustMixer = False
		thrustUpperLimit = 900 //??
		maxT3 = 1200 //??
	}

}
@PART[M2X_RadialAASRB]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*] 
	{
		@MODULE[ModuleEngines*]:HAS[#engineID[AirBreathing]]		
		Area = 0.36 //??
		BPR = 0 //??
		CPR = 1 //??
		FPR = 0 //??
		Mdes = 0.9 //??
		Tdes = 250 //??
		eta_c = 0.95 //??
		eta_t = 0.98 //??
		eta_n = 0.9 //??
		FHV = 28000000 //??
		bird = 1800 //??
		TAB = 0 //??
		exhaustMixer = False
		thrustUpperLimit = 900 //??
		maxT3 = 1200 //??
	}

}
@PART[M2X_RATO]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*] 
	{
		@MODULE[ModuleEngines*]:HAS[#engineID[AirBreathing]]		
		Area = 0.36 //??
		BPR = 0 //??
		CPR = 1 //??
		FPR = 0 //??
		Mdes = 0.9 //??
		Tdes = 250 //??
		eta_c = 0.95 //??
		eta_t = 0.98 //??
		eta_n = 0.9 //??
		FHV = 28000000 //??
		bird = 1800 //??
		TAB = 0 //??
		exhaustMixer = False
		thrustUpperLimit = 900 //??
		maxT3 = 1200 //??
	}

}
@PART[M2X_LiftFan|M2X_FuselageLiftFan]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*] 
	{
		@ModuleEnginesAJEJet	
		Area = 0.36 //??
		BPR = 0 //??
		CPR = 1 //??
		FPR = 0 //??
		Mdes = 0.9 //??
		Tdes = 250 //??
		eta_c = 0.95 //??
		eta_t = 0.98 //??
		eta_n = 0.9 //??
		FHV = 28000000 //??
		bird = 1800 //??
		TAB = 0 //??
		exhaustMixer = False
		thrustUpperLimit = 900 //??
		maxT3 = 1200 //??
	}
}
@PART[M2X_Turboprop]:NEEDS[AJE]
{

	!MODULE[ModuleGimbal]
	{
	}

	
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		Area=0.29 //??
		BPR=0.36 //??
		CPR=32 //??
		FPR=3.8 //??
		Mdes=0.9 //??
		Tdes=250 //??
		eta_c=0.95 //??
		eta_t=0.98 //??
		eta_n=0.7 //??
		FHV=22.5E6 //??
		bird=1620 //??
		TAB=2850 //??
		exhaustMixer=false
		maxThrust = 100 //??
		maxT3 = 1100 //??
	}	
}
@PART[M2X_HeavyVTOL]:NEEDS[AJE]
{

	!MODULE[ModuleGimbal]
	{
	}

	
	@MODULE[ModuleEngines*]
	{
		@name = ModuleEnginesAJEJet
		Area=0.29 //??
		BPR=0.36 //??
		CPR=32 //??
		FPR=3.8 //??
		Mdes=0.9 //??
		Tdes=250 //??
		eta_c=0.95 //??
		eta_t=0.98 //??
		eta_n=0.7 //??
		FHV=22.5E6 //??
		bird=1620 //??
		TAB=2850 //??
		exhaustMixer=false
		maxThrust = 100 //??
		maxT3 = 1100 //??
	}	
}
@PART[M2X_SCRamjet]:NEEDS[AJE]
{	
	@MODULE[ModuleEngines*] 
	{
		ModuleEnginesAJEJet	
		Area = 0.36 //??
		BPR = 0 //??
		CPR = 1 //??
		FPR = 0 //??
		Mdes = 0.9 //??
		Tdes = 250 //??
		eta_c = 0.95 //??
		eta_t = 0.98 //??
		eta_n = 0.9 //??
		FHV = 28000000 //??
		bird = 1800 //??
		TAB = 0 //??
		exhaustMixer = False
		thrustUpperLimit = 900 //??
		maxT3 = 1200 //??
	}

}

 

 

Edited by SuicidalInsanity
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У вас есть проблема с одной деталью. Это называется Сиддели. Это двигатель VTOL . При изменении режима. Сопла поднимаются и вырезаются в сетку детали, чтобы спуститься. Когда я принимаю участие в их каталоге. его положение правильное, а обрезанный край находится внизу, только сопло перемещается неправильно.

AiTeyQR.png

Edited by Agyrator

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Translation of the above: 

Quote

You have a problem with one detail. This is called Siddell. This is the VTOL engine. When the mode is changed. The nozzles are raised and cut into the mesh of the part to come down. When I take part in their catalog. its position is correct, and the trimmed edge is at the bottom, only the nozzle is moving incorrectly.

Please use English outside the Russian forum. Many thanks!

 

Пожалуйста, используйте английский язык вне российского форума. Большое спасибо!

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48 minutes ago, softweir said:

Translation of the above: 

Please use English outside the Russian forum. Many thanks!

 

Пожалуйста, используйте английский язык вне российского форума. Большое спасибо!

Auto Translator worked ...

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30 minutes ago, Agyrator said:

Auto Translator worked ...

Yes, but that's not the point.  All posters in the general KSP forums are required to use English only, so that the community can read them without needing to resort to translator tools.  For folks who would really like to use some other language, there are specific international forums with various languages for that purpose-- for example, if you'd like to post по-русски, there's a Russian sub-forum for that.

Thank you for your understanding.  And добро пожаловать to the forums!  :)

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On 1/19/2018 at 7:07 AM, Snark said:

Yes, but that's not the point.  All posters in the general KSP forums are required to use English only, so that the community can read them without needing to resort to translator tools.  For folks who would really like to use some other language, there are specific international forums with various languages for that purpose-- for example, if you'd like to post по-русски, there's a Russian sub-forum for that.

Thank you for your understanding.  And добро пожаловать to the forums!  :)

Is there a Russian Subforum for Suicidal Insanity's mods?

If not, then.... ДОБРО ПОЖАЛОВАТЬ!

I would rather the poster's original intent be expressed in their language than a botched translation by a web page.

Edited by coreyfro

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2 hours ago, coreyfro said:

I would rather the poster's original intent be expressed in their language than a botched translation by a web page.

That's as may be, but regardless of your preference, it is not allowed by the forum rules and therefore is not to be done here.  A poster who expresses original intent in their language is inaccessible to anyone who doesn't speak that language-- unless the reader uses a translate tool, which is just as capable of botching it as the original poster might.

Folks, the rules are here for a reason.  If a person wants to post in a non-English language, they can post in their language in the appropriate international subforum.  If they want some visibility in the English-language thread, they can post there, in English.

Regardless of your opinion on the matter, this thread is not the place to debate forum rules.  It's for the mod.  Please don't hijack the thread to pursue other agendas.  If you'd like to talk to us about this or any other forum rule that you take issue with, feel free to message us privately, we're happy to discuss it. 

Further off-topic debate about forum rules in this thread will be removed.  Thank you for your understanding.

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7 hours ago, SuicidalInsanity said:

Mk2 Expansion update 1.8.06 is now up, which fixes the Siddley and turboprop issues; grab it from the usual places.
 

Very quickly reacted. Thank you.

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I just have to say this mod is one of the best for KSP and literally one I can't play without. THANK YOU for all your hard work on it and keeping this updated as you do.

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How are the nuclear engines supposed to be flown/work? I've tried fiddling with the reactor power and thrust (both up, RP down to 1-2% with full thust, low thrust with full RP, both tuned down), and the reactor keeps overheating within minutes at best unless I throttle down so far that even the pre-built M2X Zephyr can't stay in the air.

(and yes, I've tried the copy-and-paste patch for the functionality.cfg in the OP since I'm using NearFuture stuff, no change as far as I can tell, at least it still keeps overheating way too quickly)

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Thought it might be an idea to pop a post here for those who might be unaware. There is a rather fabulous mod that goes by the name of Textures Unlimited. It offers a number of features for mod authors involving texture switching, recolouring and PBR shaders. Due to my love of (and many hours work with) KerbPaint, I have transferred the masks over which brings recolouring ability to not only the stock parts but now also MK2 Expansion. The designs are essentially made for stock but have surprising results when applied to this mod.

If you would like to see stock parts in a new light and now with the added bonus of MK2 Expansion also, you will need...

 

1) Textures Unlimited.
2) Electrocutor's Pass 0 stock config in the opening post of their thread.
3) Electrocutor's Pass 2 stock Porkjet config also in that opening post.
4) My TU Stock recolour config and mask pack which you can download here or over in Electrocutor's thread.

 

Those piccy things follow...

Spoiler

Aero parts to show paintable layers...

9AA3BC7DA4AAC379DC5A0098BEBA8859B84D2300

Shiny props...

A6F38F6C628809EF8C11DB6DE479D15AD62AD511

 

More shiny props...

52A739A083BC909BEB40A2F5250EA3C495D45E67

 

There might be some changes in the future but it's at a point where it can be used, so I hope people enjoy it.

 

Edit: Actually, should probably explain how to use them.

In the editor, once a part is placed or craft built / loaded, right click on a part and there should be a new texture switch "slider". By default, parts should load in a mostly stock like appearance. Simply clicking on the left or right arrows will switch the scheme between various PBR shaders with a variety of settings. The final set in the slider is the recolour set, which should introduce a new button to the right click menu so the recolour GUI can be opened. Once opened, colour can be manipulated in a number of ways...just play about with the buttons and sliders.

Edited by Manwith Noname
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9 hours ago, Phelan said:

How are the nuclear engines supposed to be flown/work? I've tried fiddling with the reactor power and thrust (both up, RP down to 1-2% with full thust, low thrust with full RP, both tuned down), and the reactor keeps overheating within minutes at best unless I throttle down so far that even the pre-built M2X Zephyr can't stay in the air.

Do you have the NFE patch active that adds a reactor module to engines? I haven't used it in a long time but your issue may be that you haven't provided enough cooling for the engine's reactor and the discrete reactor. Stock radiators will not work (without spamming and offsetting them per part) and last I remember, engine reactors need 1100kW of cooling. I'd recommend Nertea's Heat Control for convenience and effectiveness, or remove that patch.

Edited by JadeOfMaar
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2 minutes ago, JadeOfMaar said:

Do you have the NFE patch active that adds a reactor module to engines? I haven't used it in a long time but your issue may be that you haven't provided enough cooling for the engine's reactor and the discrete reactor. Stock radiators will not work (without spamming and offsetting them per part) and last I remember, engine reactors need 1100kW of cooling. I'd recommend Nertea's Heat Control for convenience and effectiveness.

I've simply installed NFE via CKAN, but considering that the engine does have a reactor module, I'd say yes. But cooling for that would be the weird part, afterall, the reactor's heat is precisely what's used to heat up the air for propulsion, and even when I dial the reactor back to 1-2% and go full throttle, it overheats. Doesn't make sense.

I'll try some radiators, but yeah... they absolutely should not be required, on the contrary.

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@Phelan Engine reactors are strange indeed. I haven't forgotten that you should only need all that cooling when throttled up. 

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1 minute ago, JadeOfMaar said:

@Phelan Engine reactors are strange indeed. I haven't forgotten that you should only need all that cooling when throttled up. 

Throttled down you mean? :wink:

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With NFE, you're going to need at least a little radiator cooling - the reactor generates 1100kw of heat continuously; the jet will cool up to 1100kW, dependent on throttle setting and engine spool time; at 100% throttle, it will take a few seconds for the jet to get up to 1100kw cooling. Since the reactor and jet generate/dissipate the same amount, they can reach at best equilibrium; any increases in core temp can only be met, not reduced by jet cooling alone. If the jet is left to spool up to 100% on the runway before the reactor is started, core temp should be around the target 3000k. If reactor and jet are started at the same time, the reactor will have a few moments to generate extra heat, so core temp should stabilize at ~3100-3200kw - this is why the Zephyr has that small stock radiator panel on the bottom; it only cools 50kW, but in flight at full throttle, that's still enough to drop core temp to optimal levels.
For flying at lower throttle settings though, yeah, the reactor will definitely overheat without sources of additional cooling; 4 stock Radiator Panel (large) attached to the nuclear jet will be able to almost fully cool it on their own and will let the jet operate down to about 10% throttle before the core will slowly begin to overheat.
 

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Ahhh, thank you, the "start the engines/spool up first, then start the reactor" is the kind of thing I meant with "how are they supposed to be flown" :)

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