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[help] How do I animate gimbaled engines?


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You don't animate the gimbals. The part config has a definition for the gimbal transform. The game will automatically "move" that transform and any child objects when you gimbal the engines.

You can't limit the gimbal to a single axis with the stock gimbal module, you need to use km gimbal.

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You don't animate the gimbals. The part config has a definition for the gimbal transform. The game will automatically "move" that transform and any child objects when you gimbal the engines.

You can't limit the gimbal to a single axis with the stock gimbal module, you need to use km gimbal.

Ahh okay thank you. I know about kmgimble and now I get how it works, but rotating transform in unity tends to rotate in directions I didnt intend, how do I keep it on one axis. I use unity to animate because I don't feel like converting an animation from blender to unity.

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