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Space Shuttle Pack for ksp 1.0.4 dev thread


Mike-NZ

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aaaaaaaaawwwwwwwwwwwwwww yeah! glad I have you onboard MATE!

ps I have reworked wings, more functionality and far compatible with built in flaps on the way.

more aerodynamics work for ya...

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doesn't use the funny stock system...

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OK guys, this is where the SAS buttons shall be....

Why dear GOD have I stopped getting post notifications to this thread????

Amazing work Jeast!

(posting to renew subscription?!?)

Edit: now I see why:

Reading back a few pages, you guys would've fried my inbox....lol

Edited by iDisOrder
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Mike I think you should use that new booster from the NASA site. Way more accurate to the shuttle. Plus you can use the nose come on it as it is the correct one. Just my 2 cents

yes I guess I could... will try now.

also who would like the next update? pm me

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Mike I think you should use that new booster from the NASA site. Way more accurate to the shuttle. Plus you can use the nose come on it as it is the correct one. Just my 2 cents

Have you used or seen the current boosters in the pack? They are gorgeous and nothing like the ones from the past.

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Have you used or seen the current boosters in the pack? They are gorgeous and nothing like the ones from the past.

I have, they just have extra separation motors on the bell housing that shouldn't be there. Plus, that model will have the correct nose cone.

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yes I guess I could... will try now.

also who would like the next update? pm me

Mike,

I sent you a PM to help test today.

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more aerodynamics work for ya...

doesn't use the funny stock system...

Sure thing! Let me know when its rdy for it. I'll also include the mini avc version checker.

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just wrapping up some loose ends and will upload

need the new aerodynamics on the wings and tail tested (placeholder from another set for now)

tail airbrake needs to be action grouped and I haven't got the cfg right yet

no chute in new tail yet. needs to be modeled in with realchute

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Slap an attach node to the lower rear of the tail wing and model a simple casing for the parachute as a separate part. That should do without adding another dependency, imho. :)

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Slap an attach node to the lower rear of the tail wing and model a simple casing for the parachute as a separate part. That should do without adding another dependency, imho. :)

Yea i agree. Realchute is not needed for a drag chute. The one we got works just fine IMHO.

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sorry just dealing with damn unity again

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Are the new textures in this update?? Also I like Jovzins SSME texture? could that be used?? (are you two working together now?)

its the textures from DECQ, just darkened.

no JOZVIN has not given me any work yet but I will be sending him my landing gear.

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damn. up so late, work in 3 hours. no point in sleeping now

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Do you want me to create some sort of "user manual"?? Something similar to the manual for KIS

It will take me a while to get it up to that standard but should look good

that would be so awesome!

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I got so much to put on this but I spend so much time importing and doing configs.

one last test then I will upload

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aerodynamics issues now grrr..... JEAST!?!?!

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im sending the links anyway

blease keep a backup of your wings and tail folders in your CSS directory

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I wont fly right but give it a test anyway. I will now redo the aero for it

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oh and use the craft file included for the new bits already put together

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so this is another pre 1.7 release...

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aerodynamics issues now grrr..... JEAST!?!?!

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im sending the links anyway

blease keep a backup of your wings and tail folders in your CSS directory

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I wont fly right but give it a test anyway. I will now redo the aero for it

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oh and use the craft file included for the new bits already put together

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so this is another pre 1.7 release...

LOL, I see what you mean by Aero issues. Holy roll on launch lol

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LOL, I see what you mean by Aero issues. Holy roll on launch lol

Ok I can enter in some of the old code with the new and see if I can get it going before work.

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might take a bit of time.

if anyone has FAR can they test the next pre update please?

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ok it seems the axis' in blender have wrong orientation

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so yeah I got the axis' facing wrong and the wing size way too small in the config.

will upload again soon

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ok. it might be because the name of the crew cabin mesh changed from RX_crewcabin to Crewcabin or something. check in blender if you can or ill od it after work

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TO MY TESTERS:

re download the pack again from the same link that I PM'd you in 10 mins or so when its uploaded.

it now works aerodynamically: (atleast for now)

CHkFJ8b.jpg

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im off to work now.

for those who want to have a look into its firespitter settings:

https://docs.google.com/document/d/1iD52DfHft04Hb48TEhF5a4n5JOc8efUevdg5Y_QPICQ/edit?pli=1

I will continue later.

thanks all

and let me know of bugs as you go.

anyone else need the download link pm me

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