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Too many identical resources


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So in my current install, due to the variety of mods I have, there exists several redundant resources on planets, compounded by the new resource system integrated into the vanilla game. Is there any way to consolidate these into one unifying resource database and disable the unneeded ones? Something akin to Minecraft Forge's ore dictionary, which makes similar or duplicate resources cross compatible with other mods using the same resource? So if X mod adds, say, Copper, and Y mod adds Copper, you can disable one mod's copper generation and use the other mod's copper for both mods?

I currently have Ore, MetalOre, and MetallicOre in my resource scanner. Problem is I have no idea which I need for which mod. Ore is the basic KSP resource, and can be refined into liquid fuel and oxidizer, and I guess it can also be refined into RocketParts for EPL? So what are the other two for? I'm not even sure what mod adds those; the only other mods I'm using that add resources are KSP-I Extended and USI. A bunch of USI parts and UniversalStorage parts add storage for Hydrogen and Oxygen, but I use USI Life Support so those are useless to me to! It's very confusing; any help would be appreciated.

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MetalOre is the ore used by EPL for making rocket parts. Ore is the stock ore used to make liquid fuel and oxidizer. None of the mods listed should add MetallicOre as far as I can tell. It's not listed in the Community Resource Pack spreadsheet (https://docs.google.com/spreadsheets/d/1F2NYLj47O6VdThCXqBcI_hB-bDIMh4ZWB2FFyrjMLkg/edit#gid=650840806) so none of the mods that use the CRP are the source.

Hydrogen and Oxygen are used by KSP-I for some of the advanced engines and such. That mod adds a LOT of different resources.

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This is why CRP was made, so that every mod that wanted to could use a base set of resources that don't conflict. USI, Universal Storage, KSPI-E, and EPL all use CRP, if I am remembering correctly. If that's the case, everyone's "Oxygen" is the same exact resource, so there's no stomping on anything. You can have resources defined and not uses without ill effect, so if you find random ones it's not too bad of an issue. Just more an annoyance, I guess.

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MetalOre is EL, MetallicOre is CRP. The reason for the distinction is that in EL, you can make RocketParts from a single resource. With the USI/MKS stuff, we require three different resources. Hence the difference.

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MetalOre is the ore used by EPL for making rocket parts. Ore is the stock ore used to make liquid fuel and oxidizer. None of the mods listed should add MetallicOre as far as I can tell. It's not listed in the Community Resource Pack spreadsheet (https://docs.google.com/spreadsheets/d/1F2NYLj47O6VdThCXqBcI_hB-bDIMh4ZWB2FFyrjMLkg/edit#gid=650840806) so none of the mods that use the CRP are the source.

Hydrogen and Oxygen are used by KSP-I for some of the advanced engines and such. That mod adds a LOT of different resources.

Well, KSP-I uses Liquid Oxygen, not standard Oxygen. As far as I can tell, the only mod I've seen that uses just plain Oxygen is TAC-LS and similar, but I don't have those so at the moment UniversalStorage is just taking up RAM adding parts I don't need.

MetalOre is EL, MetallicOre is CRP. The reason for the distinction is that in EL, you can make RocketParts from a single resource. With the USI/MKS stuff, we require three different resources. Hence the difference.

Is there anyway to simplify this down a bit further on a case-by-case basis? A CFG I can change maybe? Or better yet, which EPL parts are safe to remove that are replaced by USI/UKS parts? Does USI/UKS have its own smelter, etc.?

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