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Game just crashes :(


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I currently have engineer redux and kerbal alarm clock installed and after a 40 minute early career flight to the north pole the game just crashed no error messages or anything. This has happened once before. Now before i uninstall mods and make the same trip again as its pretty intermittent and im gonna take a break for the evening but if someone can see the problem as its all just jibberish to me. ( icut alot of what was repeated alot out of it to keep it postable whilst i solve my drobox issue)

Dropbox error log

output log



(Filename: Line: 67)
ization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization dept
Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

UnloadTime: 16.913301 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 101778.
Total: 95.544365 ms (FindLiveObjects: 14.831612 ms CreateObjectMapping: 4.282859 ms MarkObjects: 74.005470 ms DeleteObjects: 1.709252 ms)



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Agent: Found 18 agent mentality types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AgentList: 27 agents parsed and loaded.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 59s long

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 9.949303 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 105654.
Total: 127.027451 ms (FindLiveObjects: 13.479776 ms CreateObjectMapping: 4.112173 ms MarkObjects: 107.940292 ms DeleteObjects: 0.635635 ms)

AddonLoader: Instantiating addon 'KerbalAlarmClockTextureLoader' from assembly 'KerbalAlarmClock'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

5/20/2015 10:44:41 PM,KerbalAlarmClock,Loading Textures

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

5/20/2015 10:44:41 PM,KerbalAlarmClock,Loaded Textures

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExperienceSystem: Found 0 trait types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExperienceSystem: Found 9 effect types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ScenarioTypes: List Created 12 scenario types loaded from 4 loaded assemblies.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) =====================

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 13.783599 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 103580.
Total: 134.896088 ms (FindLiveObjects: 13.262323 ms CreateObjectMapping: 3.911446 ms MarkObjects: 113.561333 ms DeleteObjects: 3.460834 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103553.
Total: 129.040527 ms (FindLiveObjects: 13.848802 ms CreateObjectMapping: 3.995765 ms MarkObjects: 110.313171 ms DeleteObjects: 0.258419 ms)

UnloadTime: 10.249027 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 106718.
Total: 149.616425 ms (FindLiveObjects: 13.891472 ms CreateObjectMapping: 8.721727 ms MarkObjects: 126.008797 ms DeleteObjects: 0.292214 ms)


Camera Mode: AUTO

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[PlanetariumCamera]: Focus: Plane 1

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Camera Mode: AUTO

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 1728252391B | peak: 0B | reserved: 2008335474B

[ ALLOC_GFX ] used: 186427311B | peak: 0B | reserved: 262356764B

[ ALLOC_CACHEOBJECTS ] used: 67404B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 13172B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 533772B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 1728252391B | peak: 0B | reserved: 2008335474B

[ ALLOC_GFX ] used: 186427311B | peak: 0B | reserved: 262356764B

[ ALLOC_CACHEOBJECTS ] used: 67404B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 13172B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 533772B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

Crash!!!
ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****

And my pc spec

Machine name: VETROX
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: Maximus II Formula
BIOS: BIOS Date: 12/17/08 12:28:08 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 2430MB used, 7040MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip type: GeForce GTX 285
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 4063 MB
Dedicated Memory: 991 MB
Shared Memory: 3071 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)

I would like to note this is a fairly fresh install of about 3 days old.

Any ideas? I find it hard that I have run out of memory. Im jsut a bit disheartened about losing 40 minutes of my life lol

Edited by vetrox
Added dropbox links
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