• 0
Sign in to follow this  
vetrox

Game just crashes :(

Question

I currently have engineer redux and kerbal alarm clock installed and after a 40 minute early career flight to the north pole the game just crashed no error messages or anything. This has happened once before. Now before i uninstall mods and make the same trip again as its pretty intermittent and im gonna take a break for the evening but if someone can see the problem as its all just jibberish to me. ( icut alot of what was repeated alot out of it to keep it postable whilst i solve my drobox issue)

Dropbox error log

output log



(Filename: Line: 67)
ization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization dept
Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

UnloadTime: 16.913301 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 101778.
Total: 95.544365 ms (FindLiveObjects: 14.831612 ms CreateObjectMapping: 4.282859 ms MarkObjects: 74.005470 ms DeleteObjects: 1.709252 ms)



(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Agent: Found 18 agent mentality types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AgentList: 27 agents parsed and loaded.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 59s long

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 9.949303 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 105654.
Total: 127.027451 ms (FindLiveObjects: 13.479776 ms CreateObjectMapping: 4.112173 ms MarkObjects: 107.940292 ms DeleteObjects: 0.635635 ms)

AddonLoader: Instantiating addon 'KerbalAlarmClockTextureLoader' from assembly 'KerbalAlarmClock'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

5/20/2015 10:44:41 PM,KerbalAlarmClock,Loading Textures

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

5/20/2015 10:44:41 PM,KerbalAlarmClock,Loaded Textures

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExperienceSystem: Found 0 trait types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExperienceSystem: Found 9 effect types

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ScenarioTypes: List Created 12 scenario types loaded from 4 loaded assemblies.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) =====================

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 13.783599 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 103580.
Total: 134.896088 ms (FindLiveObjects: 13.262323 ms CreateObjectMapping: 3.911446 ms MarkObjects: 113.561333 ms DeleteObjects: 3.460834 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103553.
Total: 129.040527 ms (FindLiveObjects: 13.848802 ms CreateObjectMapping: 3.995765 ms MarkObjects: 110.313171 ms DeleteObjects: 0.258419 ms)

UnloadTime: 10.249027 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 106718.
Total: 149.616425 ms (FindLiveObjects: 13.891472 ms CreateObjectMapping: 8.721727 ms MarkObjects: 126.008797 ms DeleteObjects: 0.292214 ms)


Camera Mode: AUTO

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[PlanetariumCamera]: Focus: Plane 1

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Camera Mode: AUTO

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 1728252391B | peak: 0B | reserved: 2008335474B

[ ALLOC_GFX ] used: 186427311B | peak: 0B | reserved: 262356764B

[ ALLOC_CACHEOBJECTS ] used: 67404B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 13172B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 533772B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 1728252391B | peak: 0B | reserved: 2008335474B

[ ALLOC_GFX ] used: 186427311B | peak: 0B | reserved: 262356764B

[ ALLOC_CACHEOBJECTS ] used: 67404B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 13172B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 533772B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

Crash!!!
ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****

And my pc spec

Machine name: VETROX
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: Maximus II Formula
BIOS: BIOS Date: 12/17/08 12:28:08 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 2430MB used, 7040MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip type: GeForce GTX 285
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
Display Memory: 4063 MB
Dedicated Memory: 991 MB
Shared Memory: 3071 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)

I would like to note this is a fairly fresh install of about 3 days old.

Any ideas? I find it hard that I have run out of memory. Im jsut a bit disheartened about losing 40 minutes of my life lol

Edited by vetrox
Added dropbox links

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this