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It's probably bad if your engine uses Infinite/sec fuel...right?

Not sure what happened, here's my .cfg

PART
{
name = EmDrive_TW
module = Part
author = NovaSilisko
mesh = EmDrive.mu
scale = 1
node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
TechRequired = ionPropulsion
entryCost = 16800
cost = 8000
category = Engine
subcategory = 0
title = s
manufacturer = s
description = s
attachRules = 1,0,1,1,0
mass = 0.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size0
MODULE
{
name = ModuleEngines
thrustVectorTransformName = ThrustVector
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 120
heatProduction = 0
EngineType = Electric
PROPELLANT
{
name = ElectricCharge
ratio = .8
}
atmosphereCurve
{
key = 0 4200
key = 1 100
key = 1.2 0.001
}
}
MODULE
{
name = ModuleTestSubject
environments = 15
useStaging = True
useEvent = True
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing //separate mesh that appears when something is attached to the node set in the next variable; the mesh detaches when the lower part is staged
bottomNodeName = bottom //a part attached to this node will make the fairing mesh visible. must be a stack node
isFairing = True //affects Drag when the fairing is on.
jettisonedObjectMass = 0.1 // mass of the jettisoned mesh as debris
jettisonForce = 5 // impulse on the fairing mesh when jettisoned
jettisonDirection = 0 0 1 //in XYZ format; +Z is same direction as engine thrust, or some other direction you set.

}
}

and then a picture

FqIOZeR.png

so yeah...help?

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At least one of your propellants has to have mass.

The Quantum Vacuum engine in my mod runs primarily on ElectricCharge as well, but to make it work I had to add a small amount of another resource called VirtualPlasma, used in a very small ratio. There's a ModuleGenerator in the engine that ensures it always has some available.

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