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Do you play with Camera Wobble on?


Rithsom

Do you play with Camera Wobble enabled?  

133 members have voted

  1. 1. Do you play with Camera Wobble enabled?

    • Enabled for both internal and external view
      77
    • Only internal view
      31
    • Only external view
      2
    • No
      22


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In one of the Devnotes a few weeks back, the Devs stated they were going to add Camera Wobble to the game. Quite a few people were opposed of the idea then, so I'm wondering if this is still the case. Do you play with Camera Wobble enabled?

I do, it's on for both internal and external view. It makes selecting smaller parts a bit harder when in atmospheric flight, but other than that I find it quite nice.

Edited by Rthsom
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It makes rockets look so much more powerful, instead of looking like an upside-down stove. I agree that it gets a bit nauseating when there's only a little bit of motion - they need to add some sort of cutoff system, so that the wobble only activates when you know it's going to really shake and not just tilt back and forth

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I voted internal only, actually I have it turned up to 200% for internal and down to 25% for external. I love it in IVA view, really makes you feel the acceleration on launches and reentries. I like it in external view too, in principle, but I found the swaying effect really distracting since I could never tell whether the camera was swaying or the actual rocket, so I had to turn it way down so it's hardly noticeable anymore.

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It's a nice effect for when things go wrong, or when making hard turns in planes. I just wish it would stay still when things are running smoothly. I had to turn it off because I like to fly planes in Locked camera mode, and the constant movement made it hard to tell when I actually had the camera centered correctly

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On external mine's turned down to 20% of default (the variable sensitivity in place of an on/off was very thoughtful; thx Squad). It does not become noticable unless I pull 10+ G's or my entire launch vehicle explodes, at which point the camera shakes quite appropriately.

On internal mine's default. I don't do enough stuff IVA to make it worth changing.

I go to a tech school where we have enough KSP players to build a small fan club. We've gotten together with DMP and a telemachus LAN server and done IVA-only missions with two of us in cockpit, 1 in map view with timewarp control, and the other 5 in mission control suites. It'd be cool to turn up the shake to 250% for that.

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I turned external shake down a bit, it gets rid of most of the normal atmospheric shaking, but still lets you know when you're pulling some high g's. As for internal shake, I've turned it up; nothing is quite as cool as banking in a plane and having the camera shake around.

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I am opposed to the wobble of weapons in fps games, prefer the gun to stay still.

I was going to put quakecam on but the sway and wobble with nice sound fx is somewhat fitting the bill.

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Max on internal to be more realistic (you shake if you are inside, but not if you are a floating camera).

80% on external because it is distracting and more realistic this way.

Edited by LABHOUSE
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I never found the wobble nauseating, in fact I find I'm usually extremely cabable of judging orientation (I really need to try out a gyroscope or NASA's centrifuge one of these days...), and in fact I thought it was extremely entertaining when having a Flea booster make the camera shake violently in its short burst.

Even better was the one time I suddenly got violent shaking when I was coming in too hot on a re-entry, and just barely survived the landing by opening my chute. That was the first time KSP ever made my heart actually race!

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I have it on 200% external and internal. It adds a factor of "Oh my god, this is a giant bomb where many things could go wrong!" to the craft. I can understand why some don't like it as much/at all; the menus for the parts moving is annoying.

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