I normally crash every few scene changes due to out of memory errors and I've come to accept this as a consequence of playing with a number of hefty mods, but I've come across a new issue that seems to persist even when I remove most of my mods. I visited the easter egg in the desert and while the flight there was uneventful, once I got close I started crashing 10-20 seconds after loading my quicksave. I eventually gave up and used Hyperedit to put the craft landed in the right place. Everything was fine while I was there, but trying to take off to leave caused repeated crashing again. I again edited the craft to a patch of desert some ways away to see if that would help, but it still kept crashing shortly after takeoff.
I stripped down my mods to just that which was necessary for the craft to work and GCMonitor to check my mem usage:
AdjustableLandingGear
BDAnimationModules
DangIt
FerramAerospaceResearch
Firespitter (plugin only)
GCMonitor
ImprovedChaseCamera
KAX (radial prop only)
ModularFlightIntegrator
TAC Life Support (none of the included parts)
Memory usage eventually gets up past 3.5GB and crashes. My error log seems to have a lot of "d3d: VB or IB is null" spam, but I don't have much of the knowledge necessary to read these things. Could anyone give me a hand? error.log and output_log.txt can be had here.
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Promii
I normally crash every few scene changes due to out of memory errors and I've come to accept this as a consequence of playing with a number of hefty mods, but I've come across a new issue that seems to persist even when I remove most of my mods. I visited the easter egg in the desert and while the flight there was uneventful, once I got close I started crashing 10-20 seconds after loading my quicksave. I eventually gave up and used Hyperedit to put the craft landed in the right place. Everything was fine while I was there, but trying to take off to leave caused repeated crashing again. I again edited the craft to a patch of desert some ways away to see if that would help, but it still kept crashing shortly after takeoff.
I stripped down my mods to just that which was necessary for the craft to work and GCMonitor to check my mem usage:
AdjustableLandingGear
BDAnimationModules
DangIt
FerramAerospaceResearch
Firespitter (plugin only)
GCMonitor
ImprovedChaseCamera
KAX (radial prop only)
ModularFlightIntegrator
TAC Life Support (none of the included parts)
Memory usage eventually gets up past 3.5GB and crashes. My error log seems to have a lot of "d3d: VB or IB is null" spam, but I don't have much of the knowledge necessary to read these things. Could anyone give me a hand? error.log and output_log.txt can be had here.
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