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[1.0.2] Kerbal Launch Failure v1.0.0 (5/29/2015)


stevehead

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Thanks for updating this, I always wanted a chance of explosions on ascent to recreate the anxiety I always feel when watching a real launch.

Suggestions:

Make SRBs explode violently if they fail, they tend to do that in reality. Especially the ones derived from missiles (those have actual high explosives in the propellant).

Maybe they could rain still burning chunks of propellant down, too? Like the GPS IIR-1 Delta II failure that almost destroyed the blockhouse:

Spoiler

 

Edit: Didn't notice the new thread!

Edited by kingosci
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  • 2 weeks later...
4 hours ago, KerbalKid said:

You should be able to TRIGGER a failure or set like the percentage of failure like

the engine has a 65% of failing idk i just haven't been seeing failures with this mod yet :P 

There is a new thread for this mod. Please post in it. 

 

 

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