Jump to content

Undocking bug what do I do?


Recommended Posts

These are the docking port files what do I need to change? I tried following the intsructions here http://forum.kerbalspaceprogram.com/threads/35777-Can-t-Undock-Bug-How-To-Fix but the values seem different.

ame = dockingPort2

cid = 4293897304

uid = 3129967998

mid = 3196168722

launchID = 80

parent = 5

position = 0,3.81002044677734,0

rotation = 0,0,0,1

mirror = 1,1,1

symMethod = Radial

istg = 1

dstg = 1

sqor = -1

sepI = 1

sidx = -1

attm = 0

srfN = None, -1

attN = None, -1

attN = bottom, 5

mass = 0.05

temp = 212.25032289917

expt = 0.5

state = 1

connected = True

attached = True

flag = Squad/Flags/default

rTrf = dockingPort2

modCost = 0

EVENTS

{

}

ACTIONS

{

}

PARTDATA

{

}

MODULE

{

name = ModuleDockingNode

isEnabled = True

state = Disengage

dockUId = 3168053876

dockNodeIdx = 0

EVENTS

{

Undock

{

active = False

guiActive = True

guiIcon = Undock

guiName = Undock

category = Undock

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

Decouple

{

active = False

guiActive = True

guiIcon = Decouple Node

guiName = Decouple Node

category = Decouple Node

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

SetAsTarget

{

active = True

guiActive = False

guiIcon = Set as Target

guiName = Set as Target

category = Set as Target

guiActiveUnfocused = True

unfocusedRange = 200

externalToEVAOnly = False

}

UnsetTarget

{

active = False

guiActive = False

guiIcon = Unset Target

guiName = Unset Target

category = Unset Target

guiActiveUnfocused = True

unfocusedRange = 200

externalToEVAOnly = False

}

EnableXFeed

{

active = False

guiActive = True

guiIcon = Enable Crossfeed

guiName = Enable Crossfeed

category = Enable Crossfeed

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

UndockSameVessel

{

active = False

guiActive = True

guiIcon = Undock

guiName = Undock

category = Undock

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

DisableXFeed

{

active = False

guiActive = True

guiIcon = Disable Crossfeed

guiName = Disable Crossfeed

category = Disable Crossfeed

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

MakeReferenceTransform

{

active = True

guiActive = True

guiIcon = Control from Here

guiName = Control from Here

category = Control from Here

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

UndockAction

{

actionGroup = None

}

DecoupleAction

{

actionGroup = None

}

}

name = dockingPort2

cid = 4291808154

uid = 3168053876

mid = 650743626

launchID = 81

parent = 6

position = -1.9073486328125E-06,4.37171840667725,1.60932540893555E-06

rotation = -0.849039,5.604029E-06,-0.5283304,2.092917E-06

mirror = 1,1,1

symMethod = Radial

istg = 1

dstg = 1

sqor = -1

sepI = 2

sidx = -1

attm = 1

srfN = srfAttach, 40

attN = None, -1

attN = None, -1

mass = 0.05

temp = 212.338295579957

expt = 0.5

state = 1

connected = True

attached = True

flag = Squad/Flags/default

rTrf = dockingPort2

modCost = 0

EVENTS

{

}

ACTIONS

{

}

PARTDATA

{

}

MODULE

{

name = ModuleDockingNode

isEnabled = True

state = Disengage

dockUId = 3129967998

dockNodeIdx = 0

EVENTS

{

Undock

{

active = False

guiActive = True

guiIcon = Undock

guiName = Undock

category = Undock

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

UndockSameVessel

{

active = False

guiActive = True

guiIcon = Undock

guiName = Undock

category = Undock

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

Decouple

{

active = False

guiActive = True

guiIcon = Decouple Node

guiName = Decouple Node

category = Decouple Node

guiActiveUnfocused = True

unfocusedRange = 2

externalToEVAOnly = True

}

SetAsTarget

{

active = True

guiActive = False

guiIcon = Set as Target

guiName = Set as Target

category = Set as Target

guiActiveUnfocused = True

unfocusedRange = 200

externalToEVAOnly = False

}

UnsetTarget

{

active = False

guiActive = False

guiIcon = Unset Target

guiName = Unset Target

category = Unset Target

guiActiveUnfocused = True

unfocusedRange = 200

externalToEVAOnly = False

}

EnableXFeed

{

active = False

guiActive = True

guiIcon = Enable Crossfeed

guiName = Enable Crossfeed

category = Enable Crossfeed

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

DisableXFeed

{

active = False

guiActive = True

guiIcon = Disable Crossfeed

guiName = Disable Crossfeed

category = Disable Crossfeed

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

MakeReferenceTransform

{

active = True

guiActive = True

guiIcon = Control from Here

guiName = Control from Here

category = Control from Here

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

UndockAction

{

actionGroup = None

}

DecoupleAction

{

actionGroup = None

}

}

}

Link to comment
Share on other sites

Anyone? I have a ship round Duna stuck with this wretched bug :mad:

Are you playing on 0.90? I had this exact undocking bug when I was in 0.90 and I solved it by updating Kerbal joint Reinforcement to the latest version.

Link to comment
Share on other sites

ive got the same thing, also on linux with the latest version of KJR.

love that mod but im about to delete this save and start a new one and never touch it again

did this to me before

it even says in the changelog he fixed it..

im being a bit of a whiner right now

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...