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ISS 1.1.2 development thread


Mike-NZ

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On 2/4/2016 at 0:16 PM, Sampa said:

I'll talk to Triston, for the time being, I think he is in charge until we can get contact with Mike.  Could you send us the logs?  might help.

Ok Actually I think I figured It out, It loaded without realism overhaul installed so it must have something to do with the configs for RO

 

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Actually now that I think of it, I can't do that as the parts config that I would be changing is an rcs thruster and without the RO configs it would run on monopropellant, not one of the real fuel fuels and therefore be useless. I'll just wait till the config on here updates.

 

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  • 2 weeks later...

I've noticed some things that are off with the trusses.

In this picture, the top node on the Z1 truss is way off center. It should be located in the central rectangle/square hole. The circular holes don't match the P6 truss pegs when P6 is attached.

http://imgur.com/TeNlVvR

I also figured out that the Z1 truss's dimensions are incorrect.

Here we see that the P6 truss goes way beyond the frame of Z1,

http://imgur.com/TtmQ6zB

while in real life, the both trusses are equal on both ends.

Spoiler

sts097-704-071.jpg

Which leads me to my next point: Z1 and S6/P6 trusses aren't proportional to the other parts of the pack. 

In game, Z1 does not span the entire width of the payload bay, nor does it go very far down into the bay.

http://imgur.com/7lX6bOi

I wish I could have found a photo of the shuttle payload bay for the mission which delivered Z1, but a paper model of STS-92 created by shuttle enthusiasts depicts how Z1  would appear in the payload bay.

http://www.axmpaperspacescalemodels.com/STS-92payload.html    (All credit goes to the creators of this)

There are some photos of the Z1 frame when it arrived at Kennedy Space Center before it was covered in mylar and installation of electronic components in this photo archive.

http://science.ksc.nasa.gov/shuttle/missions/sts-92/images/images.html

Therefore, the S6/P6 trusses must also be improperly sized. 

In its current size, the S6/P6 truss is almost exactly 1/2 the length of the payload bay (minus solar array).

http://imgur.com/vRoowsc

However, in real life, the S6/P6 trusses take up around or more than 2/3 the length of the payload bay. The width of the truss is correct though, only the length is off.

Spoiler

STS-119_RPM.jpg

 

I think some realistic additions would be if the Z1 had reaction wheels. The gray/silver bulge on the rear side of Z1 is actually a set of gimbals used to orient the ISS. Also, all of the solar array trusses had large batteries in them. The rectangular things at the end of those trusses like in the picture above are actually those batteries. Therefore, the S4/P4 and S6/P6 trusses should have a sizable electricity storage capacity. The docking port on the bottom of Z1 is also nonfunctional. 

I think the original Z1 piece from Bobcat's pack was actually closer to the correct size.

EDIT

After doing some more digging, I've found a HUGE archive of payload photos on Kennedy Space Center's archives.

http://science.ksc.nasa.gov/gallery/photos/2000/      This has thousands of pictures taken in the space station processing facility from the year 2000.  Most of the folders there should bring up at least a few photos of the STS-92's payload. However, http://science.ksc.nasa.gov/gallery/photos/2000/2000-sheet-14.html and sheet 15 have the best views of Z1 in the payload bay.

Edited by LMRaptor
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Hey, i did just downloaded this mod.

But i have a couple of problems. First porblem is that i cant find the big solar panels. Second the solar panels i have (smal ones) Dont give any energy flow so i cant get energy. And 3 problem is that the radiators do not deploy.

O yea and i am using KSP 1.0.0.

I realy hope someone can help me.

THX!

Edited by KSPGamerABC
Forgot something
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The solar arrays and trusses will be under the "structural" category. If you've looked in there but still can't find them plus the radiators not deploying...I'd reccommend installing firespitter and seeing if you can get those parts working, but that's all I can suggest.

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I mean they're under the "Structural" part category in the VAB (the tabs on the left side). When I mean firespitter, I mean just the plugin. Firespitter is an animation mod, many other mods use it including the space shuttle. It's needed to animate certain things.

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i'll think i found the problem.

I deleted RO (RealismOverhaul), because when i have dont the loadning screen freeze at MIR_core or MIR_RCS truster block. 

How can i fix this? And should RealismOverhaul give me the BIG solar panels of the iss? Or can i deploy radiators?

And i have watched under structuals but cant find the Big solar panels of the iss. Only soyuz and MIR solar panels which are under Utility.

Edited by KSPGamerABC
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  • 4 weeks later...
  • 2 months later...

Working on the overhaul for ksp 1.1.2

 

Will get it to show in 1.1.2 then go from there.

 

Who has the current version to continue from? Otherwise I will work from the one I have.

 

Will posst progress here

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progress:

 

I found that just FINDING the ISS parts was a real pain in the a** so I made a cfg file that puts them into their own catagories

under ISS you will find subcategories like USA pods, USA utilities, RUSSIAN pods etc...

also removed the parts from the standard catagories because there are so many parts that fill up the page, making it harder to find stock parts...

7yapqxk.jpg

let me know if this is ok or should it be how it was before

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19 minutes ago, Tristonwilson12 said:

i will be Overhauling the Textures for all the modules, to make them more High res and pretty :)

Are you planning on making them from scratch, or are you using one of the many ISS textures available on the Orbiter forum and NASA 3D resources? I'm fine with either, as long as they are in fact better quality.

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1 minute ago, liquidhype said:

Are you planning on making them from scratch, or are you using one of the many ISS textures available on the Orbiter forum and NASA 3D resources? I'm fine with either, as long as they are in fact better quality.

im gonna use some of the many Orbiter textures that are available, some range from 4k-8k so some good stuff is in store :)

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Just now, Mike-NZ said:

better quality means more strain on PC tho... ISS is a big mod...

If there are multiple qualities available, you can just have the low-res textures as standard, and include the higher res textures either with the mod, or as a separate download. Much like Laztek's SpaceX mod did back in the day. Most people these days use the 64 bit version of KSP and have pretty beefy PCs, so 2K, 4K and 8K textures shouldn't be that big of an issue.

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