Mike-NZ

ISS 1.1.2 development thread

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Yup. Should be easier than the shuttle.

I can make a basic one but mught not have time to fine tune the aero or whatever.

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I wonder could the crew capacity be changed from the current 4 to the real one's 7 without too much hassle.

done.

also testing the RO config now

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so close. adjusting thrusts...

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guess I should add FAR quickly too

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I have uploaded the newer dreamchaser mod.

this includes RO patch.

its not finished and has issues to be fixed when I have time.

its there for anyone who wants to have a go at editing it.

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UGd3CFw.png

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wmJDWKU.jpg1IToNx3.pngOQjXj9x.jpgPJgRLdz.jpgVMD4QII.jpgEu9ZptU.jpg

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tower opens first via right click menu, then when youre ready, fire stage one and the clamps fly open and Soyuz flies into space

YES...:cool:

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Anyone want patch for the bobcat american pack?

Yes, I'd love one! While Chaka makes a good SLS, I'd love to have a working Ares I and V.

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I have uploaded the newer dreamchaser mod.

this includes RO patch.

its not finished and has issues to be fixed when I have time.

its there for anyone who wants to have a go at editing it.

I don't know about editing, but if anyone wants custom markings, I can do those.

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Looking good. On my phone it looks like a silhouette with the sun in the background

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Yes, I would also love a bobcat patch.

Will upload the cfg's to fix the nodes once im at pc.

Feel free to download the american pack first anyway and use the craft files. Load up the saved ship and it should work that way. Just cant build anything until I can upload the patch.

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Can't load progress M2 because soyuz clamp is missing. Where can I find the whole soyuz launchpad?

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i will look into it now

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that was just a version of progress I messed with. delete it and use progress m

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Maybe an idea...... Make an IDA (international docking adapter)

I completely agree! That would be great! I think I've said it in the past, but i don't remember.

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Mike, I tested out the pack, and both rockets just flip out at some point, and they are near uncontrollable.

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Also, the parachutes do not work. They deploy, but do not slow down the craft.

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Mike, I tested out the pack, and both rockets just flip out at some point, and they are near uncontrollable.

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Also, the parachutes do not work. They deploy, but do not slow down the craft.

should of tested that I guess... my bad

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it may have to wait I have gotten rather busy again. or if anyone wants to edit it...

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And, for when you have time, Would it be possible to work on the dreamchaser model? I feel like the proportions of it all are off.

can I have some examples on how it needs to be changed?

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I am unable to get the main solar panels of the ISS to rotate. I thought maybe I assembled it incorrectly, but when I tried using the prebuilt config and some cheats to get it into orbit it had the same issue. Solar panels are tracking the Sun by rotating around the truss, but the truss is not rotating so that they lay flat (with the copula of the ISS down as it would be, the panels are aligned with the radial axis rather than prograde/retrograde in order to have full panel in view of Sun).

kbown5.png

EDIT: Added Photo

Edited by Aviator17

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checking now...

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I notice the large radiators are pointing wrong position.

also with ksp limitations, I made it so mechjeb rotates the trusses for aiming solar panels.

once rotated, the solar panels will swivel correctly...

mA8ArpT.pngpiilHuF.png

I will look into how I can get this to be automatic

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