YANFRET

[1.6.1] Chaka Monkey 161

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1.0.5 SLS Verification flights

As with the other systems, new booster sep configs for SLS follow the new MLS format, also reduced parts count of booster by 16 pieces.

Things are really rolling through now. Took some time today to go back and update all the paperwork, the new licenses, packaging the download and checking for un-needed parts or files. The plan is to go live tonight or tomorrow.

 

 

 

 

Edited by YANFRET

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Chaka Monkey Exploration Systems 1.0.5

 

 

Kerbalstuff Download Link

Curseforge Download Link

Dropbox Download Link

 

 

lXirVr.jpgRttUrB.jpg1R8qzC.jpgooYdOm.jpg

 

 

 

 

 

 

 
1.0.5 Change Log

-Change Log is pending. It works in 1.0.5, and we changed 1000 other things, so enjoy while we spend a few hours typing the change log.




1.0.4B Change Log

-Updated ALCOR IVA to new internal from Alex Ustas
-Added ALCOR Mk1-2 IVA pod to Orion
-Updated ASET props
-Added linke to Raster Prop Monitor page to encourage update

[B]* Special Thanks to ALEXUSTAS for supporting Chaka IVA function!![/B]




1.0.4 Change Log:

-Updated dependent plugins for 1.0.4
-Added "MLS - Max Hab" vehicle
-Added Exploration Launch System family of launchers and spacecraft to support beyond - Duna destinations 
-Various tweaks to craft files 
-Increased texture quality of some parts




1.0.2D Change Log:



- Increased DDS texture resolution
- High Safety Orion Parachute options
- Fixed Duna Return to Orbit lander clipping issue
- Fixed Duna Return to Orbit RCS fuel issue
- Duna heat shield separator motors 
- Deep Space Habitat craft 
- Updated Habitat Pack IVA textures
- Changed IVA for medium sized habitats
- Increased "High Power RCS" to 20
- Fixed missing or invalid career mode tags for parts
- Fixed missing IVA on crew tunnel 
- Improved fairing shapes for Duna Lander MLS vehicles
- Meet Chaka Special Feature included

 

 

Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale.

 

♦ Recommend installing this pack into a clean KSP install for the first time.

♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download.

♦ Copy everything in provided GameData to your GameData

♦ Copy VAB folder to Ships

♦ Copy Subassemblies to your save (optional)

♦ Please remove any previous version files before installing!

 

 

 

Chaka Monkey Exploration Systems includes products licensed from the  following authors:

Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/

Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/

Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/

Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka

Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/

Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka

Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/

Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/

Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/

BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka

Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/

LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/

TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/

Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka

Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka

Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/

Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/

NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/

Hanson Ma / xxhansonmaxx - CST-100 Parachute and NDS https://creativecommons.org/licenses/by-sa/4.0/

cxg2827 - CXaerospace Station Parts https://creativecommons.org/licenses/by-nc-sa/3.0/us/

 

Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also Chaka wishes to thank our excellent beta test team: Voidryder, AJLSpace85, JoseEduardo, MeCripp, Probus, Drj3199 for putting in many hours of science which made the quality of this release possible. 

 

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Special technical services provided by MeCripp Industrial Coding, LLC

 

 

LICENSE

Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/

Included plugin licenses:

 

Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited:

KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html

For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15

 

KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported

http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May

CC BY terms (attribution)

 

Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported

http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29

CC BY terms (attribution)

 

Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

https://github.com/Starwaster/AnimatedDecouplers

http://creativecommons.org/licenses/by-sa/4.0/

 

 

 

M5C90g.jpg

 

 

Edited by YANFRET

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Just now, V8jester said:

Thanks Chaka team! Really appreciate all the hard work.

 

1 hour ago, Delta_8930 said:

Downloading right now...Can't wait to get to Duna!

Thanks everyone on the Chaka team!

 

You're welcome guys. We're up all night to get Monkey :)

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Again!

original.jpg

And just in time to test out the deep space habitat concept than to use chaka!

Edited by lynwoodm
Added snappy dialog

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Did you use the same craft files as before? If so, the same ones I cannot load some due to a karmony storage module. I do have the fustek station parts. If you've used another version that no longer exists on this planet, please tell the aliens to put it back on the forums, lol.

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1 hour ago, YANFRET said:

All new craft files.

 

Okay, let me rephrase the question: What Other Mods Were Used In The Making of Your Craft??

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42 minutes ago, lynwoodm said:

Okay, let me rephrase the question: What Other Mods Were Used In The Making of Your Craft??

None. You copy the contents of GameData from the zip and open the craft included.

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Ejs29hRI have some part missing when i try load any off ship included in zip file.

http://imgur.com/Ejs29hR

 

16 minutes ago, YANFRET said:

None. You copy the contents of GameData from the zip and open the craft included.

 

Edited by tees

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54 minutes ago, tees said:

Ejs29hRI have some part missing when i try load any off ship included in zip file.

http://imgur.com/Ejs29hR

 

 

Maybe the name of the part changed from the old names (it might be an old craft file)

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24 minutes ago, Delta_8930 said:

Maybe the name of the part changed from the old names (it might be an old craft file)

Is there new i just have them from 1.0.5 zip

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thanks a ton for this awesome, awesome thing y'all have made.

so i'm a huge fan of the scatterer and the EVE to make the game look all purtty, but they like to eat a lot of memory as well. i tried to load up the EMLV Snacks craft, but KSP dies before it even makes it to the launch pad. 

any tips/tricks out there to allow these high-memory mods to play nice together? i know Chaka is basically a complete parts replacement so i tried to remove the Squad folder from GameData, but the game wouldn't load so assuming there's something kind of important in there.

thanks!

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1 hour ago, dresoccer4 said:

thanks a ton for this awesome, awesome thing y'all have made.

so i'm a huge fan of the scatterer and the EVE to make the game look all purtty, but they like to eat a lot of memory as well. i tried to load up the EMLV Snacks craft, but KSP dies before it even makes it to the launch pad. 

any tips/tricks out there to allow these high-memory mods to play nice together? i know Chaka is basically a complete parts replacement so i tried to remove the Squad folder from GameData, but the game wouldn't load so assuming there's something kind of important in there.

thanks!

When you want it all. You may want to consider converting to 64bit.

 
64Bit Hack

 

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Looking good, with two small issues:

The Orion-SLS adapter ejects with an immense amount of force that throws the Orion off balance, yet the VAB says that its ejection force is "0.0". 

When I ignite the Orion MES with an extended nozzle, I get an error message that says the engine occulded and it won't ignite. 

 

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Is this Realism Overhaul capable? Please, please let it be. The world depends on you, yanfret.

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1 hour ago, Delta_8930 said:

Looking good, with two small issues:

The Orion-SLS adapter ejects with an immense amount of force that throws the Orion off balance, yet the VAB says that its ejection force is "0.0". 

When I ignite the Orion MES with an extended nozzle, I get an error message that says the engine occulded and it won't ignite. 

 

Tell me more about "Orion MES with an extended nozzle"

 

Regarding the ejection, it's a known issue and we chose to roll with the update before having time to fix it, so as the first askor of the question, your inquiry has been attached to Monkey Action Ticket #646-28219. Thank you!

 

1 hour ago, 073198681 said:

Is this Realism Overhaul capable? Please, please let it be. The world depends on you, yanfret.

 

Thousands have asked, few have the answers

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Both the LV-900 engine and the Orion main engine "LV-900 with extended nozzle and higher ISP" send me an error message that it is "occluded" when I try to ignite it. It says that igniting is not possible. When I attempted to manually ignite the engine through right clicking it nothing happened and the the game said that the engine was off. 

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@Arcturusvfxand I have noticed another bug. In the CFG files for certain engines, for instance the RS-68B/C, the "ModuleSurfaceFX" is added but no launch smoke shows up in this game. However, when I tested the SLS block 1 SRB with the ModuleSurfaceFX launch smoke shows up. 

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38 minutes ago, Delta_8930 said:

@Arcturusvfxand I have noticed another bug. In the CFG files for certain engines, for instance the RS-68B/C, the "ModuleSurfaceFX" is added but no launch smoke shows up in this game. However, when I tested the SLS block 1 SRB with the ModuleSurfaceFX launch smoke shows up. 

 

Correct... without doing a lot of homework we threw that on a few engines just to see what would happen, and didn't tinker with it further. More on that later.

 

2 hours ago, Delta_8930 said:

Both the LV-900 engine and the Orion main engine "LV-900 with extended nozzle and higher ISP" send me an error message that it is "occluded" when I try to ignite it. It says that igniting is not possible. When I attempted to manually ignite the engine through right clicking it nothing happened and the the game said that the engine was off. 

 

Yeah!  The concept was rolled out before 1.0.5 and now it doesn't work until we re make the Orion Spacecraft Adapter Collider. This is simple enough, but didn't want to put the update off any longer. So the part was pulled from Orion however it gets used for other things so it's still in the pack.

Edited by YANFRET

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