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game crashes often in space center


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Hi,

I often experience game crashes while switching facilities in the Space center, or when quitting the SC to the game main menu etc. I works after I restart the game, so the crashes are perfectly repeatable.. but happen several times a day and are quite annoying (fortunately game progress is saved correctly). I've already tried to set the game process to single CPU core, no help.

Crash report is here: http://s000.tinyupload.com/index.php?file_id=88913880778850263979

(dump files are 0 length, this is not a mistake).

Regards,

Wojtus

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This was not caused by a memory leak.

Unity Player [version: Unity 4.6.4f1_99f88340878d]

mono.dll caused an Access Violation (0xc0000005)

in module mono.dll at 001b:10107259.

Error occurred at 2015-06-07_032840.

F:\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by vvk.

67% memory in use.

3575 MB physical memory [1179 MB free].

3410 MB paging file [1183 MB free].

2048 MB user address space [177 MB free].

Write to location 00000000 caused an access violation.

Wojtus, please provide your outpt_log the next time it crashes.

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Funny, output_log is empty! I've zeroed it earlier to have a clean log, now after the crash I see it's still zero length.

For a change, this time I have a non-zero dump file! I must admit last days I've played a bit with graphic settings and gave a try to TextureReplacer mod, but I've removed all mod directories to reproduce this crash today for you.

Latest crash dir is here: http://s000.tinyupload.com/index.php?file_id=01542887099147241980

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Okay, it's a memory issue but doesn't look like it's the leak as you have plenty of memory available.


Error occurred at 2015-06-11_031210.
F:\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by vvk.
62% memory in use.
3575 MB physical memory [1324 MB free].
3410 MB paging file [1337 MB free].
2048 MB user address space [176 MB free].
Write to location 00400000 caused an access violation.

But KSP runs out of memory that it can use for textures.


DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 16384004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in
Memory overview


[ ALLOC_DEFAULT ] used: 341859459B | peak: 0B | reserved: 377472362B

[ ALLOC_GFX ] used: 329496239B | peak: 0B | reserved: 399458082B

[ ALLOC_CACHEOBJECTS ] used: 323008B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 291348B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 16384004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in
Memory overview


[ ALLOC_DEFAULT ] used: 341859459B | peak: 0B | reserved: 377472362B

[ ALLOC_GFX ] used: 329496239B | peak: 0B | reserved: 399458082B

[ ALLOC_CACHEOBJECTS ] used: 323008B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 20472B | peak: 0B | reserved: 4194304B

[ ALLOC_PROFILER ] used: 291348B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

No Texture memory available to upload

(Filename: Line: 585)

[PlanetariumCamera]: Focus: Kerbin

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 54.410816 ms
HighlightingSystem : Edge Highlighting requires AA to work!

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HighlightingSystem : Highlighting System has been disabled due to unsupported Unity features on the current platform!

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Input Locks in effect right now

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Crash!!!

You mention using a certain savegame and craft, please upload that savegame so I can try it, also upload your dxdiag log.

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Okay, it's a memory issue but doesn't look like it's the leak as you have plenty of memory available.

I might not. I run 32bit system with physical 4GB installed. So the reports about "free" memory are not necessarily true, I don't know if they take inaccessible memory into account.

You mention using a certain savegame and craft, please upload that savegame so I can try it, also upload your dxdiag log.

Here's the save:

http://s000.tinyupload.com/index.php?file_id=81191565136019964278

The craft I've used to reproduce is "Mun Lander 2", however I'm sure it's not connected to specific spaceship, rather it's number of elements (so textures). Dxdiag output is inside.

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KSP running on win32 (with no special tweaks) can only use about 1800 meg before it will crash. I suspect that the game not reading the memory status correctly causes unity issues in its low memory handling. I used to run on a win32 laptop with 3 gig and usually ran with reduced texture res and low terrain detail to avoid these sorts of crashes. Have you tried the opengl or dx11 options? They used to reduce memory use quite a lot though I preferred low res textures to the graphical glitches I got with them.

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No help with OpenGL (actually it worked, but similar memory usage and hangs on setting screen). So far I've followed "no memory for texture" trail and reduced their resolution. It helped, but it's not an ultimate cure. Thanks for help with pinpointing this one!

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