RaptorHunterMz

[1.1.2] Super 100 Shooting Star & Super 67 Little Star Command Pods.

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Am I the only one that has Kerbals coming out of the bottom of the craft when making them go EVA? And I literally mean at the bottom of the craft

http://i.imgur.com/s6ycUM8.png

The box represents an estimate of where they are coming out of when they go EVA.

I've fixed location of Airlock and Ladder transforms, try to re download and instal the pod.

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I've fixed location of Airlock and Ladder transforms, try to re download and instal the pod.

Awesome! It worked, thank you :D

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Could you add this to TweakScale ?

Love this pod and the propules landing engines, but its just to big sometimes

// Or can you add a 1.25 / 2.5meter version of it ? <3

Edited by fatjoe2015

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Does this absolutely require RPM? RAM concerns are preventing me from installing RPM.

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Does this absolutely require RPM? RAM concerns are preventing me from installing RPM.

No it does not, when you download you will see a "Stock IVA" folder, wich replaces the RPM ones with stock

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Could you add this to TweakScale ?

Love this pod and the propules landing engines, but its just to big sometimes

// Or can you add a 1.25 / 2.5meter version of it ? <3

I totally agree on this, for me a 2.5 meter version would be much more suitable as I don't 3.75 m stuff so much. Keep up the good work! ^^

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I totally agree on this, for me a 2.5 meter version would be much more suitable as I don't 3.75 m stuff so much. Keep up the good work! ^^

I got a working TweakScale config for it, but its a few steps.

Go to "GameData > TweakScale > ScaleExponents.cfg

Search for "noScaledCrewPods = 1" and change it to "noScaledCrewPods = 0"

Save

Go to "GameData > TweakScale > patches" and create a new Textfile

Paste This Code into it:

//Shooting Star Pod

@PART[Super100] // Super 100 Shooting Star
{

%MODULE[TweakScale]
{
type = stack
defaultScale = 3.75
}
}

Click "Save as.." and name it "RaptorAerospacial_TweakScale.cfg"

Save

// It should now be freely Scaleable

Pic:iUaDrLe.jpg

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Will you remake the lander portion from your Kerbal Deep Transportation System, as this is pretty much an evolution of that.

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Could you add this to TweakScale ?

Love this pod and the propules landing engines, but its just to big sometimes

// Or can you add a 1.25 / 2.5meter version of it ? <3

I will scale it down and make a new IVA for a 2.5 meter version, as soon as I get the time.

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Looks very nice. Downloading to test crash it now.

Looking forward to any new sizes, shapes, stuff.

Cheers.

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New 2.5 Super 67 Little Star Pod.

it needs installation instructions. you forgot to put a read me there or at least write something in the OP.

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I will scale it down and make a new IVA for a 2.5 meter version, as soon as I get the time.

This is a very nice mod, as well as the 2.5 meter version.

I'd suggest that rather than have two different mods, why not combine them into a single mod with both parts/pods? This would make it easier to install and update.

LGG

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Thank you for your mod.

I have made great ERV/Lander with the 2.5m capsule

3JW1xUu.png

and tourist ship with the 3.75m 6 PAX capsule.

vuKZYmR.png

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The Super 67 Heatshield turns into a Super 100 one upon launch, it says "Super 100 Heatshield" when I right click it, it is 3.75m but has 800 ablator. Is TweakScale to blame?

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PartCompiler: Cannot clone model 'RaptorAerospacial/Extras/Heatshield' as model does not exist

Heatshield.cfg has wrong path: 'RaptorAerospacial/Extras/Heatshield' change it to 'Super100/RaptorAerospacial/Extras/Heatshield'

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PartCompiler: Cannot clone model 'RaptorAerospacial/Extras/Heatshield' as model does not exist

Heatshield.cfg has wrong path: 'RaptorAerospacial/Extras/Heatshield' change it to 'Super100/RaptorAerospacial/Extras/Heatshield'

That's actually a fault of your installation. The folder "RaptorAerospacial" should sit inside "GameData", not the "Super100" folder.

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How about some of the "missing in stock" sizes?

2, 4 and 5 kerbals?

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The Super 100 does appear in career mode community tech tree. How do I unlock it?

Super 67 unlocks with standard 3 man pods. I normally avoid using it for one more tech level. The Super 100 is completely missing.

EDIT found near end of space planes. Moved to TechRequired = heavyCommandModules. Good now I need to incorporate the CLS module to get it working properly. It is a great command capsule and work tweaking to perfection.

Edited by nobodyhasthis

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