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RemoteTech- Flight Computer Bug


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I've encountered a bug or something with RemoteTech. Pictured here is a mission to Gilly, currently inbound to an Eve aerobrake/aerocapture. My Flight Computer has stopped working. When I issue a command, it is sent to the Flight Computer's queue. However, the actions are never executed, and my attempts to cancel the commands just pile onto the queue and sit there.

I would just ignore the Flight Computer and play it manually, but the Flight Computer is preventing me from using timewarp. When I try to increase timewarp, it automatically and immediately throttles the timewarp back to 1x in order to execute the next (instantaneous) command from the queue, but the command does nothing.

I suspect it may have something to do with the fact that I recently switched over from playing with time-delay to playing without time delay.

Is there a way to delete the Flight Computer's queue for this vessel in some config file somewhere? I looked around a bit, but I can't find where RemoteTech stores current Flight Computer commands. Or is there some other way to clear the queue?

Edited by NASAHireMe
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Yeah, there's something odd going on there. The little place on your status display, where it says "Connected", really ought to have a time indicator instead (showing what the comm delay is for your craft). I've never seen the simple "Connected" message, but then, I've always played with the time delay on-- I'm guessing that's what it says when you have time-delay turned off?

So the fact that you switched seems like a likely culprit. Perhaps worth bringing up over on the RemoteTech thread:

http://forum.kerbalspaceprogram.com/threads/83305

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Yeah, there's something odd going on there. The little place on your status display, where it says "Connected", really ought to have a time indicator instead (showing what the comm delay is for your craft). I've never seen the simple "Connected" message, but then, I've always played with the time delay on-- I'm guessing that's what it says when you have time-delay turned off?
...it's worth noting that that's, apparently, a crewed vessel. I can't see from this angle whether it actually has a command pod, but crewed vessels merely get "Connected" because they're piloted by the kerbals - locally.

Why he's using the Flight Computer, instead of piloting by hand... I don't know. Precision?

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...it's worth noting that that's, apparently, a crewed vessel. I can't see from this angle whether it actually has a command pod, but crewed vessels merely get "Connected" because they're piloted by the kerbals - locally.

Why he's using the Flight Computer, instead of piloting by hand... I don't know. Precision?

I don't think it has a manned control pod. If the vessel had a manned control pod, the indicator should be yellow and read "local control". A green indicator indicates a probe with a KSC connection is controlling the vessel.

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Problem solved. User Matt77 posted a similar problem several months ago, but his had to do with ScanSat.

RT stores flight computer commands in the save file, under Vessel= "Gilly Station" \\ FlightComputer Active Commands { command 1; command 2; etc }. I just deleted the commands in the brackets.

I've got a science lab and a hitchhiker storage unit, neither of which counts as a crewed command pod. And yeah, the "Connected" message is normal when playing without signal delay.

I never found the root cause of the problem. I tried reverting back to Signal Delay = True, but the queue was still frozen. Oh well.

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