MrChumley

[1.5.x] Asclepius - A Kopernicus planet - SSTO playground

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guqdEl6.png

Asclepius v5.0

A new Kopernicus planet (and moon) for KSP!

Video by Jacob Plays Some Games

 

If you've been to 1 Island on Laythe, you've been to them all...

Do you need a new, fun, and exciting destination for your fleet of SSTO spaceplanes?

Look no further my friend.

Javascript is disabled. View full album

 

Asclepius is a small, sandy, and fissured world, possessing a very thin oxygen atmosphere that only gets thick enough for planes to fly (or chutes to work :0.0: ) deep in the canyons.

Asclepius is meant to be a "low memory footprint" planet pack that even a potato computer can run.  :wink:

Features:

dGv0ll4.jpg1 planet (Asclepius) & 1 moon (Kruel)dGv0ll4.jpg

dGv0ll4.jpgScience definitions includeddGv0ll4.jpg

dGv0ll4.jpgFull career game supportdGv0ll4.jpg

dGv0ll4.jpg11 unique biomesdGv0ll4.jpg

dGv0ll4.jpgStock ore generation supporteddGv0ll4.jpg

Asclepius WIKI

Check out the Asclepius Wiki for detailed information!

 

 

Requires Kopernicus

Download Options:

Download via CKAN 

____________________________________________

Github:

dGv0ll4.jpg Asclepius Release Page 

AsclepiusV5-0.zip

AsclepiusV4-0.zip

AsclepiusV3-0.zip

JUST Asclepius! NO DEPENDENCIES! * Source

____________________________________________

 

PLEASE BE ADVISED:

ASCclouds.cfg requires the original EVE configs to work!  IF YOU ARE HAVING PROBLEMS GETTING THE PLANET TO LOAD WITH OTHER CONFIGURATIONS, REMOVE ASCclouds.cfg

Spoiler

CC0- Full text To the extent possible under law, MrChumley has waived all copyright and related or neighboring rights to Asclepius.cfg, Kruel.cfg, Asclouds.cfg, ASC_ScienceDefs.cfg, Superplane.craft, celesbod.cfg, Asc_DMagicDefs.cfg, ASC_ResearchBodies.cfg, CelestialBodies.info, and associated images. This work is published from: United States.

Changelog:

(6-17-15)

-Planet created from a picture of dried mud (and mad photoshop skillz yo), and a little help from NormalMap-Online for the normal texture files

-Added Biomes (Major Cracks, Minor Cracks, Dunes)

-Atmosphere characteristics complete

(6-23-15)

-Bug causing ships to clip through Terrain and blow up *fixed*

-Darkened the blue in cracks

(6-24-15)

-Fixed atmospheric rimPower & rimBlend so that atmosphere lens doesn't shine through planet during scaledspace transition.

-Added North and south pole ocean craters with biomes.

(6-25-15)

-increased planet radius (to reduce terrain "spikiness"), and adjusted mass numbers to keep gravity relatively low (0.4g's).

- *Now has 1337m/s escape velocity*:cool:

(6-29-15)

-Refined atmosphere appearance

-Darkened terrain

-Science definitions added. :confused:

-Restructured folder directory structure

-.zip download now comes bundled with Kopernicus, and modulemanager .dll's (along with associated licenses) for convenience.

(7-1-15)

- Added Kruel (small mountainous moon)

(7-8-15)

-Small terrain changes.

-Added 2 new biomes to Asclepius.

-Added all new custom biomes for Kruel.

-Added even MORE custom science.

(7-11-15)

-Visual atmospheric improvements.

(7-13-15)

-Added clouds! *optional*, REQUIRES E.V.E

-Full RELEASE!

(7-14-15)

-Updated Kopernicus

(7-22-15)

-Updated to latest Kopernicus version.

-Added terrain scatter

-Now includes support for Contract Configurator Adds "easter egg contract"

(7-27-15)

-New Contract Configurator contracts

-Kessler Run - Set a new record for Canyon flight!

-Rescue - Fly a spaceplane home from the surface of Asclepius!

-Find a derelict Mining vessel, and attempt salvage!

-Distant Object Enhancement support added

-Cleaned up messy code

-3 new Contract Configurator Contracts!

(7-30-15)

-Finished FULL CUSTOM science definitions for Kruel.

-Lowered atmosphere ceiling from 55km to 22km.

-Fixed spelling mistakes.

(8-1-15)v0.5

-added New_Horizons compatibility patch

-added DMagic science definitions

-changes contract configurator contracts

(8-3-15)v0.6

-Texture pass

-Updated Kopernicus to 0.2.4

-Bundled with: Contract Configurator, E.V.E. clouds, and Distant object enhancement. (licenses included)

(8-7-15)v0.7

Fixed "splashed" science definitions.

Reduced normal map size (still looks great, but uses 8MB less memory!)

"unbundled" Contract Configurator, E.V.E. Clouds, and distant object enhancement in * download.

(8-10-15)v0.8

Moved cache files to Asclepius/Cache Folder

Added "Flat spot" to Gooba Flats.

Added Cloud Textures

Added Research Bodies support.

Added Final Frontier ribbons.

Added PlanetShine support.

Added Custom Clouds.

(8-25-15)v0.88

Converted textures to .dds format

Minor changes to Kessler run

Updated Kopernicus to v 0.3.1

Updated ModuleManager to v2.6.7

(10-9-15)v1.0

Attempted to Fix Lag issues when using latest Kopernicus by renaming ocean. (it still lagged)

(10-9-15)v1.1

FPS issues fixed!

Reworked Oceans

Updated bundled Kopernicus to v0.4-beta

Updated bundled ModuleManager to v2.6.8

Small change to New Horizons compatibility patch for Galactic neighborhood compatibility.

(11-18-15)v1.2

Now Compatible with Kopernicus v0.5b and KSP v1.0.5

Removed Landclasses (removed cactus rocks)

Updated Kopernicus to v0.5b

Updated ModuleManager to v2.6.13

(12-11-15)v1.4

Updated for Kopernicus v0.5.2

"Highwater" marks are back!

Updated BoulderCo folder and files for EVE overhaul.

(5-31-17)v1.3

Updated for KSP1.3

Terrain PQS, and landclasses redone (highwater mark gone again)

Ocean recolored, and re-textured using builtin water fallback

(8-23-17)v3.0

Updated terrain for new kopernicus v1.3.0-5

Added configs for new EVE v1.2.2-5

(8-27-18)v4.0

Kruel overhaul.

Update for KSP 1.4

(11-6-2018)v5.0

Localization

 

 

Asclepius includes CUSTOM compatibility patches for the following mods:(see links for D/L)

 

 

Give it a try, and let me know your suggestions on how to make it better, and other opinions. Report any bugs here, and I'll do my best to squash them.

Enjoy

Trinzilla said:
Just wondering, how is the name Asclepius pronounced?

uh-sklee-pee-uh s < Click to hear!

 

 

 

 

Spoiler

 

Credits:

Sarbian

Kcreator

Kragrathea

BryceSchroeder

Teknoman117

Thomas.P

NathanKell

Gravitasi

CaptRobau

KillAshley 

Smokin Gooba

Sigma88

Akinesis Gaming

CapnJeb

MatoroIgnika

pacbard, plague006, and the rest of the hidden forces that make CKAN work for helping to make "KSP modding" easy for everyone.

Amarius1

cantab

Dmagic, rbray89, MOARdV, nightingale, Nereid, simon56modder, and Valerian

Scott Manley

SQUAD for KSP.

And YOU for being awesome! :)

 

Edited by MrChumley
EVE cloud problems

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Looks absolutely amazing!

Love the idea of a closer, semi-realistic habitable planet!

However, I would strongly suggest that you make an Imgur album and post it for the sake of describing each screenshot and compactness when loading.

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Thanks Astrofox!

Pics Albumized!

Update

  • Science definitions added
  • Revised atmosphere appearance
  • Darkened terrain

Edited by MrChumley

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I tried out your mod and made some pictures.

I liked the general appearance of landscape, the "rivers" or "cracks", and the fact that the atmosphere is only dense low makes you fly around in them, which I found enjoyable. It's like flying around in that only river on Kerbin, only there's more.

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Awesome pics Hades! Awesome! Awesome! Awesome!

I added a few of them to the Album in the OP Thanks again! :D

TGWALUN- Thanks, And.. uhh yea, sorry again about adding confusion to your thread :blush:

Other News

I think the planet is pretty much complete, I was thinking that it needs a small moon... So, I'm giving that a shot.

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Woohoo!

Asclepius doesn't have to be lonely anymore.

Javascript is disabled. View full album

Enjoy!

(download link in OP updated)

I'm planning on calling this little project done, and releasing this soon...

Unless anyone wants to help add E.V.E. clouds to Asclepius... All other suggestions and advice will be taken into consideration in the meantime.

Thanks for checking out my planet! :D

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I wouldn't mind helping with some EVE configs, after all, I've made some nice clouds for my pack (well, only for one planet at the moment, but we're focusing more on the development of the planets instead of other configs).

Seriously, I wouldn't mind helping to make some nice cloud layers.

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Sweet! That would be super-awesome Astrofox!

I'll add them if you can get them to work. I can't run EVE in any decent settings on this computer so I can't be of much help I'm afraid.

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Could you please define the atmospheric contens of this planet? That way I can add it to KSPI atmospheric definitions

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I don't use Kopernicus, but this is a really nice concept for a planet that I'd like to see in Stock. Combining options for airless landings and atmospheric flight on one planet like this is very cool.

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It has a thin oxygen containing atmosphere.

Heres the code for the pressure curve:

  // Atmosphere Pressure
// pressure (in atm) = multipler * e ^ -(altitude / (scaleHeight * 1000))
pressureCurve
{
key = 0 110.31086407 0 -0.000108275
key = 2000 80.094314833 -0.000108275 -9.04189E-05
key = 4000 0.913477137 -9.04189E-05 -7.5503E-05
key = 6000 0.762471051 -7.5503E-05 -6.30438E-05
key = 8000 0.636383366 -6.30438E-05 -5.32594E-05
key = 10000 0.529864639 -5.32594E-05 -4.43606E-05
key = 12000 0.291143425 -4.43606E-05 -3.69463E-05
key = 14000 0.287250922 -3.69463E-05 -3.07691E-05
key = 16000 0.275712815 -3.07691E-05 -2.56229E-05
key = 18000 0.254467007 -2.56229E-05 -2.26947E-05
key = 20000 0.209077683 -2.26947E-05 -1.86702E-05
key = 22000 0.171737343 -1.86702E-05 -1.53558E-05
key = 24000 0.141025797 -1.53558E-05 -1.26267E-05
key = 26000 0.115772385 -1.26267E-05 -1.03801E-05
key = 28000 0.095012209 -1.03801E-05 -9.06244E-06
key = 30000 0.076887315 -9.06244E-06 -7.34005E-06
key = 32000 0.062207227 -7.34005E-06 -5.94393E-06
key = 34000 0.050319373 -5.94393E-06 -4.81247E-06
key = 36000 0.04069443 -4.81247E-06 -3.89564E-06
key = 38000 0.032903146 -3.89564E-06 -3.33082E-06
key = 40000 0.026241503 -3.33082E-06 -2.65869E-06
key = 42000 0.020924119 -2.65869E-06 -2.12179E-06
key = 44000 0.016680547 -2.12179E-06 -1.69298E-06
key = 46000 0.01329459 -1.69298E-06 -1.35056E-06
key = 48000 0.010593468 -1.35056E-06 -1.13852E-06
key = 50000 0.008316437 -1.13852E-06 -8.94325E-07
key = 52000 0.006527787 -8.94325E-07 -7.02404E-07
key = 54000 0.005122979 -7.02404E-07 -5.51586E-07
key = 55000 0 0 0
}

I also made a graphic, you can find it in the OP album

Or did you want to know more? Like some kind of fancy scientific reason that it is the way it is? I'll make it up now:

Sulphur hexaflouride produced from deep tectonic activity seeps up, and gathers in the canyons, creating enough of a blanket to trap oxygen emanating from an unknown source on the planets surface. :cool:

Edited by MrChumley

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Yes I get that the atmosphere contains oxygen. The question is, what else? Most likely it will be similar to Kerbin. Proably higher CO2 content due to higher vulcanic activity.

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Yes I get that the atmosphere contains oxygen. The question is, what else? Most likely it will be similar to Kerbin. Proably higher CO2 content due to higher vulcanic activity.

I just checked out the link to your mod in your thread. Sorry I was confused about what you were asking.

I think the easiest way to go about determining what resources should be in the atmo is to take Kerbin and Duna, and just split the difference. Feel free to get creative though :) Thanks for including my planet in your mod.

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I just checked out the link to your mod in your thread. Sorry I was confused about what you were asking.

I think the easiest way to go about determining what resources should be in the atmo is to take Kerbin and Duna, and just split the difference. Feel free to get creative though :) Thanks for including my planet in your mod.

Great, I did what you said I have given it the following composition: 48% Carbon Dioxide, 39% Nitrogen, 10.5% Oxygen, 1.5% Argon, 1% Water. This planet is really great as a first planet to visit, it's nearby and has plenty of atmospheric resources, and ocean to turn into useful propellants.

I wonder if such an atmosphere would be breathable by Humans or Kerbals. I'm afraid the high levels of Carbon Dioxide would poison us. Perhaps Kerbals, being natural cave dwellers have a higher resistance to CO2 poisoning.

Edited by FreeThinker

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OMG!! I need this in my life! The only problem i have with it is that the texture is too complex looking to blend in compared to the simpler looking stock worlds, I think that you should use a more stockalike colormap. :) btw where can i download the sun flare i see in the screenshots?

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Thanks daniel- I've tried using kopernicus to export a more detailed colormap, but I just end up with the oceans? I might also consider making the scaled-space transition happen further out?

The sun flare is stock.

Update 7-8-2015

Changes:

-Small terrain changes.

-Added 2 new biomes to Asclepius.

-Added all new custom biomes for Kruel.

-Added even MORE custom science.

(D/L link in OP)

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Update 7-11-2015

Changes:

Visual atmospheric improvements.

Javascript is disabled. View full album

(D/L link in OP)

Does anyone know if you can add a color gradient to the atmosphere as seen from the ground so that the sky changes color at sunrise/sunset?

Edited by MrChumley

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Nice job! You made it onto Kerbal Stuff's "Featured Mods" in only a few hours! I have literally never seen anyone get there faster!

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Hello there

I like to play around with cloud configs in various planets, and I've been having quite some fun with Asclepius too. However, I've also had some difficulties

I've tried adding some more cloud layers to the Ascloud.cfg file, attempting to add a second layer and snow at the poles, but anything past the first (default) layer seems to get ignored no matter what I do

As far as other feedback, this is what the planet looks like with the default clouds. I wasn't quite a fan of the sparse look of it, so I went and fiddled around a bit with it. I came up with this setup, achieved by editing the height of the clouds to 2500m and using the eve1 texture. The rationale behind it, is that I tried to roll with the unique component of this planet: an atmosphere that gets incredibly thick down in the cracks. So I made the clouds appear only in said cracks, fading in from 5000 meters, which is the point where the atmospheric pressure spikes. I am still fiddling with it, as I'm not sure I like the default color though..

A bit more feedback, I feel like the orbital map texture is really low res, which is a shame because the planet up close is really quite a sight

If I can figure out how to add more layers, I'd like to share this setup with you

P.s. bonus picture from before I started adding clouds: kruel rising in the cracks

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If I can figure out how to add more layers, I'd like to share this setup with you

Awesome pics. Don't forget to give the moon a try! Thanks for sharing! If you can get the cloud layers working I'd strongly consider adding them in.

Hi there! I added your mod to the list of planet packs on http://outer-planets.wikia.com/wiki/Planet_Packs

Awesome! Thanks! Is there a list of used planet ID (flightGlobalsIndex) numbers compiled anywhere? Something like that would be cool to add to your site to help future planet modders avoid compatibility issues. I used 38, and 39.

Edited by MrChumley

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