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[1.0.x]Contract Pack: Base Constuction [v0.2.3]


What do you preffer for mining?  

89 members have voted

  1. 1. What do you preffer for mining?

    • ISRU and drills on the surface then take the fuel to orbit
    • Drills on the surface, and IRSU on orbit then take the ore up to orbit
    • Another option (post your idea)


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I have encountered a bug.

It is possible for the "scan a new body" mission to appear alongside the "land a rover" mission. Completing the scan mission fails the rover mission for an unexplained reason.

And I only discovered it after completing two other missions; I had to go through past saves just to piece together what happened >.<

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Hey CosmoBro,

I was getting alot of validation errors from your pack. I have fixed them (I hope) and sent you a PR:

Please note: I have only tested they validate. Not play tested. I'm still getting alot of warnings in the log (in particular the SCan Mission), you may wish to look into that.

All (most) contracts

Fixed reward multipliers (will now scale using stock multipliers depending on the body the base is landed on). That one is my bad, as I left it out of KSS and I know you borrowed heavily.

OutpostCreate

Fixed CC's bad handling of notes

Outpost Abandon

Fixed broken target vessel indentifiers

Fixed invalid identifier in synopsis

Fixed invalid identifier in description

Held CC's hand so it could parse the correct Celestial Body

Outpost Crew

Fixed bad CC handling in title.

Cleaned up the english to make it clearer as to what the player has to do.

I've also reported a couple of things to nightingale, as I'm not sure it was actually wrong, just CC was handling it badly.

Edited by severedsolo
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  • 1 month later...
  • 3 weeks later...
  • 4 months later...
1 minute ago, MisterFister said:

Is this CP still supported?  CKAN reports that the latest compatible version of KSP is v1.0.4, and there've been no comments on this thread for several months.

I don't know if Cosmo is coming back, last time I spoke to him he was very busy, but he gave me permission to take it over, so basically all the features are now in Bases and Stations.

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  • 1 year later...
2 hours ago, The-Doctor said:

does this mod work with planet packs, specifically GPP?

This mod was folded into severedsolo's bases and stations back, which he's said he's done with. I'd recommend the mod below instead, which includes all the base and station stuff, plus a lot more: 

 

I'm currently using just this mod and Strategia in my 2.5x GPP career, and I'm having a lot of fun. The only problem is that the mod assumes that the home planet is the third one from the sun, so you'll never get any missions to flyby or land a craft on Niven. It's a small failing in an otherwise excellent contract pack.

Edited by Norcalplanner
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2 minutes ago, Norcalplanner said:

This mod was folded into severedsolo's bases and stations back, which he's said he's done with. I'd recommend the mod below instead, which includes all the base and station stuff, plus a lot more: 

 

I'm currently using just this mod and Strategia in my 2.5x GPP career, and I'm having a lot of fun. The only problem is that the mod assumes that the home planet is the third one from the sun, so you'll never get any missions to flyby or land a craft on Niven. It's a small failing in an otherwise excellent contract pack.

I was considering it but since they said it's not working proper with GPP. Would I get missions to go to Iota and Ceti?

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1 minute ago, The-Doctor said:

I was considering it but since they said it's not working proper with GPP. Would I get missions to go to Iota and Ceti?

Yep. For both iota and ceti, I've received missions for unmanned flyby, unmanned orbit and return, unmanned landing, unmanned landing and return, and manned flyby (so far). It seems like a very well thought out progression.

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