I'm not a KSP add-on dev; I'm more of an Orbiter simulator add-on dev, but if I were ever to become one, I would like some advice on doing textures like this, in which the white and grey don't look like they were just flatly shaded materials. This was my attempt at not making colors seem flat, it used (GIMP's) Noise generation and motion blur to produce the white you see here. The seams are also "flat"-looking compared to the image above. So, what's a good method for doing something like the M
Firstly, noise and blur is a good idea, and can be especially helpful with lossy formats like .dds in 'dithering' the compression artifacts to make em less apparent. For Mk3 cockpit I basically handpainted it all. I'm still experimenting to find the quickest workflow and have recently used more and more filter combinations instead of handpainting, but basicly I use these steps to create spaceplane textures: 1. First, with a fairly hard low opacity brush draw black along the panel lines to 'softe