Firstly, noise and blur is a good idea, and can be especially helpful with lossy formats like .dds in 'dithering' the compression artifacts to make em less apparent. For Mk3 cockpit I basically handpainted it all. I'm still experimenting to find the quickest workflow and have recently used more and more filter combinations instead of handpainting, but basicly I use these steps to create spaceplane textures: 1. First, with a fairly hard low opacity brush draw black along the panel lines to 'softe
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