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Helping Squad to make KSP more awesome #Crowdfunding


Lubo

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Hi Kerbanouts,

I was just thing about that idea. Here is the deal.

Im almost sure we all agree that KSP is one if not the best Computer game ever made. At least for people like me, a numbers/science/space geek.

Im loving it, but this love gets very much distracted by some annoying stock Bugs(SB), plus many more Mods induced bugs(MB) and crashes. These Mod related bugs sure SQUAD is not to blame for. If they r indeed mod related. Im not a coder, just a casual gamer.(think about streaming resently)

I feel besides the SB and MB, KSP has so much more potential in terms of maybe Coloniazlisation, and reality related activities like warpdrive and other awesome and Engines/science experiments. And maybe add some Science to find Other life forms on other planets, solarsystems. I personal would be amazed if they implement some kind of minigames to different Science experiments, to maybe maxamize the science on the first go and/or playing around with the informations provided by the given science experiments.

I know there are lots of mods for this, but then we have MB.

To the Point:

I personally think if we as a community support SQUAD with something like Crowdfunding or mabye give ideas to make the twitchstream more exciting, or whatever.

We maybe can accelerate the process of fixing bugs, adding new cool stuff or maybe get more Mods to offical status.

Just curious if u guys would toss in some coins to help making this amazing game even more amazing. - Just imagine if every KSP-Player chips in 1 Dollar, what could happen?

What is Squad point of view to this idea?

greetings

Lukas Kerman

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Squad already has plenty of cabbage if their Steam sales are any indication. If anything, they should have already hired a new dev or two without needing more.

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I would support KSP with some additional coins, even thou i dont have much money, its just the fun i get out of this game is more then worth for me.

Obviously Green little thing aint that realistic, but u know thats arguable. i feel gameplay over realisim is legit to a certain degree. But why not having like stock mods which are able to switch on/off for a starting new carrer/sandbox run. This way everyone gets what they want - i guess.

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I'm actually rather done with support for KSP at the moment. After 650+ hours, it was an excellent investment, but the underlying issues of the game have finally drove me away. The last time I started it up to play, I looked at Val floating in space and just quit and played something else. Once 64 bit is a reality, then hopefully I will come back, but as it is now, I can't add any more mods to make it more pretty or it crashes, I can't build much of a space station at all or it slows to abysmal framerates (compounded by visual mods) and I still have no barn. Add in the tier balance issues and artificial grind due to the tier system and tech tree not being fleshed out well and the game has turned into a chore to play. Here's hoping 1.1 is better.

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Squad already has plenty of cabbage if their Steam sales are any indication. If anything, they should have already hired a new dev or two without needing more.

It seems as though Arsonide, RoverDude, and Porkjet are becoming 'part-time' devs, nothing official of course.

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They have sold over a million copies. Probably at an average of $20 per copy. $20M income from game sales lets say.

10 full time devs at $100k/yr each (this is a huge figure for your average dev, and more devs than I believe squad is actually employing. $1M/yr expenses.

5yrs of development x $1M/yr = $5M out of $20M. Someone has made a lot of money already. I see no reason to give them any more to improve this game. I would see it as fair if they supported and added content for another 5 years and kept $10M in profits or funding for their next project so they don't need to stuff around with crowd funding. KSP 2 done with a larger budget from the outset for example.

Obviously this is a dumbed down version and doesn't factor is many expenses (Steam's cut etc) but it also doesn't factor in ongoing income from future sales of game copies and merchandise.

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Squad does not need any crowdfunding assistance or the like. If you really love the game, then encourage more people to buy it. You say you are a streamer, so use that as an avenue to reach out to people to get a copy.

You also say you are not a coder, so you should understand that Squad is not responsible whatsoever for bugs with mods. That rests entirely on the modders. It is the modders' responsibility to keep their own mod up to date with new versions of KSP, and not Squad's. Bringing that up infers a lot of ignorance on your part, and is unfair to Squad. You should really take the time to learn the difference between what a developer produces and what a modder creates. Another thing to keep in mind is that, without a license, a modder can not gain monetary compensation(short of donation) for their work. Squad has the ability to at any time to seize control of any mod made for KSP and use it at their discretion, or not use it at all. I figure this is information you should know before coming up with more funding ideas.

I love KSP, myself, but there can be too much enthusiasm, especially if you go into it blindly. Squad is doing a-ok, and while some people may have a differing opinion on the direction that the game is taking or whether or not it should have been released as a v1.0, the game is actually quite solid and doesn't need any other financial support other than to have more copies sold.

If you do ever get people who feel hesitant about plunking money down for it right away, remind them there is a demo version that is getting a huge update soon, but as it is now still gives a new player a good feel for the mechanics of the game. It won't hurt to even give that a showing in your streams, if you have the time to.

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I'm actually rather done with support for KSP at the moment. After 650+ hours, it was an excellent investment, but the underlying issues of the game have finally drove me away. The last time I started it up to play, I looked at Val floating in space and just quit and played something else. Once 64 bit is a reality, then hopefully I will come back, but as it is now, I can't add any more mods to make it more pretty or it crashes, I can't build much of a space station at all or it slows to abysmal framerates (compounded by visual mods) and I still have no barn. Add in the tier balance issues and artificial grind due to the tier system and tech tree not being fleshed out well and the game has turned into a chore to play. Here's hoping 1.1 is better.

I'm not sure if anyone else has noticed but .04 has a x64 folder(not sure exactly the name) in its main folder that .0 and .02 didn't have. Maybe squad has a more stable version of 64bit that they're putting out secretly

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Console availability is no guarantee of easy money.

Ongoing development funding is through current game sales, they aren't going to run a kickstarter unless they have a big expansion in mind, and maybe not even then. So if you have deep pockets, as others are suggesting, just buy lots of KSP.

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There's also umpteen different types of merchandise available as well.

Given Squad's reluctance to be pinned down on specific features, I'd doubt they'd be fond of crowdfunding specific features or even bugfixing, given that some bugs lie in the Unity engine itself, it isn't a problem that necessarily can be solved by throwing money at the problem.

Now if you'll excuse me, I'm going to engage in a small bit of hyperbole:

The other issue I see with crowdfunding would be the potential for wealthy fans to dictate to Squad what direction the game goes in. Like it or not, there would be that one guy who drops $500 into the pot with the expectation of getting their pet feature fast-tracked. It would sow seeds of discontent in the community the likes of which we have never seen.

/hyperbole

As it stands now, we've all paid the asking price for KSP, for the game Harvester and Squad want to make. We all have slightly different ideas about what we want from the game, but at the end of the day, we all have a relatively equal investment in the project. I am strongly in favour of keeping this arrangement as it stands. It's worked pretty well so far.

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"Perfection is not achieved if there is nothing left to add, but if there is nothing left to take away" (Antoine de St. Exupéry)

Game development, like any software development, cannot be hurried just by throwing more money at it. Also, adding big features this late into the project is almost guaranteed to be a bad idea. SQUAD may take my money via crowd funding once they start their next game, especially if it should be KSP 2.

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@samstarman5 - did u read my initial text? im very well aware of the difference between mod related bugs and stock bugs, just read the thread text.

Why i would prefer crowdfunding over just buying ksp copys:

i dont have the money to like 40 dollars instant. but i would have lets say 1-5 dollar to spare.

Im persoanly a big fan of crowdfunding, in simple words just to see what we as an awesome community can make happen.

Although Im not a Ksp player from hour zero, i started ksp with 0.9. Maybe i missed the crowdfunding in the earlydays.

j have played about 500+ hours of KSP and there is still so much more to do.

For me KSP without the mods, i maybe would have played like 10-20h and never even set flag on the mun, and then forgot about this game, but i didnt thx to the all the awesome moders.

Its only just for now, that KSP is in fullversion, but due to 32bit ram problems and modder bugs(what is not SQUADS fault, again) My passion and patience is continuesly dropping, i just dont want that to happen

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Just imagine if every KSP-Player chips in 1 Dollar, what could happen?

Literally every KSP player in existence (not including pirates and devs) has chipped in 10-40 times that amount when they bought the game.

For me KSP without the mods, i maybe would have played like 10-20h and never even set flag on the mun, and then forgot about this game, but i didnt thx to the all the awesome moders.

Maybe we should be crowdfunding the awesome modders, instead.

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I'm not sure if anyone else has noticed but .04 has a x64 folder(not sure exactly the name) in its main folder that .0 and .02 didn't have. Maybe squad has a more stable version of 64bit that they're putting out secretly

Highly unlikely

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I'm not sure if anyone else has noticed but .04 has a x64 folder(not sure exactly the name) in its main folder that .0 and .02 didn't have. Maybe squad has a more stable version of 64bit that they're putting out secretly

It's probably for the Linux version which has had stable 64bit forever.

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They have have over a million on steam alone. They have sold so many copies they are uncomfortable with people knowing how much money they are making.

https://www.reddit.com/r/KerbalSpaceProgram/comments/330vsi/squad_removes_steam_spy_data_from_public_view/cqgix7f

So they dont exactly need charity.

Edited by r4pt0r
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Hi Kerbanouts,

I was just thing about that idea. Here is the deal.

Im almost sure we all agree that KSP is one if not the best Computer game ever made. At least for people like me, a numbers/science/space geek.

Im loving it, but this love gets very much distracted by some annoying stock Bugs(SB), plus many more Mods induced bugs(MB) and crashes. These Mod related bugs sure SQUAD is not to blame for. If they r indeed mod related. Im not a coder, just a casual gamer.(think about streaming resently)

I feel besides the SB and MB, KSP has so much more potential in terms of maybe Coloniazlisation, and reality related activities like warpdrive and other awesome and Engines/science experiments. And maybe add some Science to find Other life forms on other planets, solarsystems. I personal would be amazed if they implement some kind of minigames to different Science experiments, to maybe maxamize the science on the first go and/or playing around with the informations provided by the given science experiments.

I know there are lots of mods for this, but then we have MB.

To the Point:

I personally think if we as a community support SQUAD with something like Crowdfunding or mabye give ideas to make the twitchstream more exciting, or whatever.

We maybe can accelerate the process of fixing bugs, adding new cool stuff or maybe get more Mods to offical status.

Just curious if u guys would toss in some coins to help making this amazing game even more amazing. - Just imagine if every KSP-Player chips in 1 Dollar, what could happen?

What is Squad point of view to this idea?

greetings

Lukas Kerman

No, no, no.

Squad have had plenty of our money. They are still charging full price for a broken, unfinished game. They wont get a penny more from me until the game is actually finished and working properly.

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<-- Business school guy here.

The money they have already made is irrelevant to continued development; that money is already made and they keep it even if they stop development right this moment. Development of KSP will likely only continue for as long as new revenue exceeds the operating costs (by whatever margin the backers consider acceptable), or while they are developing towards another revenue peak (like release of a paid-for expansion, or release on another platform, etc).

(Speaking very much unofficially, I have no inside knowledge of Squad's financial or product planning.)

Edited by Red Iron Crown
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I personally think if we as a community support SQUAD with something like Crowdfunding or mabye give ideas to make the twitchstream more exciting, or whatever.

We maybe can accelerate the process of fixing bugs, adding new cool stuff or maybe get more Mods to offical status.

No. They don't need the money, and even if they did, it'd make them feel obliged to listen to what the players wanted instead of sticking with their own plan. Which is almost always a huge mistake in game development.

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