MOARdV Posted July 17, 2018 Share Posted July 17, 2018 13 hours ago, Ktufuathama said: Could you give an example of the code you use to convert from .dds to .png? When I do it, the texture placing gets misconfigured when I load any space into unity. I am using 2017.1.3p4. If you convert the images in most software (I use paint.net for one-at-a-time conversion), you have to flip it vertically in addition to converting it. Quote Link to comment Share on other sites More sharing options...
remax Posted August 9, 2018 Share Posted August 9, 2018 (edited) delete me Edited August 10, 2018 by remax deleted Quote Link to comment Share on other sites More sharing options...
Komrade_Krunch Posted October 21, 2018 Share Posted October 21, 2018 Are the old school looking assets from your Mk1 Lander Can IVA Replacement included in this pack? I don't recall seeing any of them in the Imgur album you posted above. Secondly, I know absolutely 0 about modding games are there any up-to-date tutorials on the basics of modding interiors, ideally modding specifically with ASET? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 22, 2018 Share Posted October 22, 2018 (edited) 23 hours ago, Komrade_Krunch said: Are the old school looking assets from your Mk1 Lander Can IVA Replacement included in this pack? I don't recall seeing any of them in the Imgur album you posted above. Secondly, I know absolutely 0 about modding games are there any up-to-date tutorials on the basics of modding interiors, ideally modding specifically with ASET? That album is years old and out of date. IVAs are fun barrels of monkeys to play with, if barrels of monkeys came with real live monkeys that were angry about being stuck in a barrel for a while. EDIT: however, they are extraordinarily fun to play with, and give a great feeling of accomplishment once completed. Edited October 22, 2018 by theonegalen Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 22, 2018 Share Posted October 22, 2018 1 hour ago, theonegalen said: ... fun barrels of monkeys to play with, if barrels of monkeys came with real live monkeys that were angry about being stuck in a barrel for a while. I think theres usually an (American) football in the mix too Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted October 23, 2018 Share Posted October 23, 2018 @Komrade_Krunch this seem very helpful https://forum.kerbalspaceprogram.com/index.php?/topic/116479-aset-avionics-pack-v-21-for-the-modders-who-create-iva/& btw all IVAs should work as expected .so far .here is one of them-thanks to MoarDV(creator of M.A.S) Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted October 29, 2018 Share Posted October 29, 2018 ASET ALCOR Pod(A) must be actualized to work on 1.5.1, the part is broken my SPH DD: Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted October 29, 2018 Share Posted October 29, 2018 (edited) works well in 1.5.1 whats your prob- just say its broken dosnt be very usefull.install it again with all depencys. Edited October 29, 2018 by Burning Kan Quote Link to comment Share on other sites More sharing options...
SwissSpace93 Posted October 29, 2018 Share Posted October 29, 2018 I wanted to setup a 1.5.1 for build a Mission is it possible that Aset Props are not listed in CKAN (1.5.1 Version)? Quote Link to comment Share on other sites More sharing options...
JoaquinJAR Posted December 9, 2018 Share Posted December 9, 2018 Hey, How do the Modular switches work? to change the Model, color and things i have to change the Name of the prop like how the ModularToggleSwitch pdf says? i cant find any Switch_Toggle_Modular on PartTools. and to change what they do, i just have to change what i put in the <Name> part of it? Example: tggl_GEAR_T2-G3-B3-S so, it will toggle the GEAR and will have the switch toggle model 2? Guard model 3, etc? sorry, i dont understand anything lol (i am new on making IVAs with Rpm) Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 10, 2018 Share Posted December 10, 2018 On 12/8/2018 at 7:58 PM, JoaquinJAR said: Hey, How do the Modular switches work? to change the Model, color and things i have to change the Name of the prop like how the ModularToggleSwitch pdf says? i cant find any Switch_Toggle_Modular on PartTools. and to change what they do, i just have to change what i put in the <Name> part of it? Example: tggl_GEAR_T2-G3-B3-S so, it will toggle the GEAR and will have the switch toggle model 2? Guard model 3, etc? sorry, i dont understand anything lol (i am new on making IVAs with Rpm) The names are just description. The rest of the configs define what the props do and add the various models together. Quote Link to comment Share on other sites More sharing options...
JoaquinJAR Posted December 10, 2018 Share Posted December 10, 2018 53 minutes ago, theonegalen said: The names are just description. The rest of the configs define what the props do and add the various models together. but what prop i should spawn if i dont find the base prop one? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 11, 2018 Share Posted December 11, 2018 6 hours ago, JoaquinJAR said: but what prop i should spawn if i dont find the base prop one? I'm sorry, I don't think I understand your question. Quote Link to comment Share on other sites More sharing options...
JoaquinJAR Posted December 11, 2018 Share Posted December 11, 2018 11 hours ago, theonegalen said: I'm sorry, I don't think I understand your question. so what prop i should spawn with part tools if i cant find the switch_toggle_modular? the pdf says i should spawn a base switch_toggle_modular and then change its name. or just basically explain me exactly what i need to do to have modular switches. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 11, 2018 Share Posted December 11, 2018 2 hours ago, JoaquinJAR said: so what prop i should spawn with part tools if i cant find the switch_toggle_modular? the pdf says i should spawn a base switch_toggle_modular and then change its name. or just basically explain me exactly what i need to do to have modular switches. What you have to do is create a new prop yourself - copy the config file for whichever switch you want to base your switch on to a new .cfg file with the new name. Replace the MODELs listed with the models you want to use, and replace the code that tells the prop what it does with what you want it to do. Quote Link to comment Share on other sites More sharing options...
JoaquinJAR Posted December 11, 2018 Share Posted December 11, 2018 29 minutes ago, theonegalen said: What you have to do is create a new prop yourself - copy the config file for whichever switch you want to base your switch on to a new .cfg file with the new name. Replace the MODELs listed with the models you want to use, and replace the code that tells the prop what it does with what you want it to do. ooooh ok, ill try later Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 12, 2018 Share Posted December 12, 2018 7 hours ago, JoaquinJAR said: ooooh ok, ill try later I highly recommend notepad++ as your text editor. I would have given up long ago if I was using standard Notepad. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 12, 2018 Share Posted December 12, 2018 Also highly recommend NotePad++ And also highly recommend the NP++ KSP language that @genericeventhandler started, I added to, and now @JadeOfMaar has taken over, available here:https://github.com/JadeOfMaar/NPP_KSPlang Quote Link to comment Share on other sites More sharing options...
theonegalen Posted December 12, 2018 Share Posted December 12, 2018 1 hour ago, Stone Blue said: Also highly recommend NotePad++ And also highly recommend the NP++ KSP language that @genericeventhandler started, I added to, and now @JadeOfMaar has taken over, available here:https://github.com/JadeOfMaar/NPP_KSPlang oh heck, I didn't even know about that! Great rec! Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted June 16, 2019 Share Posted June 16, 2019 Not sure if this is still being worked on, but I wanted to drop this file here in case anyone else wanted to swap kerbin with earth. The file would live in ..\GameData\ASET\ASET_Props\Instruments\ASET_IMP (If it's not being worked on, at least this file will be here for ME when I need it. =) Quote Link to comment Share on other sites More sharing options...
EVHD Posted July 13, 2019 Share Posted July 13, 2019 @alexustas Will you port this mod to the new 1.7 KSP? I miss my cool IVAs... Quote Link to comment Share on other sites More sharing options...
gs_115 Posted September 15, 2019 Share Posted September 15, 2019 (edited) where is the button to activate gpws? Edited September 15, 2019 by gs_115 Quote Link to comment Share on other sites More sharing options...
AguywithKSPproblems Posted September 23, 2019 Share Posted September 23, 2019 could you put it on a different site seeing as spacedock.info is down Quote Link to comment Share on other sites More sharing options...
nwillard Posted November 6, 2019 Share Posted November 6, 2019 (edited) I see a couple .DLL's, so this mod is kaput for now in 1.8 I assume. Edited November 6, 2019 by nwillard Quote Link to comment Share on other sites More sharing options...
Tegmil Posted November 11, 2019 Share Posted November 11, 2019 (edited) The mod still mostly works in KSP 1.8.1 with RasterPropMonitor I just found a couple flipped textures in the nav ball and MFDs, for which I've made a patch here : [link removed] Edit : Oops, looks like it's a bug in RPM, and flipping the ASET Props textures breaks MAS. That was not my intention, so I removed the link. I've posted an updated patch in the RasterPropMonitor thread Edited November 12, 2019 by Tegmil see next message Quote Link to comment Share on other sites More sharing options...
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