Burning Kan Posted October 2, 2018 Share Posted October 2, 2018 (edited) @HerrCrazi u can make a MM patch or take these: https://sabercathost.com/5hku/MK1-3_ASETinternal-patch.cfg OR make a config named: mk1-3IVA.cfg or what u like and put then following lines in,and put the mk1-3IVA.cfg into GameData/ASET/MK1-2_IVA_Replacement_by_ASET Spoiler @PART[mk1-3pod] { MODULE { name = RasterPropMonitorComputer storedStrings = v 0.3.0.0|27.10.2017| Mark 1-2 Pod |MULTI-PURPOSE|CREW VEHICLE|SQD002002-A1|MK1-2| SQUAD & A.S.E.T. triggeredEvents = ALCOR_CALLRECOVERYTEAM|ASET_AUTO_GEAR_DOWN_EVENT RPM_COLOROVERRIDE { // MFD ------------------------------------------------------------------------------------------------------------------------------------------------------- // button backlight color COLORDEFINITION { name = ASET_MFD_BACKLIGHT_ACTIVECOLOR // passive color of tumble and rotary/dial switcher name label color = 53,60,69,255 } // switchers COLORDEFINITION { name = ASET_SWITCHER_NAME_POSITIVECOLOR color= 140,160,180,255 } COLORDEFINITION { name = ASET_SWITCHER_STATE_POSITIVECOLOR color= 120,140,255,255 } COLORDEFINITION { name = ASET_SWITCHER_BORDER_POSITIVECOLOR color= 100,120,155,255 } COLORDEFINITION { name = ASET_SWITCHER_MARK_POSITIVECOLOR color= 100,120,185,255 } // digital indicator -------------------------------- // readout COLORDEFINITION { name = ASET_DIGITALINDICATOR_NORMAL_COLOR color= 180,210,255,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_WARNING_COLOR color= 255,140,20,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_STBY_COLOR color= 100,120,155,255 } // legend COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_NORMAL_COLOR color= 100,120,185,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_STBY_COLOR color= 100,120,185,120 } // Numeric Input display ------------------------------ // background COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_ACTIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_PASSIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_ACTIVECOLOR color= 100,120,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_PASSIVECOLOR color= 50,70,80,255 } // readout COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_ZEROCOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_NEGATIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_GHOSTCOLOR color= 255,255,255,20 } // IndicatorADV --------------------------------------------------------------------------------------------- // resources ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_ACTIVECOLOR // low color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_PASSIVECOLOR // normal color = 30,165,0,255 } // scale consumption COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_ACTIVECOLOR // consumption color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_PASSIVECOLOR // production color = 115,245,0,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_POSITIVECOLOR // color of indicator readout [LOW] color = 255,160,110,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_ZEROCOLOR // color of indicator readout [NORMAL] color = 210,255,170,255 } // consumption readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_POSITIVECOLOR // color of indicator readout [consumption] color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_ZEROCOLOR // color of indicator readout [idle] color = 50,50,60,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_NEGATIVECOLOR // color of indicator readout [production] color = 115,245,0,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_ACTIVECOLOR color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_PASSIVECOLOR color = 30,165,0,255 } // temperature ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_ACTIVECOLOR // high color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_PASSIVECOLOR // normal color = 225,255,175,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_POSITIVECOLOR // color of indicator readout [above zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_ZEROCOLOR // color of indicator readout [zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_NEGATIVECOLOR // color of indicator readout [below zero] color = 175,194,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_ACTIVECOLOR color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_PASSIVECOLOR color = 225,255,175,255 } // engine control ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_ACTIVECOLOR // max color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_PASSIVECOLOR // normal color = 225,205,140,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_POSITIVECOLOR // color of indicator readout [max] color = 255,240,210,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_ZEROCOLOR // color of indicator readout [normal] color = 50,50,50,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_NEGATIVECOLOR // color of indicator readout [don't used] color = 100,100,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_ACTIVECOLOR color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_PASSIVECOLOR color = 225,205,140,255 } // ALCOR fuel monitor ------------------------------------------------------------------------------------------------------ // graph COLORDEFINITION { name = ASET_FM_GRAPH_ACTIVECOLOR //light on color = 180,210,225,255 } // vert bar COLORDEFINITION { name = ASET_FM_VERTBAR_FUELST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_FUELTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_MP_ACTIVECOLOR //light on color = 255,255,200,255 } // label COLORDEFINITION { name = ASET_FM_TEXT_ZEROCOLOR // light off color = 100,120,185,255 } COLORDEFINITION { name = ASET_FM_VALUE_ZEROCOLOR // light off color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_FLOW_ZEROCOLOR // light off color = 255,200,100,255 } // label plate --------------------------------------------- // background COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_PASSIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_ACTIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_PASSIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_ACTIVECOLOR color= 140,160,200,255 } // label text COLORDEFINITION { name = ASET_PLATETEXT_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATETEXT_ZEROCOLOR color= 0,0,0,255 } // dividing lines COLORDEFINITION { name = ASET_PANELDIVIDER_PRIMARY_BACKLIGHTCOLOR color= 100,120,180,255 } } } @title = Mk1-3 Command Pod (M) @INTERNAL { @name = MK1-2_ASETInternals } } looks very well aligned aside from windowcutoffs,and hatchdoor pic: Spoiler Edited October 2, 2018 by Burning Kan Quote Link to comment Share on other sites More sharing options...
HaydenTheKing Posted November 25, 2018 Share Posted November 25, 2018 Anyone have this working for KSP 1.4.5? Quote Link to comment Share on other sites More sharing options...
Warhorse Posted November 26, 2018 Share Posted November 26, 2018 (edited) 8 hours ago, HaydenTheKing said: Anyone have this working for KSP 1.4.5? Yes. The problem is that the Mk1-2 Pod isn't installed in 1.4.5 by default. Copy the following into a .cfg file to bring it in: @PART[Mark1-2Pod] { @category = Pods } Edited November 26, 2018 by Warhorse Quote Link to comment Share on other sites More sharing options...
decotime Posted December 19, 2018 Share Posted December 19, 2018 best work ever ! Thankyou Alex Ive used your mod for every mission. Was sad to see the mk 1-2 pod being retired and the new mk 1-3 being introduced , is there any chance of a new IVA for the new mk 1-3 pod ?? Has anyone got any news on this Thanks Quote Link to comment Share on other sites More sharing options...
MedicalNoah Posted January 5, 2019 Share Posted January 5, 2019 (edited) I didn't want to necro this topic, but I kinda felt I had to to find a solution for my problem. I have a lot of mods, and have many of the recommended mods as well as the required mods for this addon. I find an issue with the interior, however, not present in any other example I've found. I have this issue where a lot of the panels are missing. I'm not sure how to fix this issue, so I figured that maybe if I made a post on the thread someone might have a solution. Edit: Of course, after posting this I immediately realize I have the wrong version of ASET props. My issue has been resolved. Edited January 5, 2019 by MedicalNoah Image didn't paste. Quote Link to comment Share on other sites More sharing options...
jack gamer Posted January 20, 2019 Share Posted January 20, 2019 I'm having problem with the recovery call button, whenever it take me back to the space center, the buttons stop working. Quote Link to comment Share on other sites More sharing options...
cpcannon Posted January 25, 2019 Share Posted January 25, 2019 (edited) I watched a gentleman on youtube enjoying your mod and I noticed that he had renamed the action groups AG1, AG2 etc on the panels to reflect what they are assigned to, like Front Docking Port as an example and in iva it listed that near ag1 button. Anyone know how he did this?, because I sure love the emersion and want to do the same. Edited January 25, 2019 by cpcannon Quote Link to comment Share on other sites More sharing options...
komodo Posted January 25, 2019 Share Posted January 25, 2019 1 hour ago, cpcannon said: I watched a gentleman on youtube enjoying your mod and I noticed that he had renamed the action groups AG1, AG2 etc on the panels to reflect what they are assigned to, like Front Docking Port as an example and in iva it listed that near ag1 button. Anyone know how he did this?, because I sure love the emersion and want to do the same. Check the first post, the instructions are listed there. Quote Link to comment Share on other sites More sharing options...
cpcannon Posted January 25, 2019 Share Posted January 25, 2019 Wow I so missed that one, Thanks for the prompt response. Quote Link to comment Share on other sites More sharing options...
Bonosiatkoo Posted February 13, 2019 Share Posted February 13, 2019 I have a big trouble. Spoiler https://imgur.com/uCABz3Q Anyone know how to fix it? Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 13, 2019 Author Share Posted February 13, 2019 39 minutes ago, Bonosiatkoo said: I have a big trouble. Hide contents https://imgur.com/uCABz3Q Anyone know how to fix it? In several posts above, @MedicalNoah faced a very similar problem and solved it. in most cases, the problem is in the inconsistency between the KSP, RPM and ASET_PROPS versions Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted February 15, 2019 Share Posted February 15, 2019 (edited) Hi, I'm having problems with my IVA. There're som burrons that doesn't have any effect. For example: "prograde button": Images My basic mods are: RPM 0.30.6 ASET 1.5.0 'MK1-2 Pod' IVA Replacement by ASET ModuleManager 3.1.3 I downloaded everything and change a line in GameData\Squad\Parts\Command\mk1pod_v2\mk1Pod_v2.cfg: INTERNAL { // name = mk1pod_IVA name = MK1-2_ASETInternals } Should i do something more? Edit: BTW, i've also tested with an older version of RPM (0.32) and same result Thank you in advance Edited February 15, 2019 by Mogoloko Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 15, 2019 Share Posted February 15, 2019 1 hour ago, Mogoloko said: Hi, I'm having problems with my IVA. There're som burrons that doesn't have any effect. For example: "prograde button": Images My basic mods are: RPM 0.30.6 ASET 1.5.0 'MK1-2 Pod' IVA Replacement by ASET ModuleManager 3.1.3 I downloaded everything and change a line in GameData\Squad\Parts\Command\mk1pod_v2\mk1Pod_v2.cfg: INTERNAL { // name = mk1pod_IVA name = MK1-2_ASETInternals } Should i do something more? Edit: BTW, i've also tested with an older version of RPM (0.32) and same result Thank you in advance Career-Mode? Are your Kerbals on higher levels? Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted February 15, 2019 Share Posted February 15, 2019 (edited) 1 hour ago, Cheesecake said: Career-Mode? Are your Kerbals on higher levels? Yes, Only 1 star. Anyway, I do can change to prograde/retrograde/stability from mapView. There are more buttons that don't work (thrust limit, for example) Thx again! Edited February 15, 2019 by Mogoloko Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 15, 2019 Author Share Posted February 15, 2019 (edited) @Mogoloko You should also add all this stuff to the config of the Pod, but not only change the name of the INTERNAL Spoiler MODULE { name = RasterPropMonitorComputer storedStrings = v 0.3.0.0|27.10.2017| Mark 1-2 Pod |MULTI-PURPOSE|CREW VEHICLE|SQD002002-A1|MK1-2| SQUAD & A.S.E.T. triggeredEvents = ALCOR_CALLRECOVERYTEAM|ASET_AUTO_GEAR_DOWN_EVENT RPM_COLOROVERRIDE { // MFD ------------------------------------------------------------------------------------------------------------------------------------------------------- // button backlight color COLORDEFINITION { name = ASET_MFD_BACKLIGHT_ACTIVECOLOR // passive color of tumble and rotary/dial switcher name label color = 53,60,69,255 } // switchers COLORDEFINITION { name = ASET_SWITCHER_NAME_POSITIVECOLOR color= 140,160,180,255 } COLORDEFINITION { name = ASET_SWITCHER_STATE_POSITIVECOLOR color= 120,140,255,255 } COLORDEFINITION { name = ASET_SWITCHER_BORDER_POSITIVECOLOR color= 100,120,155,255 } COLORDEFINITION { name = ASET_SWITCHER_MARK_POSITIVECOLOR color= 100,120,185,255 } // digital indicator -------------------------------- // readout COLORDEFINITION { name = ASET_DIGITALINDICATOR_NORMAL_COLOR color= 180,210,255,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_WARNING_COLOR color= 255,140,20,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_STBY_COLOR color= 100,120,155,255 } // legend COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_NORMAL_COLOR color= 100,120,185,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_STBY_COLOR color= 100,120,185,120 } // Numeric Input display ------------------------------ // background COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_ACTIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_PASSIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_ACTIVECOLOR color= 100,120,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_PASSIVECOLOR color= 50,70,80,255 } // readout COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_ZEROCOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_NEGATIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_GHOSTCOLOR color= 255,255,255,20 } // IndicatorADV --------------------------------------------------------------------------------------------- // resources ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_ACTIVECOLOR // low color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_PASSIVECOLOR // normal color = 30,165,0,255 } // scale consumption COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_ACTIVECOLOR // consumption color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_PASSIVECOLOR // production color = 115,245,0,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_POSITIVECOLOR // color of indicator readout [LOW] color = 255,160,110,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_ZEROCOLOR // color of indicator readout [NORMAL] color = 210,255,170,255 } // consumption readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_POSITIVECOLOR // color of indicator readout [consumption] color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_ZEROCOLOR // color of indicator readout [idle] color = 50,50,60,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_NEGATIVECOLOR // color of indicator readout [production] color = 115,245,0,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_ACTIVECOLOR color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_PASSIVECOLOR color = 30,165,0,255 } // temperature ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_ACTIVECOLOR // high color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_PASSIVECOLOR // normal color = 225,255,175,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_POSITIVECOLOR // color of indicator readout [above zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_ZEROCOLOR // color of indicator readout [zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_NEGATIVECOLOR // color of indicator readout [below zero] color = 175,194,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_ACTIVECOLOR color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_PASSIVECOLOR color = 225,255,175,255 } // engine control ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_ACTIVECOLOR // max color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_PASSIVECOLOR // normal color = 225,205,140,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_POSITIVECOLOR // color of indicator readout [max] color = 255,240,210,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_ZEROCOLOR // color of indicator readout [normal] color = 50,50,50,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_NEGATIVECOLOR // color of indicator readout [don't used] color = 100,100,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_ACTIVECOLOR color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_PASSIVECOLOR color = 225,205,140,255 } // ALCOR fuel monitor ------------------------------------------------------------------------------------------------------ // graph COLORDEFINITION { name = ASET_FM_GRAPH_ACTIVECOLOR //light on color = 180,210,225,255 } // vert bar COLORDEFINITION { name = ASET_FM_VERTBAR_FUELST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_FUELTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_MP_ACTIVECOLOR //light on color = 255,255,200,255 } // label COLORDEFINITION { name = ASET_FM_TEXT_ZEROCOLOR // light off color = 100,120,185,255 } COLORDEFINITION { name = ASET_FM_VALUE_ZEROCOLOR // light off color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_FLOW_ZEROCOLOR // light off color = 255,200,100,255 } // label plate --------------------------------------------- // background COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_PASSIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_ACTIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_PASSIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_ACTIVECOLOR color= 140,160,200,255 } // label text COLORDEFINITION { name = ASET_PLATETEXT_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATETEXT_ZEROCOLOR color= 0,0,0,255 } // dividing lines COLORDEFINITION { name = ASET_PANELDIVIDER_PRIMARY_BACKLIGHTCOLOR color= 100,120,180,255 } } } or you can take the config from this post and replace " mk1-3pod " to "mk1pod_v2" Edited February 15, 2019 by alexustas Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted February 15, 2019 Share Posted February 15, 2019 4 hours ago, alexustas said: @Mogoloko You should also add all this stuff to the config of the Pod, but not only change the name of the INTERNAL Reveal hidden contents MODULE { name = RasterPropMonitorComputer storedStrings = v 0.3.0.0|27.10.2017| Mark 1-2 Pod |MULTI-PURPOSE|CREW VEHICLE|SQD002002-A1|MK1-2| SQUAD & A.S.E.T. triggeredEvents = ALCOR_CALLRECOVERYTEAM|ASET_AUTO_GEAR_DOWN_EVENT RPM_COLOROVERRIDE { // MFD ------------------------------------------------------------------------------------------------------------------------------------------------------- // button backlight color COLORDEFINITION { name = ASET_MFD_BACKLIGHT_ACTIVECOLOR // passive color of tumble and rotary/dial switcher name label color = 53,60,69,255 } // switchers COLORDEFINITION { name = ASET_SWITCHER_NAME_POSITIVECOLOR color= 140,160,180,255 } COLORDEFINITION { name = ASET_SWITCHER_STATE_POSITIVECOLOR color= 120,140,255,255 } COLORDEFINITION { name = ASET_SWITCHER_BORDER_POSITIVECOLOR color= 100,120,155,255 } COLORDEFINITION { name = ASET_SWITCHER_MARK_POSITIVECOLOR color= 100,120,185,255 } // digital indicator -------------------------------- // readout COLORDEFINITION { name = ASET_DIGITALINDICATOR_NORMAL_COLOR color= 180,210,255,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_WARNING_COLOR color= 255,140,20,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_STBY_COLOR color= 100,120,155,255 } // legend COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_NORMAL_COLOR color= 100,120,185,255 } COLORDEFINITION { name = ASET_DIGITALINDICATOR_LEGEND_STBY_COLOR color= 100,120,185,120 } // Numeric Input display ------------------------------ // background COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_ACTIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_DIFFUSE_PASSIVECOLOR color= 160,180,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_ACTIVECOLOR color= 100,120,255,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_EMISSIVE_PASSIVECOLOR color= 50,70,80,255 } // readout COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_ZEROCOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_NEGATIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_NUMINPUT_DISPLAY_GHOSTCOLOR color= 255,255,255,20 } // IndicatorADV --------------------------------------------------------------------------------------------- // resources ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_ACTIVECOLOR // low color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_SCALE_PASSIVECOLOR // normal color = 30,165,0,255 } // scale consumption COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_ACTIVECOLOR // consumption color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_SCALE_PASSIVECOLOR // production color = 115,245,0,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_POSITIVECOLOR // color of indicator readout [LOW] color = 255,160,110,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_ZEROCOLOR // color of indicator readout [NORMAL] color = 210,255,170,255 } // consumption readout text COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_POSITIVECOLOR // color of indicator readout [consumption] color = 240,190,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_ZEROCOLOR // color of indicator readout [idle] color = 50,50,60,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_CONS_READOUT_NEGATIVECOLOR // color of indicator readout [production] color = 115,245,0,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_ACTIVECOLOR color = 240,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_RESRC_READOUT_BORD_PASSIVECOLOR color = 30,165,0,255 } // temperature ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_ACTIVECOLOR // high color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_SCALE_PASSIVECOLOR // normal color = 225,255,175,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_POSITIVECOLOR // color of indicator readout [above zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_ZEROCOLOR // color of indicator readout [zero] color = 230,230,230,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_NEGATIVECOLOR // color of indicator readout [below zero] color = 175,194,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_ACTIVECOLOR color = 255,60,0,255 } COLORDEFINITION { name = ASET_IND_ADV_TEMP_READOUT_BORD_PASSIVECOLOR color = 225,255,175,255 } // engine control ------------------------------------- // scale colors COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_ACTIVECOLOR // max color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_SCALE_PASSIVECOLOR // normal color = 225,205,140,255 } // readout text COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_POSITIVECOLOR // color of indicator readout [max] color = 255,240,210,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_ZEROCOLOR // color of indicator readout [normal] color = 50,50,50,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_NEGATIVECOLOR // color of indicator readout [don't used] color = 100,100,255,255 } // readout text window border COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_ACTIVECOLOR color = 255,180,0,255 } COLORDEFINITION { name = ASET_IND_ADV_ENG_READOUT_BORD_PASSIVECOLOR color = 225,205,140,255 } // ALCOR fuel monitor ------------------------------------------------------------------------------------------------------ // graph COLORDEFINITION { name = ASET_FM_GRAPH_ACTIVECOLOR //light on color = 180,210,225,255 } // vert bar COLORDEFINITION { name = ASET_FM_VERTBAR_FUELST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_FUELTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXST_ACTIVECOLOR //light on color = 255,255,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_OXTOT_ACTIVECOLOR //light on color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_VERTBAR_MP_ACTIVECOLOR //light on color = 255,255,200,255 } // label COLORDEFINITION { name = ASET_FM_TEXT_ZEROCOLOR // light off color = 100,120,185,255 } COLORDEFINITION { name = ASET_FM_VALUE_ZEROCOLOR // light off color = 200,200,255,255 } COLORDEFINITION { name = ASET_FM_FLOW_ZEROCOLOR // light off color = 255,200,100,255 } // label plate --------------------------------------------- // background COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_PASSIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_DIFFUSE_ACTIVECOLOR color= 255,255,255,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_PASSIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATEBKG_EMISSIVE_ACTIVECOLOR color= 140,160,200,255 } // label text COLORDEFINITION { name = ASET_PLATETEXT_POSITIVECOLOR color= 0,0,0,255 } COLORDEFINITION { name = ASET_PLATETEXT_ZEROCOLOR color= 0,0,0,255 } // dividing lines COLORDEFINITION { name = ASET_PANELDIVIDER_PRIMARY_BACKLIGHTCOLOR color= 100,120,180,255 } } } or you can take the config from this post and replace " mk1-3pod " to "mk1pod_v2" Great! It's working now. Thank you! Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted February 26, 2019 Share Posted February 26, 2019 Hi again! I have a question about a button in IVA. It's the "EPG" button. It reloads the power of the aircraft. Is it legal? I mean, is there a way to do that in "vanilla"? If not, has it any cost, or is it free (like a little cheat to get electricity)? Thanks! Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 26, 2019 Author Share Posted February 26, 2019 30 minutes ago, Mogoloko said: It's the "EPG" button. It reloads the power of the aircraft. No. The "EPG" switch starts a "generator" that consumes mono-fuel and produces electricity. it's almost like a fuel cell, just built-in into the cabin and running on other fuel. and by the way, mono-fuel consumption is quite large. so this is definitely not a cheat. This is exactly an emergency device when there is no other way to restore battery power. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted February 26, 2019 Share Posted February 26, 2019 (edited) 15 hours ago, Mogoloko said: Is it legal? I mean, is there a way to do that in "vanilla"? If not, has it any cost, or is it free (like a little cheat to get electricity)? As an emergency device (hence E.P.G.), the one built into the ASET capsules are 100 times less efficient than the stock fuel cell. I love the EPG so much, I ended up creating a part that replicated the usage in the ASET capsules. I usually throw this part onto any rover or capsule I create in KSP that has a little monoprop - just in case. The below module manager script just uses a rescaled version of the Squad FuelCell model and modifies that to use monopropellant. Spoiler +PART[FuelCell]:FIRST { @name = monoEPG @mass *= 0.75 @manufacturer = ASET @description = A variant fuel cell that allows monopropellant into energy. Allows you to add the EPG to capsules that don't have it builtin. @tags ^= :$: (ASET @title = Emergency Power Generator @rescaleFactor = 0.75 //Rescale to be slightly smaller @MODULE[ModuleResourceConverter] { @ConverterName = EPG @StartActionName = Start EPG @StopActionName = Stop EPG @ToggleActionName = Toggle EPG @FillAmount = 1 @INPUT_RESOURCE,0 { %ResourceName = MonoPropellant %Ratio = 0.1 } -INPUT_RESOURCE,1 {} //Removes Oxidizer from template } !RESOURCE[ElectricCharge] {} } As you can see above it uses 0.1 Mono per second for 1.5 EC For reference the stock FuelCell uses 0.0016875 LiquidFuel & 0.0020625 Oxidizer for the same amount of EC. Edit: Remade EPG part as a module manager cfg. Example: Save in a file under KSP/gamedata/EPG.cfg Edited February 27, 2019 by wile1411 Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted February 27, 2019 Share Posted February 27, 2019 Perfect! Thank you all. Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted March 11, 2019 Share Posted March 11, 2019 Hi (one more time, sorry), I'm enjoying a lot this morning. It's awesome. But I have a doubt. I've decided to start a new hardcore game: IVA Only, life support, etc. Is there a button (or hotkey) to start an EVA from IVA? I've tried to click in the hatch with no results. Due to an option that i've activate in another mod ('force IVA' in Through the eyes of a Kerbal) I can't go outside the rocket and start an EVA from there. I have also tried to install a mod called (quick IVA) that in theory create a hotkey to go to EVA, but I doesn't seem to work. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 11, 2019 Author Share Posted March 11, 2019 6 minutes ago, Mogoloko said: Hi (one more time, sorry), I'm enjoying a lot this morning. It's awesome. But I have a doubt. I've decided to start a new hardcore game: IVA Only, life support, etc. Is there a button (or hotkey) to start an EVA from IVA? I've tried to click in the hatch with no results. Due to an option that i've activate in another mod ('force IVA' in Through the eyes of a Kerbal) I can't go outside the rocket and start an EVA from there. I have also tried to install a mod called (quick IVA) that in theory create a hotkey to go to EVA, but I doesn't seem to work. Thanks a lot! There is an ability to start EVA through MFD. if I remember correctly, through the "target" menu. Quote Link to comment Share on other sites More sharing options...
Mogoloko Posted March 11, 2019 Share Posted March 11, 2019 31 minutes ago, alexustas said: There is an ability to start EVA through MFD. if I remember correctly, through the "target" menu. Yes! Last option in the MFD does it! (Crew EVA). Thank you! Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted March 13, 2019 Share Posted March 13, 2019 (edited) I apologize for the redunancy but the requirements for bringing the old IVA into the new (current 1.6) pod are going over my head. Can someone Eli5? I understand the modded IVA is being directed at a part that isn't in the SQUAD folder? Can someone be a little bit more specific even if it sounds repetitive? I'm not exactly sure which config file needs changing. Thanks friends. edit: In the meantime I figured out how to bring the old pod in. Still can't get the IVA into the Mk1-3. Edited March 14, 2019 by ElonsMusk Quote Link to comment Share on other sites More sharing options...
icecold951 Posted April 6, 2019 Share Posted April 6, 2019 On 2/15/2019 at 3:19 PM, Mogoloko said: Great! It's working now. Thank you! Do you overwrite what is in the config, or add to the config? Looks a lot like overwrite, and I tried that. But it didn't work. I hope this one gets fixed. Really they should redo their cockpit to something like it, as the stock one is just horrible in comparison. I love the Lander pod one that uses the same setup, and that works still. Quote Link to comment Share on other sites More sharing options...
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