alexustas

ASET Avionics Pack v 2.1 (for the modders who create IVA)

Recommended Posts

On ‎29‎/‎03‎/‎2016 at 6:09 AM, >The Amazing Spy< said:

I switched to 1.0.4 and it now works. It was amazing. Then I got a cockpit replacement for 1.0.5 that uses ASET and that was amazing too. You should use the Mk3 for a Boeing Cockpit, as that throttle quadrant is sooooo good, my Kerbals will enjoy using it :)

I have been making one, that's why some of the props were requested by me. Alexustas made almost all the props and the cockpit model for me.
Thanks Alexustas!

Its still early stages.

 

Tx4qSxb.png

Share this post


Link to post
Share on other sites
On 2/26/2016 at 0:03 PM, Kitspace said:

Or any auxiliary way to download the files for now apart from the kerbastuff torrent?

Yeah... where can we download this now?

Share this post


Link to post
Share on other sites
On 3/29/2016 at 1:09 AM, >The Amazing Spy< said:

Hello, alexustas, I am wondering whether this mod is still operational, because with 1.0.5 update the stock Mk1 Cockpit went through a redesign (and it looks quite cool, but needs more flashy lights) and I currently have not been able to use it, and since RPM is a dependancy that mod disables me from using the Mk1 Cockpit IVA. I might have installed it wrong, but here is the path: GameData>Squad>Parts>Command>ASET>ASETMK1DemoCockpit. If you are able to help, that would be very nice. I admire your work and hope it can be updated.

 

EDIT: I switched to 1.0.4 and it now works. It was amazing. Then I got a cockpit replacement for 1.0.5 that uses ASET and that was amazing too. You should use the Mk3 for a Boeing Cockpit, as that throttle quadrant is sooooo good, my Kerbals will enjoy using it :)

These are prop mods and really don't need updating, only if to update the versioning. I am using these props in 1.1.3 and haven't had a problem with them that wasn't prevalent in previous versions. Just as long as you keep your RPM up to date, you're good to go. But, if you are curious on what's going on with these mods, @alexustas and @MOARdV and company have been burning the midnight oil to bring new features on the RPM GitHub. I urge you to read up for yourself on the progress they are making. 

Share this post


Link to post
Share on other sites
15 hours ago, visivante said:

Yeah... where can we download this now?

For the time being, the last released version is available on DropBox.  Once alexustas releases his updates to the prop packs, that link will go away.

Share this post


Link to post
Share on other sites

Hey @alexustas, I'm working on making some warbird-style cockpits, and I was wondering if you might be able to put together an old-style flight indicator, as circled in red in the below picture. I'd also love to put in the old-style directional gyro as circled in green, and maybe a tachometer-styled thrust indicator (blue circle)? Just as long as it says RPM x100, it can just show a throttle setting percentage.

I understand you're probably busy and might not be able to or want to do those instruments, but I figure there's no harm in asking. Thanks for everything you've already done!

Spoiler

kHd0Il0.jpg


I made my own with new textures. Thanks for making that available!

Edited by theonegalen

Share this post


Link to post
Share on other sites

because now in my mod added a Radio navigation feature, I need courageous experienced pilots familiar with HSI, ADF and radio for testing it

zC9yIOo.png      jnQU63B.png

PM me if you are interested

Share this post


Link to post
Share on other sites

I wish I knew anything about that stuff. I'd love to put an ADF in the mod I'm building, but I have no idea how to make it work.

Share this post


Link to post
Share on other sites
4 hours ago, Gaben666 said:

I can't download this amazing mod

:(

There is a link on this very page to the last official release.  The updated release is still in testing, and it is not generally available yet.

Share this post


Link to post
Share on other sites

So the Avinoics stuff won't show up. I tried every cockpit.

Log

I also had a problem with ASET Props where the Props would not show up.

Version of KSP is 1.2.1

I'm am using Windows 10.

Edited by Murican_Jeb

Share this post


Link to post
Share on other sites
On 11/20/2016 at 8:50 PM, Murican_Jeb said:

So the Avinoics stuff won't show up. I tried every cockpit.

Log

I also had a problem with ASET Props where the Props would not show up.

Version of KSP is 1.2.1

I'm am using Windows 10.

what patch are you using to add them or mod ?

Share this post


Link to post
Share on other sites

A modder or some one would have to write a patch to add Alex's prop to a internal of what ever pod your using.

Like this mod

this one is whole new pod with them

Edit- @Murican_Jeb  hope it helps

Edited by Mecripp2

Share this post


Link to post
Share on other sites

Kerbalstuff has been gone for a year.

And the mod seems to be in a frozen state in CKAN (ie: not being updated) because Kerbalstuff is gone and the .netkan file wasn't updated with a new download location

I got the source from that dropbox link someone posted earlier.

Do you think it would be ok if I uploaded it to a Github repo, and then fix CKAN to use that?

Or, I could put it up on Spacedock, and have CKAN use that instead?

Let me know.

Thanks

Share this post


Link to post
Share on other sites
On 6-1-2017 at 3:00 PM, linuxgurugamer said:

Kerbalstuff has been gone for a year.

And the mod seems to be in a frozen state in CKAN (ie: not being updated) because Kerbalstuff is gone and the .netkan file wasn't updated with a new download location

I got the source from that dropbox link someone posted earlier.

Do you think it would be ok if I uploaded it to a Github repo, and then fix CKAN to use that?

Or, I could put it up on Spacedock, and have CKAN use that instead?

Let me know.

Thanks

As far as I know the download links in CKAN were updated to a dropbox link that downloads the last release of ASET props

Share this post


Link to post
Share on other sites
3 minutes ago, Olympic1 said:

As far as I know the download links in CKAN were updated to a dropbox link that downloads the last release of ASET props

Right, but dropbox has a tendency to block too many downloads.  And apparently that update happened since I made that post :-)

Anyway, the real issue is Dropbox.  @alexustas it would be good if you could put this on Github or Spacedock.  I'd be happy to help if you need it. 

Share this post


Link to post
Share on other sites
7 hours ago, linuxgurugamer said:

Right, but dropbox has a tendency to block too many downloads.  And apparently that update happened since I made that post :-)

Anyway, the real issue is Dropbox.  @alexustas it would be good if you could put this on Github or Spacedock.  I'd be happy to help if you need it. 

My two cents, for what they're worth: I really would not point at someone's Dropbox re-post of the links, unless it's your own account.  If you really, really need a link up there for all the CKAN users who can't/won't install the mod manually, alexustas's license permits you to put it on spacedock.  Give it a name that identifies it as a temporary hosting until the next update comes out, and make it clear it's not your mod, and I would think you'd be fine.

Share this post


Link to post
Share on other sites

 

 

---- disregard this comment ----

Edited by ISE

Share this post


Link to post
Share on other sites

Update!

 

ASET avionics - v 2.0:

What is changed:

  • almost all props were rebuilt due to the migration to Unity5, and also for the possibility to use new RPM features
  • most props now support the "COLOR_OVERRIDE" feature, which give all IVA-makers ample opportunity to customize their own IVA
  • the switches "ASET_B-Knob" are now modular, you can combine the switch model, the collider model and label   using the MODEL{} module to create your variations of this prop. 2 to 6 positions of the switch are supported.

What’s new:

  • full set of the analog indicators (gauges) for temperature is added
  • analog indicators (gauge) for the brakes force is added
  • full set of the analog indicators (gauges) for the engine is added:
    • air flow
    • fuel  flow
    • engine mode (primary / secondary)
    • throttle-limit
    • the new design of throttle/thrust indicator
  • the new design of the vertical speed indicator
  • the new design of the heading indicator
  • LCD-display for the estimated time of the flight and distance
  • LCD-display for the GPS coordinates
  • toggle-switches for the engine's reverse control, engine's mode control, fuel cells and emergency power generator control
  • a fully functional system of radio navigation, which includes:
    • realistic RMI and HSI indicators, which support NDB, VOR and ILS
    • two NAV-radio units
    • DME unit
    • network of Nav facilities covering the surface of Kerbin
    • ILS complex for the KSC airfield
    • Kerbin Aerocharts

Known issues:

- DME unit uses the flat map model  to calculate the distances, due to which the calculations might be incorrect especially closer to the poles. The issue will be resolved with the release of  "MAS".

Edited by alexustas

Share this post


Link to post
Share on other sites

@alexustas Cool props, thank you. And those charts... they are super amazing. I bet no one had done anything like that for KSP before. Well, now it seems like it's time to revive KSP ATC idea.

Is there any way to use Navaids data programatically? The idea is to bind in-game waypoint navigation to VOR/NDB by presenting waypoints to a pilot in the form "India-Delta-Zero-Six 135 DME 300" instead of stock blips and marks on the navball.

Edited by Ser

Share this post


Link to post
Share on other sites

simple flight from KSC to North-East island and back, instrumental approach and ILS-landing Using navigation radio and charts

 

 

1 hour ago, Ser said:

Is there any way to use Navaids data programatically? The idea is to bind in-game waypoint navigation to VOR/NDB by presenting waypoints to a pilot in the form "India-Delta-Zero-Six 135 DME 300" instead of stock blips and marks on the navball.

not now, but in the near (I hope) future something like that will be implemented

Share this post


Link to post
Share on other sites

@alexustas

WOW!   I never would have thought this level of avionics fidelity would be possible in KSP!   You, sir are an absolute genius.    Are you a pilot IRL?

Edited by nukeboyt

Share this post


Link to post
Share on other sites

@alexustas I gave it a try and have some feedback.

1. Radio recovery seems to break something. KSC scene becomes unusable and the following is spammed in the log:

[EXC 08:54:12.836] NullReferenceException: Object reference not set to an instance of an object
	FlightGlobals.get_ship_velocity ()
	FloatingOrigin.FixedUpdate ()
[EXC 08:54:12.837] NullReferenceException: Object reference not set to an instance of an object
	AmbienceControl.Update ()
[EXC 08:54:12.838] NullReferenceException: Object reference not set to an instance of an object
	Vessel.Update ()

Don't know, maybe another mod causes this but the fact is that it is connected to the radio recovery because after the normal recovery everything is ok.

2. I've tuned to IKW at 45 km distance and pushed "IDENT" but no morse code was audible. ADF and DME worked but the code became audible only at the very moment when the glide slope was intercepted at about 10 km. Is that intended?

3. On the page 4-2 of the chart (KKSC landing) there's a fix BAKOR (id SCE) marked as NDB with its own MW frequency. Base and final turn points of the circuit reference to SCE but I couldn't find a way to tune to that MW frequency as both NAV radios are VHF. How should that be done?

P.S. Sorry for breaking into your video at 13:00 :) I often wish that there was some magic button for the mode that automatically tells "Get lost, I'm recording" to all the other software.

Edited by Ser

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.